Difference between revisions of "Messerschmidt's Reaver"

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(Created page with "<noinclude> '''Messerschmidt's Reaver''' is a two-handed elite Unique Axe with an item level of 82 and a Character Level requirement of 70. ==Notes== Axes are ...")
 
 
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===Prior Stats===  
 
===Prior Stats===  
 
* '''v1.08''': Had +3% Max Damage per Clvl, +200% Enhanced Damage, +15 to Strength, +15 to Dexterity, +15 to Vitality, +15 to Energy, +1 Damage to Attacker per Clvl, +30-70 Fire Damage, Indestructible.
 
* '''v1.08''': Had +3% Max Damage per Clvl, +200% Enhanced Damage, +15 to Strength, +15 to Dexterity, +15 to Vitality, +15 to Energy, +1 Damage to Attacker per Clvl, +30-70 Fire Damage, Indestructible.
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==In Diablo 1==
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{|
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!width="56px"|Image
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!width="150px"|Name
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!width="300px"|Properties
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|-
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|align="center"|[[Image:D1-u-messerschmidts-reaver.gif]]
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|
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'''[[Messerschmidt's Reaver (Diablo I)|Messerschmidt's Reaver]]'''<br/>
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Great Axe
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Damage: 12-30<br/>
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+200% Damage<br/>
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Damage +15 points<br/>
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+5 to all Attributes<br/>
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-50 Hit Points<br/>
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2-12 Fire Hit Damage<br/>
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Durability: 75 <br/>
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Requirements: 80 strength<br/>
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Qlvl: 25
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|}
  
  

Latest revision as of 13:48, 28 June 2013

Messerschmidt's Reaver is a two-handed elite Unique Axe with an item level of 82 and a Character Level requirement of 70.


Notes[edit]

Axes are generally pretty poor weapons in Diablo II, with slower swing speed, less range, and often less damage than swords or blunt weapons. Most are very heavy items requiring high strength to wield them effectively, and they are slow to attack with, though a bit faster than the longer Polearms. They do not have very much reach in Diablo II. Their greatest advantage over Polearms is their much higher minimum damage. So you don't get the huge one-swing kills with axes, but you are sure to get at least pretty good damage with every successful hit.

  • In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.
  • Elite Uniques are found only in the Diablo II Expansion, not in Diablo II Classic.


Key[edit]

  • Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
  • Clvl Req: Your character must be this level or higher to equip the item. No Uniques had Clvl requirements prior to v1.07 D2.
  • Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
  • Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
  • Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
  • Swing Speed: The speed shown in-game for each character using this melee weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.


v1.09+ Stats[edit]

Image Name Properties Special Properties Attack Stats
Elite-axe-messerschmidts.gif
Messerschmidt's Reaver
Champion Axe
180-285 Damage
+2.375 per Clvl Max Dmg
(+166-235 Max)
75 Durability
167 Str Required
59 Dex Required
Item Level: 82
Clvl Req: 70
+200% Enhanced Damage
+2.5% Max Damage per Clvl
Adds 20-240 Fire Damage
+15 to Strength
+15 to Dexterity
+15 to Vitality
+15 to Energy
+25 Increased Durability
100% Bonus to Attack Rating
Dmg Bonus: 100 Str
Range: 3
Weapon Speed: -10
Swing Speed:
Very Fast: D
Fast: N/P/S
Normal: B/Am/As

Prior Stats[edit]

  • v1.08: Had +3% Max Damage per Clvl, +200% Enhanced Damage, +15 to Strength, +15 to Dexterity, +15 to Vitality, +15 to Energy, +1 Damage to Attacker per Clvl, +30-70 Fire Damage, Indestructible.


In Diablo 1[edit]

Image Name Properties
D1-u-messerschmidts-reaver.gif

Messerschmidt's Reaver
Great Axe

Damage: 12-30
+200% Damage
Damage +15 points
+5 to all Attributes
-50 Hit Points
2-12 Fire Hit Damage
Durability: 75
Requirements: 80 strength
Qlvl: 25