Difference between revisions of "Charm Affixes"
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Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space. | Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space. | ||
− | =Magic Prefixes= | + | ==Magic Prefixes== |
These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type. | These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type. | ||
Line 23: | Line 23: | ||
[1] = bonus | [1] = bonus | ||
− | ==+ Defense== | + | ===+ Defense=== |
{| | {| | ||
Line 35: | Line 35: | ||
|- | |- | ||
| Burly | | Burly | ||
− | | + | + | | +15-20 Defense |
| (28) | | (28) | ||
|- | |- | ||
| Stalwart | | Stalwart | ||
− | | + | + | | +20-30 Defense |
| (40) | | (40) | ||
|} | |} | ||
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout. | Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout. | ||
− | ==+ Base Damage== | + | ===+ Base Damage=== |
{| | {| | ||
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With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states. | With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states. | ||
− | ==Stamina== | + | ===Stamina=== |
{| | {| | ||
Line 76: | Line 76: | ||
Few characters are so in need of stamina that they resort to boosting it with charms. | Few characters are so in need of stamina that they resort to boosting it with charms. | ||
− | ==+ Attack Rating== | + | ===+ Attack Rating=== |
{| | {| | ||
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Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost. | Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost. | ||
− | ==+ Mana== | + | ===+ Mana=== |
{| | {| | ||
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Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space. | Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space. | ||
− | ==+ All Resistances== | + | ===+ All Resistances=== |
{| | {| | ||
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Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses. | Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses. | ||
− | ==Elemental Resistances== | + | ===Elemental Resistances=== |
'''+ Cold Resistance''' | '''+ Cold Resistance''' | ||
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Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover. | Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover. | ||
− | ==+ Elemental Damage== | + | ===+ Elemental Damage=== |
'''Cold''' | '''Cold''' | ||
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|- | |- | ||
| Septic | | Septic | ||
− | | +6 Poison | + | | +6 [[Poison damage]] Over 2 Seconds |
| (18) | | (18) | ||
|- | |- | ||
| Foul | | Foul | ||
− | | +9 Poison | + | | +9 [[Poison damage]] Over 2 Seconds |
| (39) | | (39) | ||
|- | |- | ||
| Toxic | | Toxic | ||
− | | +18 Poison | + | | +18 [[Poison damage]] Over 2 Seconds |
| (63) | | (63) | ||
|- | |- | ||
| Pestilent | | Pestilent | ||
− | | +24 Poison | + | | +24 [[Poison damage]] Over 2 Seconds |
| (88) | | (88) | ||
|} | |} | ||
− | Poison damage bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and poison damage and duration stacks between multiple items, | + | [[Poison damage]] bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and [[poison damage]] and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well. |
* These charms give bonuses only to physical damage, not to any poison spell. | * These charms give bonuses only to physical damage, not to any poison spell. | ||
− | =Magic Suffixes= | + | ==Magic Suffixes== |
− | ==+Base damage== | + | ===+Base damage=== |
{| | {| | ||
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This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. | This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. | ||
− | ==+Faster hit recovery== | + | ===+Faster hit recovery=== |
{| | {| | ||
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Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. | Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. | ||
− | ==+Gold from monsters== | + | ===+Gold from monsters=== |
{| | {| | ||
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The tiny bonuses from these charms make them not worth carrying, generally speaking. | The tiny bonuses from these charms make them not worth carrying, generally speaking. | ||
− | ==+Magic | + | ===+Magic Find=== |
{| | {| | ||
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Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find. | Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find. | ||
− | ==+Life== | + | ===+Life=== |
{| | {| | ||
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inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. | inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. | ||
− | ==+Strength== | + | ===+Strength=== |
{| | {| | ||
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Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space. | Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space. | ||
− | ==+Faster | + | ===+Faster Run/Walk=== |
{| | {| | ||
Line 462: | Line 462: | ||
Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost. | Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost. | ||
− | ==+Elemental Damage== | + | ===+Elemental Damage=== |
{| | {| | ||
Line 470: | Line 470: | ||
|- | |- | ||
| Blight | | Blight | ||
− | | +3 Poison | + | | +3 [[Poison damage]] Over 2 Seconds |
| (9) | | (9) | ||
|- | |- | ||
| Venom | | Venom | ||
− | | +6 Poison | + | | +6 [[Poison damage]] Over 2 Seconds |
| (20) | | (20) | ||
|- | |- | ||
| Pestilence | | Pestilence | ||
− | | +8 Poison | + | | +8 [[Poison damage]] Over 2 Seconds |
| (32) | | (32) | ||
|- | |- | ||
| Anthrax | | Anthrax | ||
− | | +50 Poison | + | | +50 [[Poison damage]] Over 6 Seconds |
| (44) | | (44) | ||
|} | |} | ||
− | These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential. | + | These mods can stack with the [[poison damage]] prefixes, giving a single small charm huge poison damage potential. |
{| | {| | ||
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Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. | Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. | ||
− | |||
=Large Charms= | =Large Charms= | ||
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | ||
− | |||
− | =Magic Prefixes= | + | ==Magic Prefixes== |
− | ==Defense== | + | ===Defense=== |
{| | {| | ||
Line 588: | Line 586: | ||
|} | |} | ||
− | ==+ | + | ===+ Base Damage=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
Line 611: | Line 609: | ||
|} | |} | ||
− | ==+Stamina== | + | ===+Stamina=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
Line 623: | Line 621: | ||
− | ==+Attack rating== | + | ===+Attack rating=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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− | ==+Magic Find== | + | ===+Magic Find=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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− | ==+Mana== | + | ===+Mana=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space. | Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space. | ||
− | ==+ | + | ===+ All resist=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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− | == +Elemental resist== | + | === +Elemental resist=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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− | ==+Elemental | + | ===+Elemental Damage=== |
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
Line 840: | Line 838: | ||
− | =Magic Suffixes= | + | ==Magic Suffixes== |
− | ==+Base damage== | + | ===+Base damage=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
Line 857: | Line 855: | ||
− | ==+Dexterity== | + | ===+Dexterity=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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− | ==+Strength== | + | ===+Strength=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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− | ==+Faster | + | ===+Faster Hit Recovery=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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− | ==+Gold | + | ===+Gold Find=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
Line 907: | Line 905: | ||
− | ==+Life== | + | ===+Life=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
Line 928: | Line 926: | ||
− | ==+Faster Run/ Walk== | + | ===+Faster Run/Walk=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
Line 940: | Line 938: | ||
− | ==+Elemental | + | ===+Elemental Damage=== |
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes |
Latest revision as of 03:07, 3 August 2019
Diablo II Items [e] | |
---|---|
Weapons | |
Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | |
Armor | |
Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Class-specific | |
Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items | |
Other | |
Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets | |
Guides and Stats | |
Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc |
How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren't picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels.
Each of the three sizes of charm has strengths and weaknesses that are elaborated on below.
- See the Charms Guide for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more.
Contents
Small Charms[edit]
Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space.
Magic Prefixes[edit]
These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type.
Key:
(1) = level required for bonus
[1] = bonus
+ Defense[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Stout | +1-8 Defense | (1)[1](20)[100-200] |
Burly | +15-20 Defense | (28) |
Stalwart | +20-30 Defense | (40) |
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout.
+ Base Damage[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Red | +1 To Minimum Damage | (90) |
Jagged | +1 To Maximum Damage | (90) |
With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states.
Stamina[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Rugged | +4-16 Max Stamina | (1)[4-8](15)[9-16] |
Few characters are so in need of stamina that they resort to boosting it with charms.
+ Attack Rating[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Bronze | +2-12 To Attack Rating | (1)[2-4](15)[6-12] |
Iron | +13-24 To Attack Rating | (31) |
Steel | +25-36 To Attack Rating | (49) |
Fine |
+10-20 To Attack Rating, +1-3 To Maximum Damage |
(21) |
Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost.
+ Mana[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Lizard's | +1-7 Mana | (12) |
Snake's | +8-12 Mana | (24) |
Serpent's | +13-17 Mana | (40) |
Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space.
+ All Resistances[edit]
Magic Prefixes | Stats | Lvl |
---|---|---|
Shimmering | All Resistances +3-5% | (25) |
Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses.
Elemental Resistances[edit]
+ Cold Resistance
Magic Prefixes | Stats | Lvl |
---|---|---|
Azure | Resist Cold +3-5% | (1) |
Lapis | Resist Cold +6-7% | (10) |
Cobalt | Resist Cold +8-9% | (20) |
Sapphire | Resist Cold +10-11% | (32) |
+ Fire Resistance
Magic Prefixes | Stts | Lvl |
---|---|---|
Crimson | Resist Fire +3-5% | (1) |
Russet | Resist Fire +6-7% | (10) |
Garnet | Resist Fire +8-9% | (20) |
Ruby | Resist Fire +10-11% | (32) |
+ Lightning Resistance
Magic Prefixes | Stats | Lvl |
---|---|---|
Tangerine | Resist Lightning +3-5% | (1) |
Ocher | Resist Lightning +6-7% | (10) |
Coral | Resist Lightning +8-9% | (20) |
Amber | Resist Lightning +10-11% | (32) |
+Poison Resistance
Magic Prefixes | Stats | Lvl |
---|---|---|
Beryl | Resist Poison +3-5% | (1) |
Viridian | Resist Poison +6-7% | (10) |
Jade | Resist Poison +8-9% | (20) |
Emerald | Resist Poison +10-11% | (32) |
Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover.
+ Elemental Damage[edit]
Cold
Magic Prefixes | Stats | Lvl |
---|---|---|
Snowflake | +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration | (27) |
Shivering | +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration | (42) |
Boreal | +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration | (66) |
Hibernal | +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration | (99) |
At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly.
- These charms give bonuses only to physical damage, not to any cold spell.
Fire
Magic Prefixes | Stats | Lvl |
---|---|---|
Ember | +1 Minimum and +2-3 Maximum Fire Damage | (21) |
Smoldering | +2-3 Minimum and +4-10 Maximum Fire Damage | (40) |
Smoking | +4-9 Minimum and +11-19 Maximum Fire Damage | (64) |
Flaming | +10-19 Minimum and +20-29 Maximum Fire Damage | (89) |
Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used.
- These charms give bonuses only to physical damage, not to any fire spell.
Lightning
Magic Prefixes | Stats | Lvl |
---|---|---|
Static | +1 Minimum and +6-11 Maximum Lightning Damage | (23) |
Glowing | +1 Minimum and +12-24 Maximum Lightning Damage | (41) |
Arcing | +1 Minimum and +25-43 Maximum Lightning Damage | (65) |
Shocking | +1 Minimum and +44-71 Maximum Lightning Damage | (90) |
Lightning charms deal the highest average damage of any of the elemental charms.
- These charms give bonuses only to physical damage, not to any lightning spell.
Poison
Magic Prefixes | Stats | Lvl |
---|---|---|
Septic | +6 Poison damage Over 2 Seconds | (18) |
Foul | +9 Poison damage Over 2 Seconds | (39) |
Toxic | +18 Poison damage Over 2 Seconds | (63) |
Pestilent | +24 Poison damage Over 2 Seconds | (88) |
Poison damage bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and poison damage and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well.
- These charms give bonuses only to physical damage, not to any poison spell.
Magic Suffixes[edit]
+Base damage[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Craftsmanship | +1 To Maximum Damage | (85) |
This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied.
+Faster hit recovery[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Balance | 5% Fast Hit Recovery | (29) |
Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies.
+Gold from monsters[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Greed | 5-10% More Gold | (15) |
The tiny bonuses from these charms make them not worth carrying, generally speaking.
+Magic Find[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Fortune | 3-5% Better Chance Of Getting Magic Items | (18) |
Good Luck | 6-7% Better Chance Of Getting Magic Items | (33) |
Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find.
+Life[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Life | +5-10 Life | (14) |
Sustenance | +11-15 Life | (17) |
Vita | +16-20 Life | (39) |
Small charms are the best charms to add hit points. They offer the greatest potential gain per inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm.
+Strength[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Strength | +1-2 To Strength | (5)[1](16)[2] |
Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space.
+Faster Run/Walk[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Inertia | 5% Faster Run/Walk | (36) |
Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost.
+Elemental Damage[edit]
Magic Suffixes | Stats | Lvl |
---|---|---|
Blight | +3 Poison damage Over 2 Seconds | (9) |
Venom | +6 Poison damage Over 2 Seconds | (20) |
Pestilence | +8 Poison damage Over 2 Seconds | (32) |
Anthrax | +50 Poison damage Over 6 Seconds | (44) |
These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential.
Magic Suffixes | Stats | Lvl |
---|---|---|
Frost | +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration | (14) |
Icicle | +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration | (21) |
Glacier | +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration | (33) |
Winter | +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration | (46) |
Most useful for the chill effect and duration, rather than their damage.
Magic Suffixes | Stats | Lvl |
---|---|---|
Flame | +1 Minimum and +2 Maximum Fire Damage | (11) |
Fire | +2 Minimum and +3-4 Maximum Fire Damage | (20) |
Burning | +3-4 Minimum and +5-8 Maximum Fire Damage | (32) |
Incineration | +5-7 Minimum and +9-13 Maximum Fire Damage | (45) |
Among the least sought-after charm bonuses.
Magic Suffixes | Stats | Lvl |
---|---|---|
Shock | +1 Minimum and +3-6 Maximum Lightning Damage | (12) |
Lightning | +1 Minimum and +7-10 Maximum Lightning Damage | (21) |
Thunder | +1 Minimum and +11-18 Maximum Lightning Damage | (33) |
Storms | +1 Minimum and +19-28 Maximum Lightning Damage | (45) |
Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them.
Large Charms[edit]
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space).
Magic Prefixes[edit]
Defense[edit]
Magic Prefixes | Stats | Available On |
---|---|---|
Stout | +2-12 Defense | Large Charms(1)[2-3](14)[4-6](20)[8-12] |
Burly | +13-30 Defense | Large Charms(26)[13-18](32)[20-30] |
Stalwart | +30-60 Defense | Large Charms(38)[30-40](45)[45-60] |
+ Base Damage[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Red | +1 To Minimum Damage | Large Charms(30) |
Sanguinary | +2 To Minimum Damage | Large Charms(60) |
Jagged | +1 To Maximum Damage | Large Charms(33) |
Forked | +2 To Maximum Damage | Large Charms(52) |
+Stamina[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Rugged | +8-32 Maximum Stamina | Large Charms(1)[8-16](7)[17-25](21)[26-32] |
+Attack rating[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Bronze | +4-25 To Attack Rating | Large Charms(1)[4-8](7)[6-12](16)[13-25] |
Iron | +39-51 To Attack Rating | Large Charms(25)[26-38](34)[39-51] |
Steel | +52-64 To Attack Rating | Large Charms(43)[52-64](52)[65-77] |
Fine | +10-20 To Attack Rating +1-3 To Maximum Damage | Large Charms(19) |
Sharp | +21-48 To Attack Rating +4-6 To Maximum Damage | Large Charms(28) |
+Magic Find[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Lucky | 1-6% Better Chance Of Getting Magic Items | Large Charms(34)[1](53)[2-3](51)[4-6] |
Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space.
+Mana[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Lizard's | +2-12 Mana | Large Charms(1)[2-4](9)[5-7](17)[8-12] |
Snake's | +13-23 Mana | Large Charms(23)[13-18](33)[19-23] |
Serpent's | +24-34 Mana | Large Charms(41)[24-29](49)[30-34] |
Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space.
+ All resist[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Shimmering | All Resistances +3-8% | Large Charms(17)[3-5](34)[6-8] |
+Elemental resist[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Azure | Cold Resist +4-7% | Large Charms(1) |
Lapis | Cold Resist +8-10% | Large Charms(16) |
Cobalt | Cold Resist +11-12% | Large Charms(25) |
Sapphire | Cold Resist +13-15% | Large Charms(35) |
Crimson | Fire Resist +4-7% | Large Charms(1) |
Russet | Fire Resist +8-10% | Large Charms(16) |
Garnet | Fire Resist +11-12% | Large Charms(25) |
Ruby | Fire Resist +13-15% | Large Charms(35) |
Tangerine | Lightning Resist +4-7% | Large Charms(1) |
Ocher | Lightning Resist +8-10% | Large Charms(16) |
Coral | Lightning Resist +11-12% | Large Charms(25) |
Amber | Lightning Resist +13-15% | Large Charms(35) |
Beryl | Poison Resist +4-7% | Large Charms(1) |
Viridian | Poison Resist +8-10% | Large Charms(16) |
Jade | Poison Resist +11-12% | Large Charms(25) |
Emerald | Poison Resist +13-15% | Large Charms(35) |
+Elemental Damage[edit]
Magic Prefixes | Stats | Available on |
---|---|---|
Septic | +3 Poison Damage Over 2 Seconds | Large Charms(9) |
Envenomed | +9 Poison Damage Over 2 Seconds | Large Charms(26) |
Toxic | +18 Poison Damage Over 2 Seconds | Large Charms(46) |
Pestilent | +36 Poison Damage Over 2 Seconds | Large Charms(66) |
Snowflake | +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration | Large Charms(18) |
Shivering | +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration | Large Charms(29) |
Boreal | +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration | Large Charms(49) |
Hibernal | +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration | Large Charms(69) |
Ember | +1 Minimum and +2-3 Maximum Fire Damage | Large Charms(13) |
Smoldering | +2-3 Minimum and +4-12 Maximum Fire Damage | Large Charms(27) |
Smoking | +4-9 Minimum and +13-27 Maximum Fire Damage | Large Charms(47) |
Flaming | +10-27 Minimum and +28-43 Maximum Fire Damage | Large Charms(67) |
Static | +1 Minimum and +5-9 Maximum Lightning Damage | Large Charms(14) |
Glowing | +1 Minimum and +10-26 Maximum Lightning Damage | Large Charms(28) |
Arcing | +1 Minimum and +27-58 Maximum Lightning Damage | Large Charms(48) |
Shocking | +1 Minimum and +59-90 Maximum Lightning Damage | Large Charms(68) |
Magic Suffixes[edit]
+Base damage[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Craftsmanship | +1 To Maximum Damage | Large Charms(26) |
Quality | +2 To Maximum Damage | Large Charms(56) |
+Dexterity[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Dexterity | +2-5 To Dexterity | Large Charms(3)[2-3](18)[4-5 |
Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space.
+Strength[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Strength | +2-5 Strength | Large Charms(3)[2-3](18)[4-5] |
Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space.
+Faster Hit Recovery[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Balance | 8% Faster Hit Recovery | Large Charms(19) |
+Gold Find[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Greed | +5-22% Extra Gold From Monsters | Large Charms(1)[5-10](20)[11-22] |
+Life[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Life | +6-15 Life | Large Charms(1)[6-10](12)[11-15] |
Substinence | +16-25 Life | Large Charms(26)[16-20](42)[21-25] |
Vita | +26-35 Life | Large Charms(58)[26-30](74)[31-35] |
Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod.
+Faster Run/Walk[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Inertia | 5% Faster Run/Walk | Large Charms(24) |
+Elemental Damage[edit]
Magic Suffixes | Stats | Available on |
---|---|---|
Blight | +3 Poison Damage Over 2 Seconds | Large Charms(5) |
Venom | +6 Poison Damage Over 2 Seconds | Large Charms(13) |
Pestilence | +9 Poison Damage Over 2 Seconds | Large Charms(23) |
Anthrax | +12 Poison Damage Over 2 Seconds | Large Charms(33) |
Frost | +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration | Large Charms(9) |
Icicle | +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration | Large Charms(15) |
Glacier | +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration | Large Charms(25) |
Winter | +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration | Large Charms(35) |
Flame | +1 Minimum and +2 Maximum Fire Damage | Large Charms(7) |
Fire | +2 Minimum and +3-5 Maximum Fire Damage | Large Charms(14) |
Burning | +3-5 Minimum and +6-11 Maximum Fire Damage | Large Charms(24) |
Incineration | +6-10 Minimum and +12-17 Maximum Fire Damage | Large Charms(34) |
Shock | +1 Minimum and +3-5 Maximum Lightning Damage | Large Charms(7) |
Lightning | +1 Minimum and +6-13 Maximum Lightning Damage | Large Charms(14) |
Thunder | +1 Minimum and +14-25 Maximum Lightning Damage | Large Charms(24) |
Storms | +1 Minimum and +26-38 Maximum Lightning Damage | Large Charms(34) |
Grand Charms[edit]
Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters.
Magic Prefixes[edit]
+ Defense | ||
---|---|---|
Stout | +3-12 Defense | Grand Charms(1)[3-5](7)[6-9](12)[10-12] |
Burly | +13-30 Defense | Grand Charms(17)[13-15](22)[16-22](27)[23-30] |
Stalwart | +33-100 Defense | Grand Charms(32)[33-40](37)[44-50](42)[60-100] |
+ Base Damage | ||
Red | +1 To Minimum Damage | Grand Charms(15) |
Sanguinary | +2 To Minimum Damage | Grand Charms(45) |
Bloody | +3 To Minimum Damage | Grand Charms(75) |
Jagged | +1 To Maximum Damage | Grand Charms(7) |
Forked | +2 To Maximum Damage | Grand Charms(37) |
Serrated | +3 To Maximum Damage | Grand Charms(67) |
+ Stamina | ||
Rugged | +12-50 Maximum Stamina | Grand Charms(1)[12-24](7)[25-36](21)[37-50] |
Bronze | +6-42 To Attack Rating | Grand Charms(1)[6-12](7)[13-27](13)[28-42] |
Iron | +43-87 To Attack Rating | Grand Charms(19)[43-57](25)[58-72](31)[73-87] |
Steel | +88-132 To Attack Rating | Grand Charms(37)[88-102](43)[103-117](49)[118-132] |
Fine | +10-48 To Attack Rating +1-6 Maximum Damage | Grand Charms(15)[10-20/1-3](22)[21-48/4-6] |
Sharp | +49-76 To Attack Rating +7-10 Maximum Damage | Grand Charms(29) |
+ Magic Find | ||
Lucky | +1-12% Better Chance Of Getting Magic Items | Grand Charms(21)[1-4](38)[5-7](55)[8-12] |
+ Mana | ||
Lizard's | +3-20 Mana | Grand Charms(1)[3-7](7)[8-13](13)[14-20] |
Snake's | +21-39 Mana | Grand Charms(19)[21-26](25)[27-33](31)[34-39] |
Serpent's | +40-59 Mana | Grand Charms(37)[40-46](43)[47-52](49)[53-59] |
+ Elemental Resists | ||
Shimmering | All Resistances +3-15% | Grand Charms(8)[3-6](14)[8-12](35)[13-15] |
Azure | Resist Cold +7-15% | Grand Charms(1) |
Lapis | Resist Cold +16-20% | Grand Charms(10) |
Cobalt | Resist Cold +21-25% | Grand Charms(20) |
Sapphire | Resist Cold +26-30% | Grand Charms(30) |
Crimson | Resist Fire +7-15% | Grand Charms(1) |
Russet | Resist Fire +16-20% | Grand Charms(10) |
Garnet | Resist Fire +21-25% | Grand Charms(20) |
Ruby | Resist Fire +26-30% | Grand Charms(30) |
Tangerine | Resist Lightning +7-15% | Grand Charms(1) |
Ocher | Resist Lightning +16-20% | Grand Charms(10) |
Coral | Resist Lightning +21-25% | Grand Charms(20) |
Amber | Resist Lightning +26-30% | Grand Charms(30) |
Beryl | Resist Poison +7-15% | Grand Charms(1) |
Viridian | Resist Poison +16-20% | Grand Charms(10) |
Jade | Resist Poison +21-25% | Grand Charms(20) |
Emerald | Resist Poison +26-30% | Grand Charms(30) |
+1 to Skill Tree | ||
Fletcher's | +1 Amazon Bow and Crossbow Skills | Grand Charms(50) |
Acrobat's | +1 Amazon Passive Skills | Grand Charms(50) |
Harpoonist's | +1 Amazon Javelin and Spear Skills | Grand Charms(50) |
Burning | +1 Sorceress Fire Skills | Grand Charms(50) |
Sparking | +1 Sorceress Lightning Skills | Grand Charms(50) |
Chilling | +1 Sorceress Cold Skills | Grand Charms(50) |
Hexing | +1 Necromancer Curses | Grand Charms(50) |
Fungal | +1 Necromancer Poison and Bone Spells | Grand Charms(50) |
Graverobber's | +1 Necromancer Summoning Spells | Grand Charms(50) |
Lion Branded | +1 Paladin Combat Skills | Grand Charms(50) |
Captain's | +1 Paladin Offensive Auras | Grand Charms(50) |
Preserver's | +1 Paladin Defensive Auras | Grand Charms(50) |
Sounding | +1 Barbarian Warcries | Grand Charms(50) |
Fanatic | +1 Barbarian Combat Masteries | Grand Charms(50) |
Expert's | +1 Barbarian Masteries | Grand Charms(50) |
Trainer's | +1 Druid Summoning | Grand Charms(50) |
Spiritual | +1 Druid Shapeshifting | Grand Charms(50) |
Nature's | +1 Druid Elemental | Grand Charms(50) |
Entrapping | +1 Assassin Traps | Grand Charms(50) |
Mentalist's | +1 Assassin Shadow Disciplines | Grand Charms(50) |
Shogukusha's | +1 Assassin Martial Arts | Grand Charms(50) |
+ Elemental Damage | ||
Septic | +8 Poison Damage Over 2 Seconds | Grand Charms(1) |
Foul | +15 Poison Damage Over 2 Seconds | Grand Charms(12) |
Toxic | +39 Poison Damage Over 2 Seconds | Grand Charms(27) |
Pestilent | +68 Poison Damage Over 2 Seconds | Grand Charms(42) |
Snowy | +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration | Grand Charms(9) |
Shivering | +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration | Grand Charms(15) |
Boreal | +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration | Grand Charms(30) |
Hibernal | +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration | Grand Charms(45) |
Ember | +1 Minimum and +2-3 Maximum Fire Damage | Grand Charms(5) |
Smoldering | +2-3 Minimum and +4-7 Maximum Fire Damage | Grand Charms(15) |
Smoking | +4-7 Minimum and +8-19 Maximum Fire Damage | Grand Charms(28) |
Flaming | +8-18 Minimum and +20-36 Maximum Fire Damage | Grand Charms(43) |
Static | +1 Minimum and +4-5 Maximum Lightning Damage | Grand Charms(7) |
Glowing | +1 Minimum and +6-17 Maximum Lightning Damage | Grand Charms(14) |
Arcing | +1 Minimum and +18-44 Maximum Lightning Damage | Grand Charms(29) |
Shocking | +1 Minimum and +45-79 Maximum Lightning Damage | Grand Charms (44) |
Magic Suffixes[edit]
+ Base Damage | ||
---|---|---|
Craftsmanship | +1 To Maximum Damage | Grand Charms(85) |
Quality | +2 To Maximum Damage | Grand Charms(41) |
Maiming | +3-4 To Maximum Damage | Grand Charms(71) |
+ Dexterity | ||
Dexterity | +3-6 To Dexterity | Grand Charms(1)[3-4](14)[5-6] |
+ Faster Hit Recovery | ||
Balance | 12% Faster Hit Recovery | Grand Charms(1) |
+ Gold Find | ||
Greed | 10-40% Extra Gold From Monsters | Grand Charms(1)[10-20](7)[21-30](19)[31-40] |
+ Life | ||
Life | +5-20 Life | Grand Charms(1)[5-10](9)[11-15](19)[16-20] |
Sustenance | +21-35 Life | Grand Charms(31)[21-25](45)[26-30](61)[31-35] |
Vita | +36-50 Life | Grand Charms(77)[36-40](91)[41-45](110)[46-50] |
+ Strength | ||
Strength | +3-6 To Strength | Grand Charms(1)[3-4](14)[5-6] |
+ Faster Run/Walk | ||
Inertia | 7% Faster Run/Walk | Grand Charms(19) |
+ Elemental Damage | ||
Blight | +2-7 Poison Damage Over 2 Seconds | Grand Charms(1) |
Venom | +3-9 Poison Damage Over 2 Seconds | Grand Charms(6) |
Pestilence | +6-14 Poison Damage Over 2 Seconds | Grand Charms(14) |
Anthrax | +13-25 Poison Damage Over 2 Seconds | Grand Charms(21) |
Frost | +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration | Grand Charms(5) |
Icicle | +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration | Grand Charms(8) |
Glacier | +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration | Grand Charms(15) |
Winter | +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration | Grand Charms(23) |
Flame | +1 Minimum and +2 Maximum Fire Damage | Grand Charms(3) |
Fire | +1-2 Minimum and +3 Maximum Fire Damage | Grand Charms(8) |
Burning | +2-3 Minimum and +4-7 Maximum Fire Damage | Grand Charms(14) |
Incineration | +4-7 Minimum and +8-14 Maximum Fire Damage | Grand Charms(22) |
Shock | +1 Minimum and +2-3 Maximum Lightning Damage | Grand Charms(4) |
Lightning | +1 Minimum and +4-7 Maximum Lightning Damage | Grand Charms(7) |
Thunder | +1 Minimum and +8-21 Maximum Lightning Damage | Grand Charms(15) |
Storms | +1 Minimum and +22-33 Maximum Lightning Damage | Grand Charms(22) |
Diablo II Items [e]
Items Basics
Unique Armor I
Unique Armor II
Unique Weapons I
Unique Weapons II
Unique Weapons III
Unique Class Items
Item Sets
Runewords
|
---|
Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
---|---|---|---|---|---|---|
Amazon Weapons |
Assassin Claws |
Barbarian Helms |
Druid Helms |
Necromancer Totems |
Paladin Shields |
Sorceress Orbs |
|
Item Sets General Info -- Set Items Catalog [e] | |||||
---|---|---|---|---|---|
Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment |
• Hsaru's Defense |
• Aldur's Watchtower |
• Naj's Ancient Vestige |