Difference between revisions of "Eve of Destruction"
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− | + | <noinclude>[[Category:Quests Act V (Diablo II)]][[Category:Quests (Diablo II)]][[category:Quests]][[Category:Easter eggs]] | |
+ | __NOTOC__ | ||
+ | </noinclude> | ||
+ | |||
+ | |||
+ | ==Quest Six: [[Eve of Destruction]]== | ||
+ | |||
+ | * '''Quest Name:''' Eve of Destruction | ||
+ | * '''Triggered by:''' Defeating the Ancients (Quest Five) | ||
+ | * '''Given by: '''Qual-Kehk, or when you reach the Throne of Destruction level. | ||
+ | * '''Location:''' Throne of Destruction. | ||
+ | * '''Rewards: '''Baal's item drop, complete the Act, view final cinematic, gain a title. | ||
+ | * '''Quest Priority:''' Mandatory to finish the Act and advance to the next difficulty level. | ||
+ | |||
+ | [[Image:Quests-a5-q6-throne.jpg|frame]]This one is about as straight-forward as a quest can be; you just move down through the three levels of the Worldstone Keep, (there is a waypoint on level two) then through the Throne of Destruction level to a final room where you see Baal, but can't attack him yet. | ||
+ | |||
+ | Baal is up on a throne (hence the level name) here, and laughs constantly. Once you have killed all the Blood Lords and Stygian Furies in the immediate vicinity of the throne, the fun begins. He laughs and laughs (yes, it makes you want to kill him) and after a few seconds emits a glowing ball of yellow lightning. It flies up into the air and crashes down somewhere in front of the steps, and there appears a SuperUnique boss with his pack of minions. | ||
+ | |||
+ | Once you kill off that pack, their bodies vanish but leave a lot of blood, Baal laughs constantly, and then spawns another huge glowing orb which crashes down and releases a bunch of monsters. This happens five times, different and more powerful monsters each time, the first four being from Acts I to IV, and the fifth bunch being Minions of Destruction which are monsters seen nowhere else in the game. | ||
+ | |||
+ | Baal's Guardians, in order of appearance. Note that the packs appear in order of the acts of the game; Fallen are an Act One monster, Greater Mummies are from Act Two, and so on. | ||
+ | * [[:Image:Quests-a5-q6-boss-colenzo.jpg|Colenzo the Annihilator]] -- Fallen Shaman | ||
+ | * [[:Image:Quests-a5-q6-boss-achmel.jpg|Achmel the Cursed]] -- Greater Mummy | ||
+ | * [[:Image:Quests-a5-q6-boss-bartuc.jpg|Bartuc the Bloody]] -- High Council | ||
+ | * [[:Image:Quests-a5-q6-boss-ventar.jpg|Ventar the Unholy]] -- Balrog | ||
+ | * [[:Image:Quests-a5-q6-boss-lister.jpg|Lister the Tormenter]] -- Baal's Minion | ||
+ | |||
+ | One major issue with these packs is the computer lag when they load. Early in the beta it was very bad, with several seconds of lag on your end as your computer loaded in the monster graphics. If you were right where they appeared, you could be killed before you were able to move at all. This was improved in v1.08, and the lag was backloaded, so it came up after each battle, when Baal was laughing and vanishing the corpses. After v1.09 the lag was largely removed, and these days, thanks to computers in 2008 being so much more powerful than they were in 2001 when the game was new, the lag in this area isn't an issue. | ||
+ | |||
+ | Baal's summoned monsters have to be removed from the throne area to bring up the next wave and eventually advance, however it ''isn't'' necessary to kill all or any of these special monsters, it is just that they have to be away from Baal's line of sight. A Sorceress can lure monsters away from Baal and then use [[Teleport]] to return to the throne area, where Baal will spawn the next batch of monsters. After unleashing his Minions of Destruction, Baal will leave after a while if the monsters have ran far enough away from the throne pursuing your character, so a Sorceress can Teleport back to the throne and enter the Worldstone Chamber.[http://www.youtube.com/watch?v=YO5K8KJ-GnM&feature=PlayList&p=6EB6F356B34538C6&index=16] This could be done in theory by other characters, however Ventar the Unholy and his Venom Lords are difficult to outrun. Usually, most characters will play out quest as the developers intended, eliminating each of Baal's champions to get to the Worldstone Chamber. | ||
+ | |||
+ | After you kill all the packs Baal laughs some more, then vanishes down the portal behind his throne. You follow him down and enter a small room with the enormous Worldstone looming in the middle of the area. It's very graphically impressive. Baal is less so, and dies very quickly if there is any Static Field in the area. He doesn't attack that quickly, but does have some interesting spell effects not seen anywhere else in the game, and can even duplicate himself. | ||
+ | |||
+ | Once Baal is down and his death animation, the orbiting spirits light show ends, Tyrael descends from overhead and hovers. And glows, and pontificates in his usual pompous fashion. | ||
+ | |||
+ | <blockquote>''"I am impressed, mortal. You have overcome the greatest challenge this world has ever faced and defeated the last of the Prime Evils. However we are too late to save the Worldstone. Baal's destructive touch has corrupted it completely. | ||
+ | |||
+ | ''Given enough time, the Worldstone's energies will drain away and the barriers between the worlds will shatter -- the powers of Hell will flood into this...Sanctuary...and eradicate your people and everything you've labored to build. | ||
+ | |||
+ | ''Therefore I must destroy the corrupted Worldstone before the powers of Hell take root. This act will change your world forever -- with consequences even I cannot foresee. However it is the only way to ensure mankind's survival. | ||
+ | |||
+ | ''Go now, mortal. I have opened a portal that will lead you to safety. | ||
+ | |||
+ | ''May the Eternal Light shine upon you and your descendants for what you've done this day. The continued survival of mankind if your legacy. Above all else, you have earned a rest from the endless battle."</blockquote> | ||
+ | |||
+ | [[Image:Quests-a5-q6-congrats.jpg|thumb|250px|New Congratulations Render]]Once Tyrael has delivered this rather unsettling message, he opens a red portal. The screen shakes and keeps shaking worse and worse, and chunks of crystal keep spinning by, moving up or down. When you click on the portal you pop to the new Congratulations screen, and after that view the final cinematic. In it Tyrael does indeed destroy the WorldStone, which is somewhat of a surprise. Many people suspected from the Act Five info during the beta (which did not include the new Cinematics) that it wasn't really Tyrael, and was instead a trick of Baal's, or by one of the other Lesser Evils, such as Belial, to get control of the Worldstone themselves. Apparently the game plot was much more straight-forward than some of us suspected. | ||
+ | |||
+ | If you've already killed Baal, Tyrael doesn't appear, and you don't get the red portal. | ||
+ | |||
+ | {{Quest navbox}} | ||
+ | {{Quest navbox D2}} | ||
+ | {{Quest navbox LoD}} | ||
+ | |||
+ | |||
+ | [[category:quests]] |
Revision as of 23:13, 26 July 2011
Quest Six: Eve of Destruction
- Quest Name: Eve of Destruction
- Triggered by: Defeating the Ancients (Quest Five)
- Given by: Qual-Kehk, or when you reach the Throne of Destruction level.
- Location: Throne of Destruction.
- Rewards: Baal's item drop, complete the Act, view final cinematic, gain a title.
- Quest Priority: Mandatory to finish the Act and advance to the next difficulty level.
Baal is up on a throne (hence the level name) here, and laughs constantly. Once you have killed all the Blood Lords and Stygian Furies in the immediate vicinity of the throne, the fun begins. He laughs and laughs (yes, it makes you want to kill him) and after a few seconds emits a glowing ball of yellow lightning. It flies up into the air and crashes down somewhere in front of the steps, and there appears a SuperUnique boss with his pack of minions.
Once you kill off that pack, their bodies vanish but leave a lot of blood, Baal laughs constantly, and then spawns another huge glowing orb which crashes down and releases a bunch of monsters. This happens five times, different and more powerful monsters each time, the first four being from Acts I to IV, and the fifth bunch being Minions of Destruction which are monsters seen nowhere else in the game.
Baal's Guardians, in order of appearance. Note that the packs appear in order of the acts of the game; Fallen are an Act One monster, Greater Mummies are from Act Two, and so on.
- Colenzo the Annihilator -- Fallen Shaman
- Achmel the Cursed -- Greater Mummy
- Bartuc the Bloody -- High Council
- Ventar the Unholy -- Balrog
- Lister the Tormenter -- Baal's Minion
One major issue with these packs is the computer lag when they load. Early in the beta it was very bad, with several seconds of lag on your end as your computer loaded in the monster graphics. If you were right where they appeared, you could be killed before you were able to move at all. This was improved in v1.08, and the lag was backloaded, so it came up after each battle, when Baal was laughing and vanishing the corpses. After v1.09 the lag was largely removed, and these days, thanks to computers in 2008 being so much more powerful than they were in 2001 when the game was new, the lag in this area isn't an issue.
Baal's summoned monsters have to be removed from the throne area to bring up the next wave and eventually advance, however it isn't necessary to kill all or any of these special monsters, it is just that they have to be away from Baal's line of sight. A Sorceress can lure monsters away from Baal and then use Teleport to return to the throne area, where Baal will spawn the next batch of monsters. After unleashing his Minions of Destruction, Baal will leave after a while if the monsters have ran far enough away from the throne pursuing your character, so a Sorceress can Teleport back to the throne and enter the Worldstone Chamber.[1] This could be done in theory by other characters, however Ventar the Unholy and his Venom Lords are difficult to outrun. Usually, most characters will play out quest as the developers intended, eliminating each of Baal's champions to get to the Worldstone Chamber.
After you kill all the packs Baal laughs some more, then vanishes down the portal behind his throne. You follow him down and enter a small room with the enormous Worldstone looming in the middle of the area. It's very graphically impressive. Baal is less so, and dies very quickly if there is any Static Field in the area. He doesn't attack that quickly, but does have some interesting spell effects not seen anywhere else in the game, and can even duplicate himself.
Once Baal is down and his death animation, the orbiting spirits light show ends, Tyrael descends from overhead and hovers. And glows, and pontificates in his usual pompous fashion.
"I am impressed, mortal. You have overcome the greatest challenge this world has ever faced and defeated the last of the Prime Evils. However we are too late to save the Worldstone. Baal's destructive touch has corrupted it completely.Once Tyrael has delivered this rather unsettling message, he opens a red portal. The screen shakes and keeps shaking worse and worse, and chunks of crystal keep spinning by, moving up or down. When you click on the portal you pop to the new Congratulations screen, and after that view the final cinematic. In it Tyrael does indeed destroy the WorldStone, which is somewhat of a surprise. Many people suspected from the Act Five info during the beta (which did not include the new Cinematics) that it wasn't really Tyrael, and was instead a trick of Baal's, or by one of the other Lesser Evils, such as Belial, to get control of the Worldstone themselves. Apparently the game plot was much more straight-forward than some of us suspected.Given enough time, the Worldstone's energies will drain away and the barriers between the worlds will shatter -- the powers of Hell will flood into this...Sanctuary...and eradicate your people and everything you've labored to build.
Therefore I must destroy the corrupted Worldstone before the powers of Hell take root. This act will change your world forever -- with consequences even I cannot foresee. However it is the only way to ensure mankind's survival.
Go now, mortal. I have opened a portal that will lead you to safety.
May the Eternal Light shine upon you and your descendants for what you've done this day. The continued survival of mankind if your legacy. Above all else, you have earned a rest from the endless battle."
If you've already killed Baal, Tyrael doesn't appear, and you don't get the red portal.
Quests of Diablo II - Quest Items [e] | |||||
---|---|---|---|---|---|
Diablo II | Lord of Destruction | ||||
Act I |
Act II |
Act III |
Act V |
Special | |
Delete requested | ||
This article is a candidate for deletion, because: deprecated. If you believe this article should not be deleted, explain it on this discussion. |
Delete requested | ||
This article is a candidate for deletion, because: deprecated. If you believe this article should not be deleted, explain it on this discussion. |