Waypoint
Waypoints do not all look the same, and most blend into the architecture of their level, so it's possible to overlook them, especially if you're new to the game. The torches burning at two corners of most waypoints are a good tip off. Also, keep an eye on the mini-map. Waypoints show up there slightly before they are visible on the screen.
Contents
[hide]Waypoint Menu
To view the waypoint interface, click on any waypoint. A window will pop up displaying all the waypoints in the game. Select a tab to view the waypoints in that act. The ones your character has found display in white, undiscovered ones are in dark gray. Only ones your character has found can be traveled to.
Travel Tips
While travel between waypoints is instantaneous on the server end, there may be several seconds of delay on the player's end, depending on computer speed and internet lag. For that reason, it's recommended that players moving between acts travel to the waypoint in town first, and then to a dungeon waypoint in that act, since the level loading time will be quicker. This is not important if playing solo or in a game with friends, but in a public game where there may be hostile characters, or simply people who have retreated to a waypoint and left the area crowded with monsters, a long loading time can be dangerous.
Full Waypoint Listing
Waypoints can be found on the following levels:
Act One
- Rogue Encampment
- Cold Plains
- Stony Field
- Dark Wood
- Black Marsh
- Outer Cloister
- Jail, level 2
- Inner Cloister
- Catacombs, level 2
Act Two
- Lut Gholein
- Sewers, level 2
- Dry Hills
- Halls of the Dead, level 2
- Far Oasis
- Lost City
- The Palace Cellar, level 2
- Arcane Sanctuary
- Canyon of the Magi
Act Three
- Kurast Docks
- Spider Forest
- Great Marsh
- Flayer Jungle
- Lower Kurast
- Kurast Bazaar
- Upper Kurast
- Travincal
- Durance of Hate, level 2