Rogue

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Revision as of 10:43, 18 August 2008 by Flux (talk | contribs) (Official Game Fiction)
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These female warriors are competent with a sword and can hold their own using magic, but their true mastery comes with a bow in their hands. Rogues have the fastest firing rate, best arrow accuracy, and enjoy a hidden to/hit bonus with arrows that makes their archery unmatchable by other classes. Their main statistic is dexterity, of which they an amass a tremendous amount, giving them very high inherent damage and to/hit.

Skills and Abilities

Stats and Attributes

Starting Attributes Starting Stats Gain Each Level Gain Each Point Finished Stats
  • Strength: 20
  • Dexterity: 30
  • Vitality: 20
  • Magic: 15
  • Life: 45
  • Mana: 22
  • Life: + 2
  • Mana: + 2
  • 1 Vitality point gives 1 Life
  • 1 Magic point gives 1 Mana
  • Strength: 55
  • Dexterity: 250
  • Vitality: 80
  • Magic: 70


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Official Game Fiction

Rogue concept art.

The Sisters of the Sightless Eye are a loosely organized guild shrouded in mystery amongst the peoples of the West. These highly skilled archers employ ancient Eastern philosophies that develop an "inner-sight" that they use both in combat and to circumvent dangerous traps that they may encounter. Known only as wandering Rogues in the West, the Sisters conceal their secret affiliation by posing as simple travelers. Many pompous fools have made the mistake of underestimating these steel nerved women in combat and paid a terrible price for their vanity.

The strange events transpiring in Khanduras have caught the attention of many of these Rogues. They have come from as far as the Eastern dunes to test their skills against the dark evil that is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered among the ruins of the ancient cathedral.

Although not as powerful in close combat as the Warrior, the Rogue is the undisputed master of the bow. A skilled Sister can send a stream of arrows at an opponent, each fired with a seemingly careless precision. The innate sixth sense that all Rogues seem to possess also allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.



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