|Diablo II Level Info |
|Black Rogue, Yeti, Razor Spine, Devilkin, Devilkin Shaman|
|Monastery Gate, Barracks|
The level itself resembles a 'plus' sign, with the middle of the plus containing the waypoint for the level and either a centralised fountain, set of statues or decorative garden, depending on what has been randomised for the particular game. An entrance hall and three separate halls form the arms of the plus. One of the two northern halls, chosen randomly by the game, will contain a door at its far end leading to the next level in the Act, the Barracks. It is also occasionally found in the southern hall. The following rule may be useful to find the Barracks easily:
Cross shaped garden in courtyard --- Barracks to NE
Fountain with WP to right --- Barracks to NW
Fountain with WP to left --- Barracks to SE
The monsters in the Outer Cloister are a step up, in difficulty and experience, from those encountered in previous levels. For this reason, and because it is a relatively small and contained level, the Outer Cloister can be a decent experience farm for players at lower levels. Monsters can usually be found in the central area and in the adjoining halls, although sometimes one or more of the halls may not contain any.
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
|Diablo II Levels [ ]|
|Act I - Quests [ ]|