Grim Ward
Grim Ward[edit]
Required Level: 24Prerequisites: Find Potion, Find Item
Details: This skill erects a gruesome, bone and gristle scarecrow from the corpse of a targeted monster, that casts the Terror curse on any monsters that draw near it, causing them to run away. This is one of the coolest and most clever skills in the game, but has hardly any practical use since few Barbarians are weak enough to want monsters to run away from them. Has some corpse-recovery utility, but few players will spend a skill point in it for just that purpose.
- Grim Ward will not work against Super Unique Monsters and Bosses.
Synergies: None
Mana Cost: | 4 |
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Duration: | 40 Seconds |
Skill Level Progression [e] |
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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1 | 2 | 6 | 5.3 | 11 | 8.6 | 16 | 12 |
2 | 2.6 | 7 | 6 | 12 | 9.3 | 17 | 12.6 |
3 | 3.3 | 8 | 6.6 | 13 | 10 | 18 | 13.3 |
4 | 4 | 9 | 7.3 | 14 | 10.6 | 19 | 14 |
5 | 4.6 | 10 | 8 | 15 | 11.3 | 20 | 14.6 |
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
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Diablo I - Spells | Hellfire - Spells [e] | ||||
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Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
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Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |