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Inherent Skill

D1-icon-trap-disarm.gif

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Stats and Attributes

A collection of useful stats and figures for the Warrior. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.

Start Values Max Values
(Naked)
Max Values (Equipped) *
Diablo / Hellfire **
Increases
Life: 70
Mana: 10
Strength: 30
Magic:10
Dexterity: 20
Vitality: 25
Life: 316
Mana: 98
Strength: 250
Magic:50
Dexterity: 60
Vitality: 100
Life: 796 / 916
Mana: 533 / 568
Strength: 425 / 485
Magic: 225 / 285
Dexterity: 225 / 285
Vitality: 265 / 325
To/Hit: 392
AC: 349 / 401

Per Level Up: ***

  • Life: + 2 per Vitality
  • Mana: + 1 per Magic

Per Attribute point:

  • 1 Vitality = 2 life
  • 1 Magic = 1 mana
  • * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
  • ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
  • *** No life or mana increases are granted at level 50.

Rogue Tactics

Ront.

Melee Combat

Roeds.

Magery

Ros.

Bow Strategy

Ths.

Spell Support

Fing.

Bow Damage Limitation

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Rogue Lore

Rogu


Rogues returned in Diablo II, as the main NPCs of Act One. It was their monastery through which the Dark Wanderer passed, waking demons and calling forth Andariel, the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as mercenaries in Act One, and as part of the game fiction players learn that the rogue character from Diablo I returned to the Monastery and was corrupted, eventually becoming Blood Raven, a demon archer you must defeat in one of the earliest quests in Diablo II.



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