Difference between revisions of "Sanctuary (skill)"
(commonizing Fury, Sanctuary, and Venom) |
(added info on "Ignore Resistances" part and mentioned the ED bug.) |
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− | <noinclude> | + | <noinclude>Sanctuary is a level 24 skill from the [[Paladin Offensive Auras|Paladin's Offensive Auras Tree]].</noinclude> |
==[[Sanctuary]]== | ==[[Sanctuary]]== | ||
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'''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br> | '''Synergies:''' [[Cleansing]] adds +7% Magic Damage Per Level, but only to the [[knockback]] damage, not to the +damage to weapon attacks.<br> | ||
'''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range. | '''Details:''' This aura only works against the [[Undead]], but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range. | ||
− | * | + | * Sanctuary will set the [[Physical]] [[Resistances]] of an undead (immune or not) to 0 if it's positive. This effect will only work for the one having the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities. |
+ | * Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness. | ||
* Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es. | * Works on [[boss]] monsters and Undead [[SuperUniques]] such as [[Griswold]] and [[Radament]], but does not work against [[Act Boss]]es. | ||
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* The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead. | * The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead. | ||
+ | * The "enchant damage to undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effect. | ||
{{Skill Progression | {{Skill Progression | ||
|header=Radius | |header=Radius |
Revision as of 15:45, 16 November 2010
Sanctuary is a level 24 skill from the Paladin's Offensive Auras Tree.
Sanctuary
Required Level: 24
Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
Synergies: Cleansing adds +7% Magic Damage Per Level, but only to the knockback damage, not to the +damage to weapon attacks.
Details: This aura only works against the Undead, but provides the Paladin with a substantial damage bonus, as well as working to push back and constantly deal holy damage to all Undead in range.
- Sanctuary will set the Physical Resistances of an undead (immune or not) to 0 if it's positive. This effect will only work for the one having the aura (party members do not benefit). Sanctuary does not work on elemental resistances/immunities.
- Steal Life/Mana items work against PI undead monsters as long as they have positive drain effectiveness.
- Works on boss monsters and Undead SuperUniques such as Griswold and Radament, but does not work against Act Bosses.
- The pulse damage (also, it causes knockback) is holy type damage, NOT magical. Holy type damage is different from magical type damage so magical immunity/resistance has no bearing on holy type damage. But unlike magical type damage, Holy damage ONLY works on undead.
- The "enchant damage to undead" is bugged and doesn't work. If you use this aura, basically what you get is the lower Physical Resistance to 0 and knockback effect.
Skill Level Progression [e] |
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Slvl | Radius
|
Magic Dmg.
|
Undead Dmg
|
Slvl | Radius
|
Magic Dmg.
|
Undead Dmg
|
Slvl | Radius
|
Magic Dmg.
|
Undead Dmg
|
Slvl | Radius
|
Magic Dmg.
|
Undead Dmg
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3.3 | 8-16 | +150% | 6 | 6.6 | 28-36 | +300% | 11 | 10.0 | 48-59 | +450% | 16 | 13.3 | 68-84 | +600% |
2 | 4.0 | 12-20 | +180% | 7 | 7.3 | 32-40 | +330% | 12 | 10.6 | 52-64 | +480% | 17 | 14.0 | 73-90 | +630% |
3 | 4.6 | 16-24 | +210% | 8 | 8.0 | 36-44 | +360% | 13 | 11.3 | 56-69 | +510% | 18 | 14.6 | 78-96 | +660% |
4 | 5.3 | 20-28 | +240% | 9 | 8.6 | 40-49 | +390% | 14 | 12.0 | 60-74 | +540% | 19 | 15.3 | 83-102 | +690% |
5 | 6.0 | 24-32 | +270% | 10 | 9.3 | 44-54 | +420% | 15 | 12.6 | 64-79 | +570% | 20 | 16.0 | 88-108 | +720% |
Skills [e] | ||||||
---|---|---|---|---|---|---|
Amazon (skill) |
Assassin (skill) |
Barbarian (skill) |
Druid (skill) |
Necromancer (skill) |
Paladin (skill) |