Difference between revisions of "Torch of Iro"

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Revision as of 21:26, 2 March 2011

The Torch of Iro is a Unique Wand with an item level of 7 and a Character Level requirement of 5. It adds bonuses useful to a low level Necromancer.

v1.08+ Stats

Notes:

  • Wands can not be gambled for; they must be found.
  • Though wands are not very useful melee weapons, they count as blunt weapons and therefore deal +50% Damage vs. the Undead.
  • Weapon Range: All wands have 1 range, the least of any melee items.
  • Weapon Speed: A relative comparison to other weapons of the same type. 0 is the base -10, -20, etc is faster, 10, 20, etc is slower.
  • Dmg Bonus: This determines how you multiply the item damage by your stats to reach the actual damage. Each point in this statistic multiplies your damage by bonus/100 %. For example a damage bonus of 70 is 70/100 or and additional .7% weapon damage per point. Most items have 100 str, which gives 100/100 or an additional 1% weapon damage per point in strength.
  • Item Level: Chests and monsters must be at least this level to drop the item.
  • Clvl Req: Your character must be this level or higher to equip the item. No Uniques had Clvl requirements prior to v1.07 D2.
Item Item Name Properties Special Properties Misc Properties
Wand-torch of iro.gif
Torch of Iro *
Wand
2 - 4 Damage

15 Durability
Item Level: 7
Clvl Req: 5

+1 to Necromancer Skills

6% Life Stolen per Hit
Adds 5-9 fire damage
+3 to Light Radius
+10 to Energy
+5% Mana Regen

Range: 1

Weapon Speed: 0
Dmg Bonus: 100 Str
Swing Speed:
Fast - Necro