Blunderbore - Diablo Wiki

Blunderbore

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Diablo II Monsters [e]
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Monster Type
Blunderbore:
is a Monster
and a Demon
and a Guest Monster

Blunderbores are Demons.

Massive melee brawlers, Blunderbores are the largest normal type of monster in the game. They don't quite live up to their size, moving slowly and taking a lot of hits, but they can deal out quite a bit of punishment as well, and pack a stunning hit that is worse on mercenaries and minions than on characters.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.


Subtypes[edit]


Statistics[edit]

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • TC Champions and Bosses can sometimes drop from the next higher group.
    • The max TC/Rune possible may depend on which level a monster spawns in, and can be lower than the maximum. See the item calculators to ascertain precisely what a monster from a given area can drop.
Type Level Experience Hit Points Speed Max TC/Rune
Blunderbore 18 / 47 / 78 282 / 7022 / 54186 102-128 / 1620-1980 / 7259-11829 3 18/Nef, 51/Lem, 75/Ber
Gorebelly 20 / 49 / 80 342 / 8041 / 57720 116-146 / 1742-2129 / 7569-12335 4 21/Ral, 51/Lem, 78/Cham
Mauler 25 / 55 / 83 554 / 11624 / 63020 160-200 / 2111-2580 / 8035-13094 6 30/Ral, 57/Um, 87/Zod
Urdar 32 / 57 / 85 1072 / 13057 / 66553 240-300 / 2233-2730 / 8346-13600 8 33/Sol, 60/Ist, 87/Zod
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 59 / 81 -- / 14671 / 59486 -- / 2618-3403 / 11444- 14877 6 -- / 60/Ist, 84/Zod
Mauler -- / 61 / 82 -- / 16484 / 61253 -- / 2758-3585 / 11674-15176 6 -- / 60/Ist, 84/Zod


Offense[edit]

Blunderbores are slow with the first hit and have a slow hit recovery, but can chain multiple hits in rapid succession if they get on a roll.

Blunderbores have a 15% chance of Crushing Blow in Nightmare and a 25% chance of Crushing Blow in Hell.

Blunderbores use Smite (skill level 1 in Normal, 4 in Nightmare, 8 in Hell).

Type Melee Attack #1 Attack Rating #1 Melee Attack #2 Attack Rating #2 Chance of Smite
Blunderbore 9-16 / 35-54 / 80-124 221 / 1029 / 3456 14-18 / 46-60 / 106-137 162 / 936 / 3142 40% / 50% / 55%
Gorebelly 10-18 / 36-57 / 81-127 248 / 1069 / 3539 16-20 / 49-63 / 109-141 185 / 972 / 3218 50% / 60% / 65%
Mauler 12-22 / 40-63 / 84-131 320 / 1188 / 3665 19-24 / 54-69 / 112-145 236 / 1080 / 3332 60% / 65% / 65%
Urdar 15-27 / 42-65 / 86-134 413 / 1227 / 3748 24-30 / 56-72 / 115-148 307 / 1116 / 3408 65% / 65% / 70%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 44-68 / 83-130 -- / 1843 / 5209 -- / 58-75 / 111-144 -- / 1152 / 3256 40% / 50% / 55%
Mauler -- / 45-71 / 83-130 -- / 1900 /5270 -- / 61-79 / 111-144 -- / 1188 / 3294 60% / 65% / 65%

Defenses[edit]

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Blunderbore 90 / 528 / 1222 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Gorebelly 102 / 547 / 1250 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Mauler 127 / 604 / 1292 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Urdar 161 / 624 / 1320 -- 1.2% 100 / 100 / 100 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 643 / 1264 -- 1.2% -- / 75 / 50 -- / 40 / 33
Mauler -- / 662 / 1278 -- 1.2% -- / 75 / 50 -- / 40 / 33


Resistances[edit]

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type Physical Fire Cold Lightning Poison Magic
Blunderbore 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 115% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 0%
Gorebelly 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 140% 0% / 0% / 50% 0% / 0% / 0%
Mauler 0% / 0% / 55% 0% / 0% / 0% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 0%
Urdar 0% / 0% / 55% 0% / 0% / 0% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 75% 25% / 50% / 0%
Guest Monsters (Act Five, NM/Hell only)
Blunderbore -- / 40% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%
Mauler -- / 4 0% / 75% -- / 15% / 33% -- / 15% / 33% -- / 15% / 33% -- / 0% / 0% -- / 0% / 0%

Locations[edit]

  • Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels.
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions.
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions.
Type Acts 1-4: Normal, Nightmare, and Hell
Blunderbore Act 2: Harem 2 (no boss), Palace Cellar 1-3,
Gorebelly Act 2: Tal Rasha's Tombs 1-7
Mauler Act 3: Durance of Hate 1-2
Urdar Act 4: River of Flames
Guest Monsters (Act Five, NM/Hell only)
Blunderbore Act 5: Frigid Highlands
Mauler Act 5: Pit of Acheron


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