Radament's Lair
Quest One: Radament's Lair[edit]
- Quest Name: Radament's Lair
- Triggered By: Starting the Act
- Given by: Atma
- Location: Sewers, Level Three
- Reward: Book of Skill (+1 Skill Point), discounted prices in town
- Quest Priority: Not mandatory, but you'll always want to do it since it's got a great reward.
There are two entrances to the Sewers below town. Whichever you take you must find the stairs down and continue down to level three, where Radament will be found. This used to be a very popular area to level up in, but with v1.08 it became impossible to leech from skeletons, which rules this area out for almost all combat characters. There are zombies and other monsters you can leech from, but the majority of monsters here are Burning Dead.
Found on level three, Radament is a Greater Mummy that you must destroy to avenge the death's of Atma's husband and son. This is a preview of the dozens of Greater Mummies you will face later in the act, and Radament is surrounded by a substantial retinue of skeletons of all types which he can raise up after you destroy them. He also has a slashing claw melee attack, and a poison breath ranged attack.
Tips: The stairs down from Sewers 1 are in one of three locations every time. You should always enter by the stairs near the waterfront, and go to the right. Most of the time the stairs down will be in the far right corner of the level. If not there, go back to the south, past the entrance, and they will usually be in that corner, or a bit down or up from there.
Using a cold attack on Radament's skeleton minions is very useful to shatter them so they can't be resurrected. If you can't do that, you should try to lead them away from him so they are out of resurrection range.
Quest Dialogues[edit]
Activation[edit]
- I don't expect this of you, but if you want to help me, I would be grateful.
- In the sewers below our city, there lurks a horrid creature that hungers for human flesh. The creature has killed many, including my son and my husband.
- If you destroy it, I will reward you. Please be careful though, that beast has taken enough from us already.
- The sewer entrance is through the trap door just up the street.
After Activation[edit]
- The creature makes its lair in the tunnels beneath this city. He butchered my husband and son... I simply cannot bear to talk about it...
- The Horadrim used to mummify their highest mages, and infuse them with spells that would allow them to protect their tombs, even after death.
- I have no idea why one of them would be acting so malevolently. Perhaps Drognan or Fara would know more about this.
- Fara and I have been talking about the creature recently. From my studies, I have deduced that it is Radament the Fallen, an ancient Horadric mummy that has for some reason left his tomb to prey on mortals.
- I'm doing some more research now. If you check back later, I may have some more insight as to his nature.
- I hear that the creature kills his victims in order to hack off their limbs! I guess that makes me a less likely candidate, eh?
- I believe that the creature you refer to is one of the ancient Horadric mummies from the tombs that lie buried beneath the desert sands. It is unusual for one of his kind to be so far away from his resting place. I sense in this entity a restless and malevolent spirit.
- Whoah oh... 'Radament the Fallen', is it?
- I've fallen off many a barstool and no one calls me 'Geglash the Fallen'. They might go so far as to say, 'Geglash, you've fallen!'
- I've personally found some of that devil's victims washed up out of the sewer. Often, they are missing limbs or a head, and their bodies have always been skinned.
- At first the creature raided the town at night... That's how Atma lost her family. Now we've got him barricaded in the sewers.
- You're safe up here on the surface, but every now and again some fool wants to be a hero and heads down to the waste tunnels with a pig-sticker.
- I hear that beast is after body parts. Does he eat them? Oooh... Ghastly!
- There are two entrances to the sewers, I believe. One of them is right near here, down by the water beneath the docks. I can see it from my ship, and you can bet I keep an eye on it every night.
- I've heard tales of walking corpses out in the desert at night, though I've never actually seen one.
Return[edit]
- I am starting to have second thoughts about my request... I couldn't bear the thought of you losing your life on my behalf.
- Please be careful.
- The Horadric mummies were created to protect the tombs, but Radament is far from his burial chamber. Given the aberrations that have been witnessed lately, it comes as no surprise that even the ancient guardian spells have begun to unravel. Be wary of this as you venture farther into the desert.
- I've just been reading something interesting about this sort of undead. Apparently, certain Horadric funereal priests altered the bodies of their dead mages with magical and surgical techniques -- often replacing body parts with those of animals.
- This was thought to augment their powers, and raise their status in the afterlife.
- If you're going to fight that thing, use some common sense. Be knowledgeable about what harms the undead. Poison, for instance, will have little effect.
- Drognan told me something interesting earlier today. It might explain why Radament is so restless, and it might have something to do with why he is stealing human body parts.
- Ah-hah! Back for a small shot of courage... Believe me, it doesn't help for long.
- Drinks, barkeep!
- We've been meaning to send an organized group down there to kill that thing, but it would be dangerous. We just can't afford the chance of losing any men with all the trouble that's going on in the desert.
- Huh? Peppermint? Oh, Radament! Yes, yes. Ooh, a foul creature...
- Some of my exploding potions should do quite nicely against him. They usually work well against the undead.
- I noticed a rotting, human arm floating in the harbor this morning. I suspected foul play, so I told Greiz. He didn't seem too concerned since there haven't been any folk reported missing lately.
- Death is not afraid of the living, but the living abhor death.
Completion[edit]
- They say that the taste of vengeance is bittersweet, but I find it to my liking.
- In addition to my undying gratitude, I have spoken on your behalf with the rest of the townspeople. The merchants have agreed to show their gratitude by offering their wares and services at lower rates.
- Oh... Jerhyn wants to see you, too. You'll find him in front of the palace.
- If you haven't already, tell Atma that Radament is dead. It may help to ease the weight of her mourning.
- From what you tell me, it would seem that Radament was bent on the task of reviving his own mummified corpse with the flesh of the living.
- This is very unusual indeed. It takes an incredible magic power to alter the singular purpose of an undead mind.
- Perhaps there is a power at work here which is beyond my ken.
- We ran into one of those old tomb guardians when I ran with my bandits. I know they aren't easy foes to face, so you sure have my respect. Have you told Atma yet?
- As you have helped Atma and all of us, so shall I help you.
- Whoah oh... 'Radament the Fallen', is it?
- I've fallen off many a barstool and no one calls me 'Geglash the Fallen'. They might go so far as to say, 'Geglash, you've fallen!'
- You've killed Radament, eh? That's quite a nice piece of work! If you ever need a job as a mercenary, I'd be happy to sign ya' up.
- Uh... Little of what I am able to hear is of any value. Radament's death, however, is news worth hearing. I'm sure Atma will be glad to hear of this.
- Good job mate! At night out on my ship, I was often awakened by that fiend's awful moaning. I bet I rest easier now.
- Atma's been telling everyone what you've done for her.
Quests of Diablo II - Quest Items [e] | |||||
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Diablo II | Lord of Destruction | ||||
Act I |
Act II |
Act III |
Act V |
Special | |