Difference between revisions of "Quest Items"
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Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun). | Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun). | ||
− | All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?) | + | All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?). |
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=The Items= | =The Items= | ||
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| class="red" | [[Image:golden-bird.gif]] | | class="red" | [[Image:golden-bird.gif]] | ||
| The Golden Bird | | The Golden Bird | ||
− | | colspan="2" | The Golden Bird of Ku Y'leh, containing | + | | colspan="2" | The Golden Bird of Ku Y'leh, containing Ku Y'leh's ashes |
|- | |- | ||
| class="red" | [[Image:potion-of-life.gif]] | | class="red" | [[Image:potion-of-life.gif]] | ||
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| class="red" | [[Image:lam-esens-tome.gif]] | | class="red" | [[Image:lam-esens-tome.gif]] | ||
| Lam Esen's Tome | | Lam Esen's Tome | ||
− | | colspan="2" | Lam Esen' | + | | colspan="2" | Lam Esen's Tome, or The Effects of the Prime Evils on the Mortal World |
|- | |- | ||
| 3.5 | | 3.5 | ||
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| Hammer (Special type)<br> 6-16 Damage<br> 255 Durability<br> Mace Class: 1H | | Hammer (Special type)<br> 6-16 Damage<br> 255 Durability<br> Mace Class: 1H | ||
| +40% Fire Resist<br> +5-20 Fire Damage<br> +35 Defense<br> 150% Damage to Undead | | +40% Fire Resist<br> +5-20 Fire Damage<br> +35 Defense<br> 150% Damage to Undead | ||
+ | |- | ||
+ | | 4.2 | ||
+ | | '''Hell's Forge''' | ||
+ | | | ||
+ | | Mephisto's Soulstone | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 5.3 | ||
+ | | '''Prison of Ice''' | ||
+ | | | ||
+ | | Malah's Potion | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | 5.3 | ||
+ | | '''Prison of Ice''' | ||
+ | | | ||
+ | | Scroll of Resistance | ||
+ | | | ||
+ | | | ||
|} | |} | ||
[[Category:Items]] | [[Category:Items]] | ||
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+ | {{d2_items_navbox|Items}} |
Latest revision as of 09:31, 27 July 2020
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun).
All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?).
The Items[edit]
All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4).
Diablo II Items [e]
Items Basics
Unique Armor I
Unique Armor II
Unique Weapons I
Unique Weapons II
Unique Weapons III
Unique Class Items
Item Sets
Runewords
|
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Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
---|---|---|---|---|---|---|
Amazon Weapons |
Assassin Claws |
Barbarian Helms |
Druid Helms |
Necromancer Totems |
Paladin Shields |
Sorceress Orbs |
|
Item Sets General Info -- Set Items Catalog [e] | |||||
---|---|---|---|---|---|
Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment |
• Hsaru's Defense |
• Aldur's Watchtower |
• Naj's Ancient Vestige |