The head is one of the most vulnerable and important parts of the body, so protective headgear of all sorts have long been a staple of a decent suit of armor. The simplest designs consist chiefly of a tight-fitting leather or metal cap, securely fastened to remain atop one's head. More advanced designs include faceted sides to deflect and absorb attacks, noseguards and gorgets to protect the nose and neck, and even visors that close over the face. A sturdy helm may be one of the best investments an adventurer can make.
Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific Skill Level and Barbarian Skill Tree prefixes, which may be used by classes other than the Barbarian without benefiting from the skill modifiers.
Barbarians get Primal Helms in the Expansion. These are helms with magical stats like any other headgear, and the ability to have special +to barbarian skills, as well as +to all Barb skills. Barbarians can wear them or not, it all depends on the stats found on them. A really good rare or unique helm is going to beat most barb-helms, but the possible dream mods on a Barb-helm are the best you can find.
- Primal Helms cannot be gambled in the Expansion, they must be found.
- Elite Uniques are found only in the Diablo II Expansion, not in Diablo II Classic.
- Item Level: Chests and monsters must be at least this level to drop the item. Ilvl is used in gambling, sales and other calculations as well.
- Clvl Req: Your character must be this level or higher to equip the item. No Uniques had Clvl requirements prior to v1.07 D2.
| 105-150 Defense
233.2-377.5 Total Defense
129 Str Required
Item Level: 84
Clvl Req: 79
| +120-150% Enhanced Defense|
+2-3 to Warcries (Barbarian Only)
+8-15 to Strength
+8-15 to Dexterity
+8-15 to Vitality
+3-6 to Werewolf
Level 15 Summon Dire Wolf (18 Charges)
+3-6 to Lycanthropy
+3-6 to Feral Rage
|Diablo II Items
Items Basics Unique Armor I Unique Armor II Unique Weapons I Unique Weapons II Unique Weapons III Unique Class Items Item Sets Runewords
|Base Armors and Weapons [ ]||Runes||Socketables||Miscellaneous||Items Info|
|Belts [ ]||Body Armor||Gloves||Helms|
All Unique Armor
|Boots [ ]||Amulets||Rings||Shields||Miscellaneous|
All Unique Amulets
|Axes [ ]||Bows||Crossbows||Daggers||Polearms|
|Scepters [ ]||Spears||Staves||Throwing Weapons||Wands|
|Maces [ ]||Swords|
|Amazon [ ]||Assassin||Barbarian||Druid||Necromancer||Paladin||Sorceress|
|Item Sets General Info -- Set Items Catalog [ ]|
|Diablo II Classic Item Sets||Diablo II Expansion Item Sets|
|Runewords - Rune list - Rune FAQ - Rune hunting [ ]|
• Hand of Justice