Rune list
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc | |
Runewords • Rune hunting Rune list • Rune FAQ Runewords Armor Runewords Headgear Runewords Shields Runewords Weapons Rune Group |
- To upgrade runes you are required to use 2 or 3 runes (plus a gem) of the level below the one you want to create in order to make 1 rune of the wanted rank. Recipes listed below.
- All Runes have the same stats when in a Helm or Armor, and only two have different when in Shields.
- Clvl: A character must be this level to equip an item socketed with this rune. Only the Hel (r15) Rune does not have a Clvl. Runewords almost always have a Clvl equal to that of the highest level rune in that Runeword.
- In non-ladder, only upgrading with chipped and three stones works, higher than that you must find.
Rune | to Upgrade: | Socketed Properties | |
---|---|---|---|
El - #1 | -- | Weapon: +50 AR, +1 Light Radius Armor/Helm/Shield: +1 Light Radius, +15 Defense Clvl Required: 11 | |
Eld - #2 | Weapon: +75% Damage vs. Undead, +50 Attack Rating vs. Undead * Armor/Helm: Lowers Stamina drain by 15% Shield: +7% Blocking Clvl Required: 11 | ||
Tir - #3 | Weapon: +2 Mana Per Kill Armor/Helm/Shield: +2 Mana Per Kill. Clvl Required: 13 | ||
Nef - #4 | Weapon: Knockback Armor/Helm/Shield: +30 Defense vs. Missile Clvl Required: 13 | ||
Eth - #5 | Weapon: -25% Target Defense Armor/Helm/Shield: Regenerate Mana 15% Clvl Required: 15 | ||
Ith - #6 | Weapon: +9 to Maximum Damage Armor/Helm/Shield: 15% Damage Taken Goes to Mana Clvl Required: 15 | ||
Tal - #7 | Weapon: 75 Poison damage over 5 seconds Armor/Helm: +30% Poison Resistance Shield: +35% Poison Resistance Clvl Required: 17 | ||
Ral - #8 | Weapon: +5-30 Fire Damage Armor/Helm: +30% Fire Resistance Shield: +35% Fire Resistance Clvl Required: 19 | ||
Ort - #9 | Weapon: +1-50 Lightning Damage Armor/Helm: +30% Lightning Resistance Shield: +35% Lightning Resistance Clvl Required: 21 | ||
Thul - #10 | Weapon: +3-14 Cold Damage (Cold Length 3 seconds) Armor/Helm: +30% Cold Resistance Shield: +35% Cold Resistance Clvl Required: 23 | ||
Amn - #11 | Weapon: 7% Life Stolen Per Hit Armor/Helm/Shield: Attacker takes 14 damage Clvl Required: 25 | ||
Sol - #12 | Weapon: +9 to Minimum Damage Armor/Helm/Shield: -7 Damage Taken Clvl Required: 27 | ||
Shael - #13 | Weapon: Faster Attack Rate (+20) Armor/Helm: Faster Hit Recovery (+20) Shields: Faster Block Rate (+20) Clvl Required: 29 | ||
Dol - #14 | Weapon: 25% Chance that Hit Causes Monster to Flee Armor/Helm/Shield: +7 Replenish Life Clvl Required: 31 | ||
Hel - #15 | Weapon: -20% Requirements Armor/Helm/Shield: -15% Requirements Ilvl: 33 Clvl Required: None | ||
Io #16 | Weapon: +10 Vitality Armor/Helm/Shield: +10 Vitality Clvl Required: 35 | ||
Lum - #17 | Weapon: +10 Energy Armor/Helm/Shield: +10 Energy Clvl Required: 37 | ||
Ko - #18 | Weapon: +10 Dexterity Armor/Helm/Shield: +10 Dexterity Clvl Required: 39 | ||
Fal - #19 | Weapon: +10 Strength Armor/Helm/Shield: +10 Strength Clvl Required: 41 | ||
Lem - #20 | Weapon: +75% Extra Gold from Monsters Armor/Helm/Shield: +50% Extra Gold from Monsters Clvl Required: 43 | ||
Pul - #21 | Weapon: +75% Damage to Demons, +100 AR against Demons Armor/Helm/Shield:+30% Defense Clvl Required: 45 | ||
Um - #22 | Weapon: 25% Chance of Open Wounds Armor/Helm: +15% Resist All Shields: +22% Resist All Clvl Required: 47 | ||
Mal - #23 | Weapon: Prevent Monster Healing Armor/Helm/Shield: Reduce Magic Damage by 7 Clvl Required: 49 | ||
Ist - #24 | Weapon: +30% Better Chance of Finding Magical Items Armor/Helm/Shield: +25% Better Chance of Finding Magical Items Clvl Required: 51 | ||
Gul - #25 | Weapon: +20% AR Armor/Helm/Shield: +5 to Max Resist Poison Clvl Required: 53 | ||
Vex - #26 | Weapon: 7% Mana Leech Armor/Helm/Shield: +5 to Max Fire Resist Clvl Required: 55 | ||
Ohm - #27 | Weapon: +50% Damage Armor/Helm/Shield: +5 to Max. Resist Cold Clvl Required: 57 | ||
Lo - #28 | Weapon: 20% Chance of Deadly Strike Armor/Helm/Shield: +5 to Max. Resist Lightning Clvl Required: 59 | ||
Sur - #29 | Weapon: 20% Chance of Hit Blinds Target Armor/Helm: +5% total Mana Shields: +50 Mana Clvl Required: 61 | ||
Ber - #30 | Weapon: 20% Chance of Crushing Blow Armor/Helm/Shield: Damage Reduced by 8% Clvl Required: 63 | ||
Jah - #31 | Weapon: Ignores Target Defense Armor/Helm: +5% of total Hit Points Shields: +50 Hit Points Clvl Required: 65 | ||
Cham - #32 | Weapon: 32% Chance of Hit Freezing Target for 3 seconds Armor/Helm/Shield: Cannot be Frozen Clvl Required: 67 | ||
Zod - #33 | Weapon: Indestructible Armor/Helm/Shield: Indestructible Clvl Required: 69 |
- Eld: +75% Enhanced damage = 175% Damage. The game writes this both ways at times.
Diablo II Items [e]
Items Basics
Unique Armor I
Unique Armor II
Unique Weapons I
Unique Weapons II
Unique Weapons III
Unique Class Items
Item Sets
Runewords
|
---|
Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
---|---|---|---|---|---|---|
Amazon Weapons |
Assassin Claws |
Barbarian Helms |
Druid Helms |
Necromancer Totems |
Paladin Shields |
Sorceress Orbs |
|
Item Sets General Info -- Set Items Catalog [e] | |||||
---|---|---|---|---|---|
Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment |
• Hsaru's Defense |
• Aldur's Watchtower |
• Naj's Ancient Vestige |