Difference between revisions of "Tristram"
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− | This page covers Tristram as it is seen in Diablo II. See also: | + | ::''This page covers Tristram as it is seen in Diablo II. See also:'' |
− | * [[Uber Tristram]] -- Reached via the end game quest [[Pandemonium Event]]. | + | ::* ''[[Uber Tristram]] -- Reached via the end game quest [[Pandemonium Event]].'' |
− | * [[D1 Tristram|Tristram]] -- The town in Diablo I and Hellfire. | + | ::* ''[[D1 Tristram|Tristram]] -- The town in Diablo I and Hellfire.'' |
− | * {{iw|Tristram Tristram}} -- The town in Diablo III. | + | ::* ''{{iw|Tristram Tristram}} -- The town in Diablo III.'' |
− | [[image:act1-trist-gibbet1.jpg| | + | '''Tristram''' is a solitary level in [[Act I]] that can only be reached from a red portal in the [[Stony Field]] after activating the [[Cairn Stones]]. It's a ragged shell of [[D1 Tristram|Diablo I's Tristram]]. |
+ | |||
+ | |||
+ | __TOC__ | ||
+ | ==Background== | ||
+ | {{Levelbox | ||
+ | |game= Diablo II | ||
+ | |portrait= Tristram.jpg | ||
+ | <!--|name= --> | ||
+ | |patch= v1.10+ | ||
+ | |norm-lvl= 5 | ||
+ | |night-lvl= 39 | ||
+ | |hell-lvl= 76 | ||
+ | |monsters= [[Fallen|Carver]], [[Fallen Shaman|Carver Shaman]], [[Skeleton Archer]], [[Goatman|Night Clan]], [[Skeleton|Returned]] | ||
+ | |norm-monster= 3 | ||
+ | |night-monster= 3 | ||
+ | |hell-monster= 3 | ||
+ | |norm-rand-boss= Yes | ||
+ | |night-rand-boss= Yes | ||
+ | |hell-rand-boss= Yes | ||
+ | |norm-su= [[Griswold]] (mlvl 8) | ||
+ | |night-su= [[Griswold]] (mlvl 42) | ||
+ | |hell-su= [[Griswold]] (mlvl 87) | ||
+ | |chest= No | ||
+ | |waypoint= No | ||
+ | |nearby= [[Stony Field]] | ||
+ | |quests= [[Rescue Cain]] | ||
+ | }} | ||
+ | [[image:act1-trist-gibbet1.jpg|thumb|left|[[Cain]]: <i>Help!</i>]]The hub town from <i>Diablo</i> returns but only as a fraction of its former glory. The entire town is left in fiery ruins by the hands of [[Diablo]] and his minions. Here, you will find [[Cain|Deckard Cain]] near the center of town suspended midair in a crude gibbet. Rescuing him is relatively easy if done quickly for random bosses commonly spawn near his location. Plus, a group of champions will always be found just a few paces above Cain's gibbet. After completing this rescuing task, Cain will immediately escape by opening a portal to the [[Rogue Encampment]] (You cannot enter it, so don't bother trying) where he will be found near [[Warriv]] and the fire pit from then on. He will also reward you by identifying all items you are carrying free of charge. | ||
+ | |||
[[Griswold]] from the original Diablo makes a cameo appearance here but as a corrupted zombie. He is slow but hits hard especially if Amplify Damage from his Cursed mod kicks in. In nightmare and hell difficulty, he has the chance to spawn Fire Enchanted (granting an on-death corpse explosion) which makes him practically a walking bomb due to his high hit points. In this case, it is best to finish him off from a distance. | [[Griswold]] from the original Diablo makes a cameo appearance here but as a corrupted zombie. He is slow but hits hard especially if Amplify Damage from his Cursed mod kicks in. In nightmare and hell difficulty, he has the chance to spawn Fire Enchanted (granting an on-death corpse explosion) which makes him practically a walking bomb due to his high hit points. In this case, it is best to finish him off from a distance. | ||
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− | + | [[Wirt]] also makes a somewhat cameo (as a corpse) as he's found at the top left of town by a group of Carvers and its shaman. Clicking on his corpse will drop a few piles of gold little by little as well as his peg leg. Other than as a crude blunt weapon, [[Wirt's Leg]] may be used to open a portal from the [[Rogue Encampment]] to the [[Secret Cow Level]] by characters who have killed [[Baal]] (or [[Diablo]], in the original) in that same difficulty the leg was found. | |
+ | |||
+ | |||
+ | ==Level Information== | ||
+ | [[File:Mon-griswold01.jpg|thumb|right|[[Griswold]] is grisly.]] | ||
* Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | * Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2). | ||
* The Carver and Carver Shaman spawn together as one monster variant in this area. | * The Carver and Carver Shaman spawn together as one monster variant in this area. | ||
* [[Griswold]] has a much higher level than a typical unique monster would have in hell difficulty. | * [[Griswold]] has a much higher level than a typical unique monster would have in hell difficulty. | ||
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− | [[category:levels]] | + | |
− | [[ | + | |
+ | ==NPCs== | ||
+ | * [[Deckard Cain]] ([[NPC]], [[Character]], only seen on first visit) | ||
+ | * [[Farnham]] the Drunk (possibly, only few bits remain) | ||
+ | * [[Griswold]] ([[monster]]) | ||
+ | * [[Pepin]] the Healer (possibly, only few bits remain) | ||
+ | * [[Wirt]] (corpse/remains) | ||
+ | |||
+ | ==Reference== | ||
+ | * [http://diablo.incgamers.com/gallery/showphoto.php?photo=4135&cat=668 Full map of Tristram] | ||
+ | |||
+ | |||
+ | {{Level navbox}} | ||
+ | {{Act I navbox}} | ||
+ | |||
+ | |||
+ | [[category:Act I levels]] | ||
+ | [[category:Act I]] | ||
+ | [[category:Levels]] |
Latest revision as of 17:05, 3 May 2010
- This page covers Tristram as it is seen in Diablo II. See also:
- Uber Tristram -- Reached via the end game quest Pandemonium Event.
- Tristram -- The town in Diablo I and Hellfire.
- Tristram -- The town in Diablo III.
- This page covers Tristram as it is seen in Diablo II. See also:
Tristram is a solitary level in Act I that can only be reached from a red portal in the Stony Field after activating the Cairn Stones. It's a ragged shell of Diablo I's Tristram.
Contents
Background[edit]
Diablo II Level Info [e] | |||
---|---|---|---|
Tristram | |||
Norm | Night | Hell | |
Area lvl | 5 | 39 | 76 |
Possible monsters |
Carver, Carver Shaman, Skeleton Archer, Night Clan, Returned | ||
Monster Variants |
3 | 3 | 3 |
Random Bosses |
Yes | Yes | Yes |
Super- uniques |
Griswold (mlvl 8) | Griswold (mlvl 42) | Griswold (mlvl 87) |
Gold-chest | No | ||
Waypoint | No | ||
Nearby levels |
Stony Field | ||
Quests | Rescue Cain |
Griswold from the original Diablo makes a cameo appearance here but as a corrupted zombie. He is slow but hits hard especially if Amplify Damage from his Cursed mod kicks in. In nightmare and hell difficulty, he has the chance to spawn Fire Enchanted (granting an on-death corpse explosion) which makes him practically a walking bomb due to his high hit points. In this case, it is best to finish him off from a distance.
Wirt also makes a somewhat cameo (as a corpse) as he's found at the top left of town by a group of Carvers and its shaman. Clicking on his corpse will drop a few piles of gold little by little as well as his peg leg. Other than as a crude blunt weapon, Wirt's Leg may be used to open a portal from the Rogue Encampment to the Secret Cow Level by characters who have killed Baal (or Diablo, in the original) in that same difficulty the leg was found.
Level Information[edit]
- Monster levels are usually always equal to the area level with exception to uniques (mlvl +3) and champions (mlvl +2).
- The Carver and Carver Shaman spawn together as one monster variant in this area.
- Griswold has a much higher level than a typical unique monster would have in hell difficulty.
NPCs[edit]
- Deckard Cain (NPC, Character, only seen on first visit)
- Farnham the Drunk (possibly, only few bits remain)
- Griswold (monster)
- Pepin the Healer (possibly, only few bits remain)
- Wirt (corpse/remains)
Reference[edit]
Diablo II Levels [e] | |
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Act I - Quests [e] | ||
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