Normal Act 2
You have arrived at the coastal town of Lut Gholein. Since the Dark Wanderer passed through, there are many mysterious happenings in the town that you will need to get to the bottom of in order to follow Diablo's trail.
Contents
Drops
The drops in the first part of the act are poor. Most of the early denizens are level 13-14 and are dropping from TC 15. For runes, they only drop the first four runes. The Sets/Uniques that a level 13 monster can drop from TC 18 or earlier are:
Rings and Amulets - Nagelring, Civerb's Icon
TC 18 - Isenhart's Case
TC 15 - Isenhart's Lightbrand, Berserker's Hatchet, Isenhart's Horns, Civerb's Cudgel
TC 12 - Hsarus' Iron Stay, Hsarus' Iron Heel, Cleglaw's Pincers, Berserker's Headgear, Civerb's Ward
TC 9 - Deathspade, Gorefoot, Bloodfist, Serpent Lord, Crushflange, Arctic Binding
TC 6 - Dimoak's Hue, Axe of Fechmar, Leadcrow, Blood Crescent, Umbral Disk, The Dragon Chang, Stoutnail, Cleglaw's Claw
TC 3 - Pelta Lunata, Biggin's Bonnet, Felloak, Gull, The Gnasher, Hotspur, Hand of Broc, Greyform, Lenymo, Knell Striker, Pluckeye, Bane Ash, Rixot's Keen, Torch of Iro, Hsarus' Iron Fist, Infernal Cranium, Death's Hand, Arctic Furs, Death's Guard
A total of 27 possible unique items and 18 possible set items, the majority of which are in the lowest two TC's. A level 13 monster will only drop a unique only if it drops from TC 9 or less.
In the false tombs at the end of the Act, the denizens are level 19-20 and are dropping from TC 21. For runes, they drop the first eight runes. The additional Sets/Uniques that a level 20 monster can drop from TC 21 or earlier are:
Rings and Amulets - Nagelring, Nokozan Relic, The Eye of Etlich, Manald Heal, Cathan's Seal, Cathan's Sigil, Angelic Wings, Angelic Halo, Vidala's Snare, Arcanna's Sign
TC 21 - Infernal Sign, Arctic Mitts, Vidala's Fetlock, Cleglaw's Tooth, Cathan's Visage, Berserker's Hauberk
TC 18 - Cathan's Rule, Sander's Superstition
TC 15 - Bladebone, Bloodrise, Hawkmail, Cathan's Mesh
TC 12 - Goreshovel, Treads of Cthon, Chance Guards, Gleamscythe, Coif of Glory, Stormguild, Darkglow, Swordback Hold, Shadowfang, Steelgoad, Maelstrom, Angelic Mantle
TC 9 - The Diggler, Snakecord, Raven's Claw, Skewer of Krintiz, Razortine, Cow King's Hooves, Sander's Riprap, Sander's Taboo, Angelic Sickle, Cow King's Hide
TC 6 - The Centurian, Witherstring, Tarnhelm, Arcanna's Head
TC 3 - Blinkbat's Form, Sander's Paragon, Vidala's Ambush
That adds 27 possible unique items and 24 possible set items, more than doubling the number of possible S/U items that can be dropped.
Sewers
A series of brick-lined interconnecting rooms and hallways. This area has 3 levels with Radament's lair in the bottom level.
Level 1
Level of Area: 13
Waypoint? No
Super-Unique or Boss: None
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Burning Dead | 13 | 130 | 40-58 | 5 | 15/Nef | 4-9 | Fire: 50% chance of 1-4 | 113 |
Burning Dead Archer | 13 | 137 | 33-66 | 5 | 15/Nef | 4-6 | Fire: 2-4 | 307 |
Dried Corpse | 13 | 132 | 29-69 | 3 | 15/Nef | 5-10 | 10%: 46 over 16s (2.9/sec) | 113 |
Sand Raider | 13 | 180 | 59-92 | 5 | 15/Nef | #1: 6-9 #2: 9-12 |
Fire: 1 | #1: 213 #2: 219 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Burning Dead | 65 | 25% | 1.2% | 0% | 50% | 0% | 0% | 50% | 0% | 0% | 50% |
Burning Dead Archer | 65 | -- | 1.2% | 0% | 50% | 0% | 0% | 30% | 0% | 0% | 50% |
Dried Corpse | 65 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Sand Raider | 65 | 25% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.
Level 2
Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: None
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Burning Dead | 13 | 130 | 40-58 | 5 | 15/Nef | 4-9 | Fire: 50% chance of 1-4 | 113 |
Burning Dead Archer | 13 | 137 | 33-66 | 5 | 15/Nef | 4-6 | Fire: 2-4 | 307 |
Dried Corpse | 13 | 132 | 29-69 | 3 | 15/Nef | 5-10 | 10%: 46 over 16s (2.9/sec) | 113 |
Sand Raider | 13 | 180 | 59-92 | 5 | 15/Nef | #1: 6-9 #2: 9-12 |
Fire: 1 | #1: 213 #2: 219 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Burning Dead | 65 | 25% | 1.2% | 0% | 50% | 0% | 0% | 50% | 0% | 0% | 50% |
Burning Dead Archer | 65 | -- | 1.2% | 0% | 50% | 0% | 0% | 30% | 0% | 0% | 50% |
Dried Corpse | 65 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Sand Raider | 65 | 25% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Notes on Denizens:
Sand Raiders have elemental attacks, some fire, others cold, that work like the Sorceress' Enchant skill. Once they are activated by a successful hit, all the hits for a certain amount of time gain the elemental damage boost.
Level 3
Level of Area: 14
Waypoint? No
Super-Unique or Boss: Radament, whose mods in Normal are "Undead, Extra Fast"
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Burning Dead | 13 | 130 | 40-58 | 5 | 15/Nef | 4-9 | Fire: 50% chance of 1-4 | 113 |
Burning Dead Mage - Poison | 14 | 94 | 27-38 | 5 | 18/Nef | -- | Poison: 26 over 8s (3.2/sec) | -- |
Burning Dead Mage - Fire | 14 | 94 | 27-38 | 5 | 18/Nef | -- | Fire: 7-12 | -- |
Burning Dead Mage - Lightning | 14 | 94 | 27-38 | 5 | 18/Nef | -- | Lightning: 4-15 | -- |
Dried Corpse | 13 | 132 | 29-69 | 3 | 15/Nef | 5-10 | 10%: 46 over 16s (2.9/sec) | 113 |
Horror | 14 | 143 | 45-62 | 5 | 15/Nef | 4-10 | Lightning: 60% chance of 3-6 | 125 |
Horror Mage - Fire | 14 | 123 | 33-48 | 5 | 18/Nef | -- | Fire: 7-13 | -- |
Huntress | 14 | 119 | 27-46 | 5 | 15/Nef | 5-12 | -- | 125 |
Radament | 19 | 446 | 278 | 2-3 | 27/Ral | 9-20 | Melee Poison: 1838-2763 over 80s (23-34.5/sec) Poison Breath: 28 over 16s (1.8/sec) |
176 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Burning Dead | 65 | 25% | 1.2% | 0% | 50% | 0% | 0% | 50% | 0% | 0% | 50% |
Burning Dead Mage - Poison | 70 | -- | 1.2% | 0% | 50% | 0% | 0% | 0% | 70% | 50% | 0% |
Burning Dead Mage - Fire | 70 | -- | 1.2% | 0% | 50% | 0% | 70% | 0% | 0% | 50% | 0% |
Burning Dead Mage - Lightning | 70 | -- | 1.2% | 0% | 50% | 0% | 50% | 0% | 30% | 50% | 0% |
Dried Corpse | 65 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Horror | 70 | 30% | 1.2% | 0% | 50% | 0% | 20% | 0% | 0% | 60% | 50% |
Horror Mage - Fire | 85 | -- | 1.2% | 0% | 50% | 0% | 30% | 0% | 0% | 50% | 0% |
Huntress | 53 | 15% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Radament | 60 | -- | -- | 100% | 50% | 0% | 0% | 40% | 0% | 50% | 0% |
Rocky Waste
An area of rocky desert just outside Lut Gholein. Contains the Stony Tomb and leads to the Dry Hills.
Level of Area: 14
Waypoint? No
Super-Unique or Boss: None
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Carrion Bird | 14 | 140 | 32-51 | 4 | 15/Nef | 9-12 | -- | 125 |
Dung Soldier | 14 | 211 | 32-53 | 4 | 15/Nef | #1: 5-15 #2: 5-12 Shock: 4-12 |
#1: 20% chance of 5-12 Light #2: None Shock: 20% chance of 1-2 Light |
#1: 125 #2: 125 |
Flying Scimitar | 12 | 116 | 38-52 | Special | 3-9 | -- | 103 | |
Huntress | 14 | 119 | 27-46 | 5 | 15/Nef | 5-12 | -- | 125 |
Sand Leaper | 14 | 158 | 32-93 | 10 | 15/Nef | 6-12 | -- | 125 |
Slinger | 14 | 113 | 25-41 | 5 | 15/Nef | 5-12 | -- | 125 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Carrion Bird | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Dung Soldier | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Flying Scimitar | 60 | -- | 1.2% | 0% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Huntress | 53 | 15% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Sand Leaper | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Slinger | 48 | 15% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Notes on Denizens:
Flying Scimitars appear from trapped chests and urns and only drop Scimitars.
Stony Tomb
An 2-level optional area with a golden chest at the bottom.
Level 1
Level of Area: 12
Waypoint? No
Super-Unique or Boss: None
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Burning Dead Mage - Lightning | 14 | 94 | 27-38 | 5 | 18/Nef | -- | Lightning: 4-15 | -- |
Dung Soldier | 14 | 211 | 32-53 | 4 | 15/Nef | #1: 5-15 #2: 5-12 Shock: 4-12 |
#1: 20% chance of 5-12 Light #2: None Shock: 20% chance of 1-2 Light |
#1: 125 #2: 125 |
Horror | 14 | 143 | 45-62 | 5 | 15/Nef | 4-10 | Lightning: 60% chance of 3-6 | 125 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Burning Dead Mage - Lightning | 70 | -- | 1.2% | 0% | 50% | 0% | 50% | 0% | 30% | 50% | 0% |
Dung Soldier | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Horror | 14 | 143 | 45-62 | 5 | 15/Nef | 4-10 | Lightning: 60% chance of 3-6 | 125 |
Level 2
Level of Area: 12
Waypoint? No
Super-Unique or Boss: Creeping Feature, a Decayed-class Super-Unique. His mods in Normal are "Undead, Extra Strong, Cold Enchanted"
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Burning Dead Mage - Poison | 14 | 94 | 27-38 | 5 | 18/Nef | -- | Poison: 26 over 8s (3.2/sec) | -- |
Creeping Feature | 18 | 805 | 140-324 | 3 | 15/Nef | #1: 16-30 #2: 16-30 |
#1: 10% chance of 62 posion over 16s (3.9/sec) #2: -- |
#1: 315 #2: 315 |
Decayed | 15 | 161 | 35-81 | 3 | 15/Nef | 6-11 | 10%: 52 over 16s (3.2/sec) | 135 |
Dung Soldier | 14 | 211 | 32-53 | 4 | 15/Nef | #1: 5-15 #2: 5-12 Shock: 4-12 |
#1: 20% chance of 5-12 Light #2: None Shock: 20% chance of 1-2 Light |
#1: 125 #2: 125 |
Horror | 14 | 143 | 45-62 | 5 | 15/Nef | 4-10 | Lightning: 60% chance of 3-6 | 125 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Burning Dead Mage - Poison | 70 | -- | 1.2% | 0% | 50% | 0% | 0% | 0% | 70% | 50% | 0% |
Creeping Feature | 75 | -- | -- | 0% | 0% | 0% | 0% | 75% | 0% | 70% | 0% |
Decayed | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Dung Soldier | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Horror | 14 | 143 | 45-62 | 5 | 15/Nef | 4-10 | Lightning: 60% chance of 3-6 | 125 |
Dry Hills
An area of rocky desert accessed through the Rocky Waste and leads to the Far Oasis. Contains the Halls of the Dead.
Level of Area: 15
Waypoint? Yes
Super-Unique or Boss: None
Denizens:
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Cave Leaper | 14 | 158 | 32-93 | 10 | 15/Nef | 6-12 | -- | 125 |
Saber Cat | 15 | 130 | 29-50 | 6 | 15/Nef | 5-12 | -- | 135 |
Spear Cat | 15 | 124 | 28-45 | 5 | 15/Nef | 1 | -- | 135 |
Undead Scavenger | 15 | 154 | 34-55 | 4 | 15/Nef | 9-12 | -- | 135 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Cave Leaper | 70 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Saber Cat | 56 | 20% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Spear Cat | 52 | 16% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Undead Scavenger | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Halls of the Dead
A 3-level dungeon located in the Dry Hills at the bottom of which is the Horadric Cube.
Levels 1 & 2
Level of Area: 12 for level 1 and 13 for level 2
Waypoint? Level 2
Super-Unique or Boss: None
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Decayed | 15 | 161 | 35-81 | 3 | 15/Nef | 6-11 | 10%: 52 over 16s (3.2/sec) | 135 |
Desert Wing | 15 | 152 | 22-78 | 7 | 15/Nef | #1: 7-10 #2: 5-10 |
#2: 65% chance of 7-10 Light | #1: 135 #2: 279 |
Dried Corpse | 13 | 132 | 29-69 | 3 | 15/Nef | 5-10 | 10%: 46 over 16s (2.9/sec) | 113 |
Fire Tower | 1 | 283 | 70-141 | -- | -- | -- | Fire: 6-9 | -- |
Hollow One | 15 | 252 | 100-123 | 2 | 15/Nef | Melee: 12-16 Unholy Bolt: 3-6 |
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec) Breath: 7 over 4s (1.8/sec) |
Melee: 135 |
Mummy Sarcophagus | 15 | 608 | 497 | -- | -- | -- | -- | -- |
Returned | 6 | 68 | 17-25 | 4 | 6/-- | 2-5 | -- | 41 |
Spear Cat | 15 | 124 | 28-45 | 5 | 15/Nef | 1 | -- | 135 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Decayed | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Desert Wing | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Dried Corpse | 65 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Fire Tower | 2 | -- | -- | 0% | 0% | 90% | 90% | 0% | 0% | 70% | 90% |
Hollow One | 75 | -- | 1.8% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 50% |
Mummy Sarcophagus | 50 | -- | -- | 0% | 0% | 0% | 0% | 50% | 0% | 50% | 0% |
Returned | 30 | 15% | 1.2% | 0% | 50% | 0% | 0% | 0% | 0% | 0% | 50% |
Spear Cat | 52 | 16% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Notes on Denizens:
Fire Towers only appear on level 1
Level 3
Level of Area: 13
Waypoint? Yes
Super-Unique or Boss: Blood Witch the Wild, a Saber Cat-class Super Unique. Her mods in Normal are "Extra Strong, Cursed"
Type | Level | Exp | HP's | Speed | Max TC /Rune |
Attack | Elemental Damage | AR |
---|---|---|---|---|---|---|---|---|
Blood Witch the Wild | 17 | 595 | 108-184 | 5 | 15/Nef | 11-30 | -- | 296 |
Decayed | 15 | 161 | 35-81 | 3 | 15/Nef | 6-11 | 10%: 52 over 16s (3.2/sec) | 135 |
Desert Wing | 15 | 152 | 22-78 | 7 | 15/Nef | #1: 7-10 #2: 5-10 |
#2: 65% chance of 7-10 Light | #1: 135 #2: 279 |
Hollow One | 15 | 252 | 100-123 | 2 | 15/Nef | Melee: 12-16 Unholy Bolt: 3-6 |
Melee: 15% chance of 938-1250 Poison over 80s (11.7-15.6/sec) Breath: 7 over 4s (1.8/sec) |
Melee: 135 |
Huntress | 14 | 119 | 27-46 | 5 | 15/Nef | 5-12 | -- | 125 |
Returned | 6 | 68 | 17-25 | 4 | 6/-- | 2-5 | -- | 41 |
Spear Cat | 15 | 124 | 28-45 | 5 | 15/Nef | 1 | -- | 135 |
Type | Def | Block | Regen Rate |
Drain Effect |
Chill Effect |
Phys Resist |
Fire Resist |
Cold Resist |
Light Resist |
Poison Resist |
Magic Resist |
---|---|---|---|---|---|---|---|---|---|---|---|
Blood Witch the Wild | 53 | 15% | -- | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Decayed | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 70% | 0% |
Desert Wing | 75 | -- | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Hollow One | 75 | -- | 1.8% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 50% |
Huntress | 53 | 15% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Returned | 30 | 15% | 1.2% | 0% | 50% | 0% | 0% | 0% | 0% | 0% | 50% |
Spear Cat | 52 | 16% | 1.2% | 100% | 50% | 0% | 0% | 0% | 0% | 0% | 0% |
Lut Gholein
Shopping
The items sold have an ilvl of clvl+5 with a cap of ilvl 20. Normal, socketed and magic items are sold. This is the last act where socketed items are sold.
Fara
She sells the best armor and weapons, repairs items and heals.
The types of armor she sells are:
Helm, Full Helm, Ring Mail, Scale Mail, Chain Mail, Breast Plate, Splint Mail, Large Shield, Kite Shield, Heavy Gloves, Chain Gloves, Light Gauntlets, Heavy Boots, Chain Boots, Light Plated Boots, Light Belt, Belt, Heavy Belt
The types of weapons she sells are:
Double Axe, Military Pick, Broad Axe, Battle Axe, Mace, Morning Star, Flail, Scimitar, Sabre, Falchion, Broad Sword, Long Sword, Claymore, Dirk, Kris, Throwing Axe, Balanced Knife, Balanced Axe, Pilum, Short Spear, Trident, Brandistock, Spetum, Voulge, Scythe, Long Bow, Composite Bow, Crossbow, Hatchet Hands, Cestus
Her best sells are:
- Three socket Breast Plates
- Gloves of Fortune
- Boots of Fortune
Drognan
He sells magical items.
The types of armor he sells are:
Bone Shield, Spiked Shield
The types of weapons he sells are:
Wand, Yew Wand, Bone Wand, Scepter, Grand Scepter, Crystal Sword, Long Staff, Gnarled Staff, Battle Staff
His best sells are:
- Bone Shields of Deflecting
- Socketed weapons
Elzix
He sells lower quality armor and weapons than Fara. He also provides gambling to characters.
The types of armor he sells are:
Cap, Skull Cap, Leather Armor, Hard Leather Armor, Studded Leather, Ring Mail, Buckler, Small Shield, Leather Gloves, Heavy Gloves, Boots, Heavy Boots, Sash, Light Belt
The types of weapons he sells are:
Hand Axe, Axe, Large Axe, Broad Axe, Spiked Club, Mace, Short Sword, Scimitar, Sabre, Falchion, Two-Handed Sword, Dagger, Dirk, Throwing Knife, Throwing Axe, Javelin, Pilum, Spear, Trident, Bardiche, Hunter's Bow, Long Bow, Composite Bow, Light Crossbow, Hatchet Hands, Cestus
His best sells are:
- Gloves of Fortune
- Boots of Fortune
- Theoretically, he can sell +1 skill tree Short Swords and Javelins, but the chances of them appearing are very, very small
Lysander
He sells key and potions.
Greiz
He will hire to you desert guardsmen mercenaries. The guardsmen can be equiped with either spear-class or polearm-class weapons. Guardsmen also have an aura:
Combat Mercenary: Prayer, which heals all party members.
Offensive Mercenary: Blessed Aim, which increases party attack rating.
Defensive Mercenary: Defiance, which boosts party defense.
Other NPC's
Atma
She provides your first quest and heals.
Deckard Cain
He identifies items for you.
Geglash
If you never talk to him, you miss nothing.
Jerhyn
The ruler of Lut Gholein. He will provide you with a quest and provides a lot of back story to this act.
Kaelan
One of the guards that blocks the entrance to the Palace until you have the appropriate quest.
Meshif
He will take you to Act 3 when you finish this act.
Warriv
He can take you back to Act 1, but it is easier to use the way points.
Questing
Lut Gholein is the hub of this Act, with five different ways of leaving town - through the trap door by Greiz into the Sewers, through the door in the docks into the Sewers, through the archway into the desert, down the stairs into the Palace and through the way point.
Consider postponing the first quest and going into the desert to get the Horadric Cube in the Halls of the Dead before going into the Sewers. Usually, your stash is bursting with items to be cubed by the time you find the cube.