Diablo I NPCs |
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Pepin is found to the lower left of town, across the square from Griswold. He is the healer, and will restore any character's health to full (if you click the option to do so in Diablo, or simply talk to him in Hellfire). Pepin has a variety of quest dialogues, but is an essential player in just one, The Black Mushroom, when he sends you to find a demon's brain and takes it in exchange for the spectral elixir.
Pepin sells:
- Unlimited quantities of healing potions, full healing potions, and resurrection scrolls (MP only). He also offers 7-14 other items, with a selection that resets each time you return from the dungeons. The items include scrolls of healing, elixirs, rejuvenation potions, and full rejuv potions.
- Elixirs: Pepin sells strength, dexterity, and magic elixirs (but never vitality), once characters satisfy some basic requirement.
- Elixir availability. Pepin sells elixirs to in multiplayer games once a character reaches level 26. In singleplayer, he sells elixirs once a character has entered Hell (Dlvl 13), the Hive, or the Crypt. His selection of elixirs is random in multiplayer. In singleplayer it is focused; he only sells elixirs that boost attributes you have not yet maxed out.
Contents
Dialogue
Greeting
What ails you my friend?
Gossip
"I have made a very interesting discovery. Unlike us, the creature in the labyrinth can heal themselves without he aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself."
"Before it was taken over by, well, whatever lurks below. The cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the labyrinth."
"While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place."
"Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to."
"Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do."
"Ogden's barmaid is a sweet girl. Her grandmother us quite ill, and suffers from delusions.
She claims that they are visions, but I have no proof of that one way or the other."
"Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may be because he is the only blacksmith left here."
"I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep his family where they are."
"Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forces to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did."
Quests
Anvil of Fury
Archbishop Lazarus
Black Mushroom
Diablo
Gharbad the Weak
Halls of the Blind
This does seem familiar, somehow. I seem to recall reading something very much like that the poem while researching the history of demonic afflictions. It spoke of a place of great evil that... wait - you're not going there are you?
Lachdanan
Ogden's Sign
My goodness, demons running about the village at night, pillaging our homes - is nothing sacred? I hope that Ogden and Garda are all right. I suppose that they would come to see me if they were hurt...
Poisoned Water Supply
Please, you must hurry. Every hour that passes brings us closer to having no water to drink.
We cannot survive for long without your help.
The Butcher
By the light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the Cathedral. I don't know what he used to slide open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend...
The Chamber of Bone
This sounds like a very dangerous place. If you venture there, please take great care.
The Curse of King Leoric
The Magic Rock
I don't know what it is that they thought they could see with that rock, but I will say this. If rocks are falling from the sky, you had better be careful!
Valor
Warlord of Blood
Zhar the Mad
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