Difference between revisions of "Enigma"

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(Added {#SOCKETS} bracket)
Line 19: Line 19:
 
+1 To [[Teleport]]<br>
 
+1 To [[Teleport]]<br>
 
+750-775 Defense (Varies) <br>
 
+750-775 Defense (Varies) <br>
+ (0.75 Per Character Level) +0-74.25 To Strength (Based On Character Level)<br>
+
+(0.75*Clvl) To Strength (Based On Character Level)<br>
 
Increase Maximum Life 5%<br>
 
Increase Maximum Life 5%<br>
 
Damage Reduced By 8%<br>
 
Damage Reduced By 8%<br>
 
+14 Life After Each Kill<br>
 
+14 Life After Each Kill<br>
 
15% Damage Taken Goes To Mana<br>
 
15% Damage Taken Goes To Mana<br>
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
+
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)
 
| See it [[Enigma|here]].
 
| See it [[Enigma|here]].
 
| Yes
 
| Yes

Revision as of 06:36, 27 June 2013

Enigma - From Jah + Ith + Ber in armor. Possible in 1.11 and 1.10.

This is one of the most useful and controversial Runewords in the game. It's a fantastically useful piece of armor, but many players feel it is overpowered thanks to the Teleport property. Duelers either swear by this item or argue that it shouldn't be allowed in PvP at all, and the desire for this one's fantastic stats has fueled rune duping.


Enigma.jpg


Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor {3}
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+(0.75*Clvl) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No