Difference between revisions of "Blood Moor"

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The '''Blood Moor''' is the first wilderness area when you leave the [[Rogue Encampment]]. It contains one quest objective: the [[Den of Evil (level)|Den of Evil]].
 
The '''Blood Moor''' is the first wilderness area when you leave the [[Rogue Encampment]]. It contains one quest objective: the [[Den of Evil (level)|Den of Evil]].
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Revision as of 17:06, 24 December 2009

The Blood Moor is the first wilderness area when you leave the Rogue Encampment. It contains one quest objective: the Den of Evil.



Background

Diablo II Level Info [e]
Diablo II Logo.jpg
Blood Moor
(v1.10+)
Norm Night Hell
Area lvl 1 36 67
Possible
monsters
Zombie, Quill Rat, Fallen
Monster
Variants
3 3 3
Random
Bosses
No Yes Yes
Super-
uniques
No No No
Gold-chest No
Waypoint No
Nearby
levels
Rogue Encampment, Den of Evil, Cold Plains
Quests Den of Evil
So it begins...

...To quote the Druid upon stepping out of the encampment and into the Blood Moor for the first time.

Entrance to the Den of Evil.

The Blood Moor is where every character's quest begins after consulting with Akara who mentions the rogues' discovery of a nearby cave filled with "shadowy creatures and horrors from beyond the grave." Monsters found in the Blood Moor do not post a serious threat and can be killed easily in normal difficulty. In nightmare and hell however, monsters are a significantly higher level and bosses can spawn providing more danger.

All characters should locate and clear out the Den of Evil before venturing further out beyond Flavie who guards the entrance to the Cold Plains.


Level Information

  • Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
  • The Fallen here appear without a shaman.



NPCs