The Seven Tombs
Quest Six: The Seven Tombs
- Quest Name: The Seven Tombs
- Triggered By: Reaching Clvl 20, or completing Quest One, Two, or Three.
- Given by: Cain the Elder
- Location: Tal Rasha's Tomb, beneath the true tomb in the Canyon of the Magi
- Reward: Defeating Duriel and speaking with Tyrael allows you to advance to Act Three, once you return to town and talk to Jerhyn so he'll order Meshif to sail you to Kurast
- Quest Priority: This quest is mandatory to move on to Act Three.
Inside one of them you'll find the Orifice. You must insert the completed Horadric Staff into the orifice, and it will put on a pretty light show and break open a wall, leading down to Tal Rasha's tomb.
Prior to Duriel being nerfed in v1.09, this was probably the single-deadliest spot in the entire game, as the massive Lesser Evil Duriel awaits you inside the small tomb, and he hits very, very hard. It's a very good idea to do this part of the game with some tank character or minions if you aren't a massive melee fighter type character with hit points galore. This is especially true on Nightmare and Hell.
Duriel has a huge damage charge attack, but once you close to melee range he's less deadly, with a bash and jab attack. He also has a Holy Freeze aura, so you'll always be slowed down as you try to run from him and will be hitting him more slowly as well. Lots of hit points and a minion or two to take the initial charge from him is required, unless you have Barbarian or Druid style huge hit points.Once you defeat Duriel he'll usually drop some pretty good stuff. A doorway opens up to the left, and you move through it and down a long hallway until you encounter Tyrael. He tells you that you are too late, that Diablo and Baal/Tal Rasha have already escaped, and opens a portal for you to return to town.
Once there you need to talk to Jerhyn, which officially completes your quest and will allow Meshif, the ship's captain, to take you on to Kurast and Act Three.
Tips: The seven tomb entrances and the Canyon are always the same layout. From left to right they are Circle, Crescent, Square, Broken Box, Double-V, Triangle, Circle-Crescent. You can memorize them or draw a little map, and when you get to the Canyon after doing the Summoner and learning which is the correct tomb, you can check your map and go right to the entrance. Quicker than roaming around the perimeter of the Canyon, though many people like to clear it all out for the experience anyway.Often on Battle.net you'll be in a game created by someone who hasn't done the quest yet, and it will be impossible to enter the Palace to click on Jerhyn to get him to finish this quest and allow you to sail with Meshif. You can either stand by the entrance to the palace and wait for him to come closer, or take the waypoint to the Palace Cellar or even the Arcane Sanctuary and then run up through the Palace to come up the stairs inside and reach Jeryhn that way.
Quests of Diablo II - Quest Items [e] | |||||
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Diablo II | Lord of Destruction | ||||
Act I |
Act II |
Act III |
Act V |
Special | |
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Delete requested | ||
This article is a candidate for deletion, because: deprecated. If you believe this article should not be deleted, explain it on this discussion. |