Difference between revisions of "Tamoe Highland"
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+ | The '''Tamoe Highland''' is the last [[wilderness]] area of [[Act I]] before the [[Monastery Gate]]. It contains nothing special besides [[The Pit]] cave level. | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | |||
+ | |||
+ | __TOC__ | ||
+ | ==Background== | ||
+ | {{Levelbox | ||
+ | |game= Diablo II | ||
+ | <!--|portrait= --> | ||
+ | <!--|name= --> | ||
+ | |patch= v1.10+ | ||
+ | |norm-lvl= 8 | ||
+ | |night-lvl= 39 | ||
+ | |hell-lvl= 69 | ||
+ | |monsters= [[Skeleton Archer | Returned Archer]], [[Corrupt Rogue Spearwoman | Dark Lancer]], [[Corrupt Rogue | Dark Stalker]], [[Fallen | Devilkin]], [[Fallen | Carver]], [[Fallen Shaman | Carver Shaman]] | ||
+ | |norm-monster= 4 | ||
+ | |night-monster= 4 | ||
+ | |hell-monster= 4 | ||
+ | |norm-rand-boss= Yes | ||
+ | |night-rand-boss= Yes | ||
+ | |hell-rand-boss= Yes | ||
+ | |norm-su= No | ||
+ | |night-su= No | ||
+ | |hell-su= No | ||
+ | |chest= No | ||
+ | |waypoint= No | ||
+ | |nearby= [[Black Marsh]], [[Monastery Gate]] | ||
+ | |quests= None | ||
+ | }} | ||
Past the [[Black Marsh]] lies the Tamoe Highland, the final open wilderness area before reaching the Rogues' Monastery. Monster difficulties are much like that of the Black Marsh except with more ranged attackers. Characters, especially melee, should take extra caution while venturing through this area appropriately. The safest route through the Tamoe Highland is to head northeast since the [[Monastery Gate]] is always located in this direction. | Past the [[Black Marsh]] lies the Tamoe Highland, the final open wilderness area before reaching the Rogues' Monastery. Monster difficulties are much like that of the Black Marsh except with more ranged attackers. Characters, especially melee, should take extra caution while venturing through this area appropriately. The safest route through the Tamoe Highland is to head northeast since the [[Monastery Gate]] is always located in this direction. | ||
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+ | ==Level Information== | ||
+ | * Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | ||
+ | * Carvers and Devilkins appear together at a carver camp. Devilkins do not spawn with a shaman here. | ||
+ | |||
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+ | ==NPCs== | ||
+ | * None. | ||
+ | |||
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+ | {{Level navbox}} | ||
+ | {{Act I navbox}} | ||
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− | [[ | + | [[category:Act I levels]] |
+ | [[category:Act I]] | ||
+ | [[category:Levels]] |
Revision as of 17:57, 8 January 2010
The Tamoe Highland is the last wilderness area of Act I before the Monastery Gate. It contains nothing special besides The Pit cave level.
Contents
Background
Diablo II Level Info [e] | |||
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Tamoe Highland | |||
Norm | Night | Hell | |
Area lvl | 8 | 39 | 69 |
Possible monsters |
Returned Archer, Dark Lancer, Dark Stalker, Devilkin, Carver, Carver Shaman | ||
Monster Variants |
4 | 4 | 4 |
Random Bosses |
Yes | Yes | Yes |
Super- uniques |
No | No | No |
Gold-chest | No | ||
Waypoint | No | ||
Nearby levels |
Black Marsh, Monastery Gate | ||
Quests | None |
Past the Black Marsh lies the Tamoe Highland, the final open wilderness area before reaching the Rogues' Monastery. Monster difficulties are much like that of the Black Marsh except with more ranged attackers. Characters, especially melee, should take extra caution while venturing through this area appropriately. The safest route through the Tamoe Highland is to head northeast since the Monastery Gate is always located in this direction.
Within the Tamoe Highland resides the sub-level The Pit, popular for being alvl 85, having a high number of spawnable boss packs, and having a relatively fast and easy access from the Outer Cloister waypoint.
Level Information
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
- Carvers and Devilkins appear together at a carver camp. Devilkins do not spawn with a shaman here.
NPCs
- None.
Diablo II Levels [e] | |
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Act I - Quests [e] | ||
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