Difference between revisions of "Taunt"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (Taunt)
m (Explicitly present receive/provide synergy asymmetries)
Line 5: Line 5:
 
[[Image:Barb taunt.jpg|right|frame|Frenzy barbarian taunts some flayers]]
 
[[Image:Barb taunt.jpg|right|frame|Frenzy barbarian taunts some flayers]]
 
Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range.
 
Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range.
* Taunt will not work on [[Berserk]], [[Possessed]], [[Fanatic]], or other creatures immune to [[Terror]] or [[Confuse]], nor [[SuperUniques]], [[Champions]], or [[Boss]]es.
+
* Taunt will not work on [[Berserk]], [[Possessed]], [[Fanatic]], or other creatures immune to [[Terror]] or [[Confuse]], nor [[SuperUniques]], [[Champions]], or [[Boss]]es.<br>
 +
'''Synergies:'''
 +
* '''''Receives Bonuses From:''''' None
 +
* '''''Provides Bonuses To:''''' [[War Cry]], [[Frenzy]]
 
{|
 
{|
 
!'''Mana Cost:'''
 
!'''Mana Cost:'''

Revision as of 08:11, 21 February 2010

Taunt

Taunt.jpg
Required Level: 6

Prerequisites: Howl
Details:

Frenzy barbarian taunts some flayers

Taunt is set up to get those pesky fleeing monsters to come to you. I don't know the details of levels but believe only one skill point is all that's needed. When you have a monster strike and flee, instead of chasing, use taunt and they will walk directly to you for killing. This works even on those monsters that strike and knock you back. An excellent application is to Taunt ranged attackers or shamans. Once taunted, an enemy will march towards you to fight hand to hand, even if it attacks with a bow. Shamans will forget their ressurection duties after being taunted and wade through their own minions to fight at close range.

Synergies:

  • Receives Bonuses From: None
  • Provides Bonuses To: War Cry, Frenzy
Mana Cost: 3
Skill Level Progression [e]
Slvl Target's Damage -X%

Target's AR -X%

Slvl Target's Damage -X%

Target's AR -X%

Slvl Target's Damage -X%

Target's AR -X%

Slvl Target's Damage -X%

Target's AR -X%

1 5% 5% 6 15% 15% 11 25% 25% 16 35% 35%
2 7% 7% 7 17% 17% 12 27% 27% 17 37% 37%
3 9% 9% 8 19% 19% 13 29% 29% 18 39% 39%
4 11% 11% 9 21% 21% 14 31% 31% 19 41% 41%
5 13% 13% 10 23% 23% 15 33% 33% 20 43% 43%