Difference between revisions of "Enigma"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Line 1: Line 1:
 
<noinclude>
 
<noinclude>
 
Enigma - From [[Jah]] + [[Ith]] + [[Ber]] in armor.  Possible in 1.11 and 1.10.
 
Enigma - From [[Jah]] + [[Ith]] + [[Ber]] in armor.  Possible in 1.11 and 1.10.
 +
 +
This is one of the most useful and controversial Runewords in the game. It's a fantastically useful piece of armor, but many players feel it is overpowered thanks to the Teleport property. Duelers either swear by this item or argue that it shouldn't be allowed in PvP at all, and the desire for this one's fantastic stats has fueled rune duping.
  
  
Line 33: Line 35:
 
[[Category:Runewords]]
 
[[Category:Runewords]]
 
[[Category:Runeword Armor]]
 
[[Category:Runeword Armor]]
</noinclude>
+
 
 +
 
 +
 
 +
{{D2_items_navbox|Runewords}}</noinclude>

Revision as of 11:30, 4 March 2011

Enigma - From Jah + Ith + Ber in armor. Possible in 1.11 and 1.10.

This is one of the most useful and controversial Runewords in the game. It's a fantastically useful piece of armor, but many players feel it is overpowered thanks to the Teleport property. Duelers either swear by this item or argue that it shouldn't be allowed in PvP at all, and the desire for this one's fantastic stats has fueled rune duping.


Enigma.jpg


Runeword Stats Comments Active In
v1.11+ v1.10 v1.09
Enigma


JahIthBer
Jah (31) + Ith (6) + Ber (30)
Armor
Clvl Required: 65

+2 To All Skills

+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (Varies)
+ (0.75 Per Character Level) +0-74.25 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

See it here. Yes Yes No