Lacerator

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Demon's Arch is an elite Unique Throwing Axe with an item level of 76 and a Character Level requirement of 68.


Notes[edit]

  • All throwing weapons are one-handed.
  • Throwing items are indestructible when used for melee combat in Diablo II. In the Expansion all throwing items have a listed durability, and when used in melee they lose durability, but at 1/3 the rate of normal weapons.
  • In 1.10 of the Expansion the odds of gambling a Unique is 1 in 2000.
  • Unique elite items are found only in the Expansion, not in Diablo II.


Key[edit]

  • Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
  • Clvl Req: Your character must be this level or higher to equip the item. No Uniques had Clvl requirements prior to v1.07 D2.
  • Range: Goes from 1 (least) to 5 (most), and is identical for all melee weapon types. I.E. a 3 sword = a 3 spear = a 3 hammer.
  • Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most weapons have 100 str, which gives 100/100 or an additional 1% weapon damage per point in str.
  • Weapon Speed (WSM): A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
  • Swing Speed: The speed shown in-game for each character using this melee weapon. This speed is mostly meaningless and is included for completeness only. Characters are abbreviated to their first letters, with Amazon = Am and Assassin = As.


v1.10+ Stats[edit]

Image Name Properties Special Properties Attack Stats
Throwing-winged-axe.jpg
Lacerator
Winged Axe
85-105.4 Melee Dmg
27.5-34.1 - 142.5-176.7
85-105.4 Throw Dmg
17.5-21.7 - 152.5-189.1
96 Str Required
122 Dex Required
Item Level: 76
Clvl Req: 68
+150-210% Enhanced Damage
Replenishes 1 Quantity in 4 seconds
+30% Increased Attack Speed
Prevents Monster Heal
33% Chance of Open Wounds
Hit Causes Monster to Flee 50%
33% Chance to cast level 3 Amplify Damage on striking
Weapon Speed: -10