Difference between revisions of "Sanctuary (skill)"

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(commonizing Fury, Sanctuary, and Venom)
 
(added info on "Ignore Resistances" part and mentioned the ED bug.)
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<noinclude>Fury is a level 24 skill from the [[Paladin Offensive Auras|Paladin's Offensive Auras Tree]].</noinclude>
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<noinclude>Sanctuary is a level 24 skill from the [[Paladin Offensive Auras|Paladin's Offensive Auras Tree]].</noinclude>
  
 
==[[Sanctuary]]==
 
==[[Sanctuary]]==
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'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br>
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
 
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.  
* Ignores [[Physical]] [[Resistances]] and [[Immunities]] Of Undead Monsters.  
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* Sanctuary will set the [[Physical]] [[Resistances]] of an undead (immune or not) to 0 if it's positive. This effect will only work for the one having the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
 +
* Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
 
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es.
* Sanctuary does not break the physical immunity of undead monsters, but it does allow physical attacks to leach life and mana from them.
 
* Since Sanctuary bypasses physical resistance, it actually works even better than the numbers would indicate. Level 1 Sanctuary grants 150% bonus damage against a monster with 50% physical resistance, while Level 20 [[Fanaticism]]'s 373% damage bonus is cut to 187%. Level 20 Sanctuary is more than 4x as damaging as level 20 Fanaticism, against most undead in [[Hell]]. (Though it works only against Undead, and grants no attack speed or attack rating bonuses.)
 
 
* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
 
* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
 +
* The "enchant damage to undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effect.
 
{{Skill Progression
 
{{Skill Progression
 
|header=Radius
 
|header=Radius

Revision as of 15:45, 16 November 2010

Sanctuary is a level 24 skill from the Paladin's Offensive Auras Tree.

Sanctuary

Required Level: 24
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
Synergies: Cleansing adds +7% Magic Damage Per Level, but only to the knockback damage, not to the +damage to weapon attacks.
Details: This aura only works against the Undead, but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.

  • Sanctuary will set the Physical Resistances of an undead (immune or not) to 0 if it's positive. This effect will only work for the one having the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
  • Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
  • Works on boss monsters and Undead SuperUniques such as Griswold and Radament, but does not work against Act Bosses.
  • The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
  • The "enchant damage to undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effect.
Skill Level Progression [e]
Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

Slvl Radius

Magic Dmg.

Undead Dmg

1 3.3 8-16 +150% 6 6.6 28-36 +300% 11 10.0 48-59 +450% 16 13.3 68-84 +600%
2 4.0 12-20 +180% 7 7.3 32-40 +330% 12 10.6 52-64 +480% 17 14.0 73-90 +630%
3 4.6 16-24 +210% 8 8.0 36-44 +360% 13 11.3 56-69 +510% 18 14.6 78-96 +660%
4 5.3 20-28 +240% 9 8.6 40-49 +390% 14 12.0 60-74 +540% 19 15.3 83-102 +690%
5 6.0 24-32 +270% 10 9.3 44-54 +420% 15 12.6 64-79 +570% 20 16.0 88-108 +720%