Difference between revisions of "Quest Items"
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Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun). | Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun). | ||
− | All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?) | + | All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?). |
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=The Items= | =The Items= | ||
All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4). | All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4). | ||
+ | |||
+ | |||
+ | {| | ||
+ | ! Q# | ||
+ | ! Quest Name | ||
+ | ! Item | ||
+ | ! Name | ||
+ | ! Item Stats/Description | ||
+ | ! Special Properties | ||
+ | |- | ||
+ | | 1.3 | ||
+ | | '''The Search for Cain''' | ||
+ | | class="red" | [[Image:scroll-of-inifuss.gif]] | ||
+ | | Scroll of Inifuss | ||
+ | | Produced from the Tree of Inifuss | ||
+ | | Right-click to read | ||
+ | |- | ||
+ | | 1.5 | ||
+ | | '''Tools of the Trade''' | ||
+ | | class="red" | [[Image:horadric-malus.gif]] | ||
+ | | Horadric Malus | ||
+ | | Hammer (Special type)<br> Slow Attack Rate<br> (150% damage to undead)<br> Mace Class: 1H | ||
+ | | 6-15 damage<br> 55 durability<br> 15 Required Dexterity<br> 15 Required Strength | ||
+ | |- | ||
+ | | 2.1 | ||
+ | | '''Radament's Lair''' | ||
+ | | class="red" | [[Image:book-of-skill.gif]] | ||
+ | | Book of Skill | ||
+ | | | ||
+ | | Right-click to learn skill of your choice | ||
+ | |- | ||
+ | | rowspan="2" | 2.2 | ||
+ | | rowspan="2" | '''The Horadric Staff''' | ||
+ | | class="red" | [[Image:staff_kings.gif]] | ||
+ | | The Staff of Kings | ||
+ | | 10-15 Damage<br> 225 Durability<br> 35 Dex Required<br> 25 Str Required<br> Staff Class: 2H | ||
+ | | +10 All Resistances<br> Greatly Increased Attack Speed | ||
+ | |- | ||
+ | | rowspan="2" class="red" | [[Image:amulet-viper.gif]] | ||
+ | | rowspan="2" | Amulet of the Viper | ||
+ | | Top of the Horadric Staff | ||
+ | | rowspan="2" | +25% to Poison Resist<br> +10 to Mana<br> +10 to Life | ||
+ | |- | ||
+ | | 2.3 | ||
+ | | '''Tainted Sun''' | ||
+ | | | ||
+ | |- | ||
+ | | 2.6 | ||
+ | | '''The Seven Tombs''' | ||
+ | | class="red" | [[Image:horadric-staff.gif]] | ||
+ | | The Horadric Staff | ||
+ | | 12-20 Damage<br> 250 Durability<br> 40 Dex Required<br> 30 Str Required<br> Staff Class: 2H | ||
+ | | +35% Poison Resist<br> +10 Cold Resst<br> +10 Lightning Resist<br> +10 Fire Resist<br> +10 Mana<br> +10 Life<br> Greatly Increased Attack Speed | ||
+ | |- | ||
+ | | rowspan="3" | 3.1 | ||
+ | | rowspan="3" | '''The Golden Bird''' | ||
+ | | class="red" | [[Image:jade-figurine.gif]] | ||
+ | | Jade Figurine | ||
+ | | colspan="2" | Just what Meshif needs to add to his collection | ||
+ | |- | ||
+ | | class="red" | [[Image:golden-bird.gif]] | ||
+ | | The Golden Bird | ||
+ | | colspan="2" | The Golden Bird of Ku Y'leh, containing Ku Y'leh's ashes | ||
+ | |- | ||
+ | | class="red" | [[Image:potion-of-life.gif]] | ||
+ | | Potion of Life<br> (reward) | ||
+ | | A gift from Alkor | ||
+ | | Right-Click to Permanently Add 20 to Life | ||
+ | |- | ||
+ | | 3.2 | ||
+ | | '''The Blade of the Old Religion''' | ||
+ | | class="red" | [[Image:gidbinn.gif]] | ||
+ | | The Gidbinn | ||
+ | | 3-7 Damage<br> 30 Durability<br> 25 Dex Required<br> 15 Strength Required<br> Dagger Class: 1H | ||
+ | | | ||
+ | |- | ||
+ | | rowspan="4" | 3.3 | ||
+ | | rowspan="4" | '''Khalim's Will''' | ||
+ | | class="red" | [[Image:khalims-eye.gif]] | ||
+ | | Khalim's Eye''' | ||
+ | | rowspan="3" colspan="2" | Transmute along with Khalim's Flail to get Khalim's Will | ||
+ | |- | ||
+ | | class="red" | [[Image:khalims-brain.gif]] | ||
+ | | Khalim's Brain | ||
+ | |- | ||
+ | | class="red" | [[Image:khalims-heart.gif]] | ||
+ | | Khalim's Heart | ||
+ | |- | ||
+ | | class="red" | [[Image:khalims_flail.gif]] | ||
+ | | Khalim's Flail | ||
+ | | Flail (Special Type)<br> 1-15 Damage<br> 150 Durability<br> Mace Class: 1H | ||
+ | | 1-20 Lightning Damage<br> +40 to Attack Rating<br> Greatly Increased Attack Speed<br> 150% Damage to Undead | ||
+ | |- | ||
+ | | 3.4 | ||
+ | | '''Lam Esen's Tome''' | ||
+ | | class="red" | [[Image:lam-esens-tome.gif]] | ||
+ | | Lam Esen's Tome | ||
+ | | colspan="2" | Lam Esen's Tome, or The Effects of the Prime Evils on the Mortal World | ||
+ | |- | ||
+ | | 3.5 | ||
+ | | '''The Blackened Temple''' | ||
+ | | class="red" | [[Image:khalims_wiill.gif]] | ||
+ | | Khalim's Will | ||
+ | | Flail (Special Type)<br> 1-15 Damage<br> 150 Durability<br> Mace Class: 1H | ||
+ | | 6% Mana stolen per hit<br> +1-40 Lightning Damage<br> +40 Attack Rating<br> Greatly increased attack speed<br> +150% Damage to Undead | ||
+ | |- | ||
+ | | 4.2 | ||
+ | | '''Hell's Forge''' | ||
+ | | class="red" | [[Image:hellforge-hammer.gif]] | ||
+ | | Hellforge Hammer | ||
+ | | Hammer (Special type)<br> 6-16 Damage<br> 255 Durability<br> Mace Class: 1H | ||
+ | | +40% Fire Resist<br> +5-20 Fire Damage<br> +35 Defense<br> 150% Damage to Undead | ||
+ | |- | ||
+ | | 4.2 | ||
+ | | '''Hell's Forge''' | ||
+ | | | ||
+ | | Mephisto's Soulstone | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 5.3 | ||
+ | | '''Prison of Ice''' | ||
+ | | | ||
+ | | Malah's Potion | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 5.3 | ||
+ | | '''Prison of Ice''' | ||
+ | | | ||
+ | | Scroll of Resistance | ||
+ | | | ||
+ | | | ||
+ | |} | ||
[[Category:Items]] | [[Category:Items]] | ||
+ | |||
+ | |||
+ | {{d2_items_navbox|Items}} |
Latest revision as of 09:31, 27 July 2020
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun).
All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?).
The Items[edit]
All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4).
Diablo II Items [e]
Items Basics
Unique Armor I
Unique Armor II
Unique Weapons I
Unique Weapons II
Unique Weapons III
Unique Class Items
Item Sets
Runewords
|
---|
Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
---|---|---|---|---|---|---|
Amazon Weapons |
Assassin Claws |
Barbarian Helms |
Druid Helms |
Necromancer Totems |
Paladin Shields |
Sorceress Orbs |
|
Item Sets General Info -- Set Items Catalog [e] | |||||
---|---|---|---|---|---|
Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment |
• Hsaru's Defense |
• Aldur's Watchtower |
• Naj's Ancient Vestige |