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Kurast Causeway

Kurast Causeway is the final part of the Kurast city in Act III.



Contents

BackgroundEdit

Diablo II Level Info [e]
Kurast Causeway.jpg
Kurast Causeway
(v1.10+)
Norm Night Hell
Area lvl # # #
Possible
monsters
Zealot, Heirophant, Temple Guard, Infidel
Monster
Variants
# # #
Random
Bosses
Fill out Fill out Fill out
Super-
uniques
Fill out Fill out Fill out
Gold-chest Fill out
Waypoint No
Nearby
levels
Upper Kurast, Travincal
Quests The Blackened Temple (starting)

Kurast Causeway is the ONLY surface level without a waypoint. Perhaps because it's mostly, well, a Causeway!

If you have not finished Lam Esen's Tome, and talked to Ormus, the The Blackened Temple will start when you enter the Causeway.

Here you'll also find another two "fake" temples for the Lam Esen's Tome quest that you can visit for experience and treasure: Disused Reliquary & Ruined Fane.

Level InformationEdit


Kurast LevelsEdit

Kurast is so big it is represented in multiple levels in Diablo II, even though other great cities like Lut Gholein instead has been shrunken to a small town-sized area. This is how it is presented in D2:

  • Kurast Docks - Separated from the main town, by the great river that runs out to the Twin Seas.
  • Lower Kurast - Outer sprawl of the city. Overrun by jungle, monster and fanatics.
  • Kurast Bazaar - Former trading district of Kurast. Rich area.
  • Sewers - A must in any larger city, and classical Diablo dungeoneering.
  • Upper Kurast - The finer living areas of Kurast. Rich people accomodations.
  • Kurast Causeway - A handy massive road within the city for quick access to Travincal.
  • Travincal - The holy city within the city. Compare it to the Vatican in Rome.


Notable CharactersEdit

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Related ArticlesEdit

If you are at all interested in the story and lore of the games, you should also check out:


ReferenceEdit