Difference between revisions of "Griswold the Blacksmith"

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Griswold is located in the center of Tristram, facing Cain and the town well. He is the most useful NPC for most characters, thanks to his convenient location and the fact that he is the only NPC who buys weapons, armor, and jewelry. He is also the only NPC who handles repairs, and he sells a wide variety of normal and magical weapons and armor. Griswold also gives out a few single player quests and quest rewards.  
 
Griswold is located in the center of Tristram, facing Cain and the town well. He is the most useful NPC for most characters, thanks to his convenient location and the fact that he is the only NPC who buys weapons, armor, and jewelry. He is also the only NPC who handles repairs, and he sells a wide variety of normal and magical weapons and armor. Griswold also gives out a few single player quests and quest rewards.  
  
Griswold sells:  
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Griswold sells:
Normal quality items: 10-19 items, with a different selection each time your character returns to town. The items are randomly-generated based on the deepest dungeon level you've reached that game (singleplayer) or your character's level (multiplayer).  
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* '''Normal quality items:''' 10-19 items, with a different selection each time your character returns to town. The items are randomly-generated based on the deepest dungeon level you've reached that game (singleplayer) or your character's level (multiplayer).
:Item types: helms, body armor, swords, blunts, bows. (Also staffs, in Hellfire.)  
+
** Item types: helms, body armor, swords, blunts, bows. (Also staffs, in Hellfire.)
Magical items: 6 items in Diablo or 15 in Hellfire. The items remain for the entire game unless you level up or buy something. Items increase in potential ilvl as they move down his list. Their Ilvl is determined by the Dlvl in singleplayer, or your Clvl in multiplayer.  
+
* '''Magical items:''' 6 items in Diablo or 15 in Hellfire. The items remain for the entire game unless you level up or buy something. Items increase in potential ilvl as they move down his list. Their Ilvl is determined by the Dlvl in singleplayer, or your Clvl in multiplayer.
:Item types: helms, body armor, swords, blunts, bows. (Staffs in Hellfire. Jewelry only in singleplayer D1 or HF.)  
+
** Item types: helms, body armor, swords, blunts, bows. (Staffs in Hellfire. Jewelry only in singleplayer D1 or HF.)
  
Griswold buys all of these types of items, but does not buy potions, elixirs, runes, oils, or staffs (in Diablo) or staffs with magical charges (in Hellfire).  
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Griswold buys all of these types of items, but does not buy potions, elixirs, runes, oils, or staffs (in Diablo) or staffs with magical charges (in Hellfire).
  
Griswold's Ilvl maxes out at 30, so he can not sell any items with mods higher then qlvl 30. This includes useful properties such as: of the mammal, of the whale, holy, godly, weird, strange, Champion's, of carnage, of slaughter, of osmosis, of burning, of thunder, or emerald. Wirt's Qlvl goes up to 60, so he can sell all of these, though price restrictions and other complications mean that some can never be found on the the same item (such as the mythical Godly Plate of the Whale).
+
Griswold's Ilvl maxes out at 30, so he can not sell any items with mods [[D1 Modifiers|higher then qlvl 30]]. This includes useful properties such as: of the mammal, of the whale, holy, godly, weird, strange, Champion's, of carnage, of slaughter, of osmosis, of burning, of thunder, or emerald. Wirt's Qlvl goes up to 60, so he can sell all of these, though price restrictions and other complications mean that some can never be found on the the same item (such as the mythical Godly Plate of the Whale).
  
 
Griswold returns in Diablo II, as a monster.
 
Griswold returns in Diablo II, as a monster.

Revision as of 17:00, 9 July 2011

D1-npc-griswold2.gif
Diablo I NPCs

Griswold is located in the center of Tristram, facing Cain and the town well. He is the most useful NPC for most characters, thanks to his convenient location and the fact that he is the only NPC who buys weapons, armor, and jewelry. He is also the only NPC who handles repairs, and he sells a wide variety of normal and magical weapons and armor. Griswold also gives out a few single player quests and quest rewards.

Griswold sells:

  • Normal quality items: 10-19 items, with a different selection each time your character returns to town. The items are randomly-generated based on the deepest dungeon level you've reached that game (singleplayer) or your character's level (multiplayer).
    • Item types: helms, body armor, swords, blunts, bows. (Also staffs, in Hellfire.)
  • Magical items: 6 items in Diablo or 15 in Hellfire. The items remain for the entire game unless you level up or buy something. Items increase in potential ilvl as they move down his list. Their Ilvl is determined by the Dlvl in singleplayer, or your Clvl in multiplayer.
    • Item types: helms, body armor, swords, blunts, bows. (Staffs in Hellfire. Jewelry only in singleplayer D1 or HF.)

Griswold buys all of these types of items, but does not buy potions, elixirs, runes, oils, or staffs (in Diablo) or staffs with magical charges (in Hellfire).

Griswold's Ilvl maxes out at 30, so he can not sell any items with mods higher then qlvl 30. This includes useful properties such as: of the mammal, of the whale, holy, godly, weird, strange, Champion's, of carnage, of slaughter, of osmosis, of burning, of thunder, or emerald. Wirt's Qlvl goes up to 60, so he can sell all of these, though price restrictions and other complications mean that some can never be found on the the same item (such as the mythical Godly Plate of the Whale).

Griswold returns in Diablo II, as a monster.

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