Difference between revisions of "Base Item Levels"
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− | For instance, the Coronet is base level 52, so a character as low as level | + | The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue. |
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+ | For instance, the Coronet is base level 52, so a character as low as level 48 might see it (+4), while a character as high as 56 might not (-5). | ||
To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again. | To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again. | ||
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To figure out at what Character levels a base item type will be available for Gambling, subtract 4 from the item's quality level, for having a chance to upgrade to Exceptional subtract 5, and for Elite subtract 7. Note: Item types that are not listed are not available for Gambling. | To figure out at what Character levels a base item type will be available for Gambling, subtract 4 from the item's quality level, for having a chance to upgrade to Exceptional subtract 5, and for Elite subtract 7. Note: Item types that are not listed are not available for Gambling. | ||
− | {| width="100%" | + | The chances for every item quality are: |
+ | * Unique: 1/2000 (.05%) | ||
+ | * Set: 2/2000 (.1%) | ||
+ | * Rare: 200/2000 (10%) | ||
+ | * Magical: 1797/2000 (89%) | ||
+ | |||
+ | {| width="100%" valign="top" | ||
| '''Level 1: ''' | | '''Level 1: ''' | ||
* Amulet | * Amulet | ||
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* Balanced Axe | * Balanced Axe | ||
* Brandistock | * Brandistock | ||
+ | | valign="top" | | ||
'''Level 17''' | '''Level 17''' | ||
* Battle Axe | * Battle Axe | ||
* Claymore | * Claymore | ||
* Kris | * Kris | ||
− | |||
'''Level 18''' | '''Level 18''' | ||
* Short Battle Bow | * Short Battle Bow | ||
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* Scissors Katar | * Scissors Katar | ||
* Circlet | * Circlet | ||
+ | | valign="top" | | ||
'''Level 25''' | '''Level 25''' | ||
* War Axe | * War Axe | ||
* War Hammer | * War Hammer | ||
− | |||
'''Level 27''' | '''Level 27''' | ||
* Giant Axe | * Giant Axe | ||
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'''Level 33''' | '''Level 33''' | ||
* Great Sword | * Great Sword | ||
− | * Repeating | + | * Repeating Crossbow |
+ | '''Level 34''' | ||
* War Scythe | * War Scythe | ||
'''Level 35''' | '''Level 35''' | ||
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[[category:calculations]] | [[category:calculations]] | ||
[[category:gambling]] | [[category:gambling]] | ||
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+ | {{d2_items_navbox|Items}} |
Latest revision as of 09:11, 7 March 2011
The quality level of an item is used in many game calculations, including gambling. A character's clvl must meet or exceed the base item's level for that item to display in the gambling window. This relationship is complicated by an element of luck; when the item window is rolled, the clvl is calculated at +4/-5, for every item in the window that time. This makes no difference to high level characters, but in the low and mid levels it is a non-trivial issue.
For instance, the Coronet is base level 52, so a character as low as level 48 might see it (+4), while a character as high as 56 might not (-5).
To figure the odds of an item upgrading to Exceptional or Elite, factor in the Clvl again.
To figure out at what Character levels a base item type will be available for Gambling, subtract 4 from the item's quality level, for having a chance to upgrade to Exceptional subtract 5, and for Elite subtract 7. Note: Item types that are not listed are not available for Gambling.
The chances for every item quality are:
- Unique: 1/2000 (.05%)
- Set: 2/2000 (.1%)
- Rare: 200/2000 (10%)
- Magical: 1797/2000 (89%)
Level 1:
Level 2:
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
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Level 9
Level 10
Level 11
Level 12
Level 13
Level 15
Level 16
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Level 17
Level 18
Level 19
Level 20
Level 21
Level 22
Level 23
Level 24
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Level 25
Level 27
Level 28
Level 29
Level 30
Level 31
Level 32
Level 33
Level 34
Level 35
Level 37
Level 40
Level 52
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Diablo II Items [e]
Items Basics
Unique Armor I
Unique Armor II
Unique Weapons I
Unique Weapons II
Unique Weapons III
Unique Class Items
Item Sets
Runewords
|
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Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
---|---|---|---|---|---|---|
Amazon Weapons |
Assassin Claws |
Barbarian Helms |
Druid Helms |
Necromancer Totems |
Paladin Shields |
Sorceress Orbs |
|
Item Sets General Info -- Set Items Catalog [e] | |||||
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Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment |
• Hsaru's Defense |
• Aldur's Watchtower |
• Naj's Ancient Vestige |