Bash

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Revision as of 20:09, 22 October 2009 by JMJimmy (talk | contribs) (Bash: Template Applied)
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Bash

Bash.jpg
Required Level: 1

Prerequisites: None
Synergies: Bash receives bonuses from:

  • Stun: +5% Damage Per Level
  • Concentrate: +5% Attack Rating Per Level

Details: Bash adds damage and to/hit, plus a knockback effect that works on most monsters, as well as other players in PVP.

  • Monsters can be "Bash-locked" with a quick weapon; effectively stunning them so they never get to fight back.
  • Bash will not knock back monsters without clear space behind them; another monster, a wall, or even objects like treasure chests and rocks will stop knockback from taking place.
  • None of the Act Bosses may be knocked back.

Early on Bash is a great skill, for the bonus damage and to/hit. The knockback can be a pain at times, as you'll have to hit, take a step, hit, take a step, etc. If you are killing in just two or three hits, it's often better to use normal attack. The very low mana cost makes it useful for low level characters, since just about any sort of mana leech will more than refill the Bash cost each hit.

Bash is useful late game for monsters that hit hard or with enchantments, like Mana Burn, Stun, Cold Enchanted, etc. You can get a "Bash-lock" on such targets if you have a fast attack, knocking them into a wall and hitting them faster than they can get off a single swing at you. This can work on other players as well.

The bonus for more than one point in Bash is small, so unless you are doing some sort of single-attack melee Barbarian and want to max it out, just one point is plenty.

Lore: The immense physical strength of the Barbarian people is widely known, so it should come as no surprise that this is one of the first skills that they develop as a warrior. Summoning up their renowned brute strength a Barbarian can deliver a powerful and painful blow that staggers an enemy from its feet, knocking them back.

Mana Cost: 2
Skill Level Progression [e]
Slvl Damage

Damage +X%

AR +X%

Slvl Damage

Damage +X%

AR +X%

Slvl Damage

Damage +X%

AR +X%

Slvl Damage

Damage +X%

AR +X%

1 +1 50% 20% 6 +6 75% 45% 11 +11 100% 70% 16 +16 125% 95%
2 +2 55% 25% 7 +7 80% 50% 12 +12 105% 75% 17 +17 130% 100%
3 +3 60% 30% 8 +8 85% 55% 13 +13 110% 80% 18 +18 135% 105%
4 +4 65% 35% 9 +9 90% 60% 14 +14 115% 85% 19 +19 140% 110%
5 +5 70% 40% 10 +10 95% 65% 15 +15 120% 90% 20 +20 145% 115%