Difference between revisions of "Smite"
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* Smite's damage is based on the shield. Only [[Paladin]]s see the listed Smite damage on shields. | * Smite's damage is based on the shield. Only [[Paladin]]s see the listed Smite damage on shields. | ||
* Damage types that work with Smite: [[Crushing Blow]] and [[Open Wounds]]. | * Damage types that work with Smite: [[Crushing Blow]] and [[Open Wounds]]. | ||
− | * Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [[Sanctuary]], damage from [[Charm]]s, | + | * Damage types that do not work with Smite: Life and mana leech, [[Deadly Strike]], elemental damage from Auras, undead damage from [[Sanctuary (skill)|Sanctuary]], damage from [[Charm]]s, |
* Smite will steal life (only) when the [[Life Tap]] Curse is active on the target. | * Smite will steal life (only) when the [[Life Tap]] Curse is active on the target. | ||
* Smite always hits, so can be very useful against monsters or players with high defense. | * Smite always hits, so can be very useful against monsters or players with high defense. |
Revision as of 10:24, 30 July 2011
Smite
Required Level: 1
Prerequisites: None
Requires: A shield equipped.
Synergies: None.
Details: Smite is a shield bash that damages, stuns, and knocks back the target.
- The speed of smite is based on the equipped weapon.
- Smite causes durability loss to the equipped weapon.
- Smite's damage is based on the shield. Only Paladins see the listed Smite damage on shields.
- Damage types that work with Smite: Crushing Blow and Open Wounds.
- Damage types that do not work with Smite: Life and mana leech, Deadly Strike, elemental damage from Auras, undead damage from Sanctuary, damage from Charms,
- Smite will steal life (only) when the Life Tap Curse is active on the target.
- Smite always hits, so can be very useful against monsters or players with high defense.
- Bosses and SuperUniques have a resistance to being stunned, but will be stunned with repeated hits. Act Bosses can not be stunned.
- Stun lengths are decreased to 1/2 in Nightmare and 1/4 in Hell.
Mana: | 2 |
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Skill Level Progression [e] |
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Slvl | Damage +X%
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Duration
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Slvl | Damage +X%
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Duration
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Slvl | Damage +X%
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Duration
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Slvl | Damage +X%
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Duration
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1 | 15% | 0.6 | 6 | 90% | 1.6 | 11 | 165% | 2.6 | 16 | 240% | 3.6 |
2 | 30% | 0.8 | 7 | 105% | 1.8 | 12 | 180% | 2.8 | 17 | 255% | 3.8 |
3 | 45% | 1.0 | 8 | 120% | 2.0 | 13 | 195% | 3.0 | 18 | 270% | 4.0 |
4 | 60% | 1.2 | 9 | 135% | 2.2 | 14 | 210% | 3.2 | 19 | 285% | 4.2 |
5 | 75% | 1.4 | 10 | 150% | 2.4 | 15 | 225% | 3.4 | 20 | 300% | 4.4 |
Skills [e] | ||||||
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Amazon (skill) |
Assassin (skill) |
Barbarian (skill) |
Druid (skill) |
Necromancer (skill) |
Paladin (skill) |