Difference between revisions of "Quest Items"

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=Introduction=
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{{Item_navbox}}
 
 
 
Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun).
 
Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun).
  
All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?).
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All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?).
 
 
Even though the Potion of Life is classified here as a quest item, most rewards are not. This is the case because sometimes one simply gets a [[../rares/rares-main.shtml|rare]] or [[../uniques/uniques-main.shtml|unique]] item. Those items are viewable in other sections.  
 
  
 
=The Items=
 
=The Items=
  
 
All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4).
 
All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4).
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{|
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! Q#
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! Quest Name
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! Item
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! Name
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! Item Stats/Description
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! Special Properties
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|-
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| 1.3
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| '''The Search for Cain'''
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| class="red" | [[Image:scroll-of-inifuss.gif]]
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| Scroll of Inifuss
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| Produced from the Tree of Inifuss
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| Right-click to read
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|-
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| 1.5
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| '''Tools of the Trade'''
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| class="red" | [[Image:horadric-malus.gif]]
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| Horadric Malus
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| Hammer (Special type)<br> Slow Attack Rate<br> (150% damage to undead)<br> Mace Class: 1H
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| 6-15 damage<br> 55 durability<br> 15 Required Dexterity<br> 15 Required Strength
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|-
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| 2.1
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| '''Radament's Lair'''
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| class="red" | [[Image:book-of-skill.gif]]
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| Book of Skill
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|
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| Right-click to learn skill of your choice
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|-
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| rowspan="2" | 2.2
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| rowspan="2" | '''The Horadric Staff'''
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| class="red" | [[Image:staff_kings.gif]]
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| The Staff of Kings
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| 10-15 Damage<br> 225 Durability<br> 35 Dex Required<br> 25 Str Required<br> Staff Class: 2H
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| +10 All Resistances<br> Greatly Increased Attack Speed
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|-
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| rowspan="2" class="red" | [[Image:amulet-viper.gif]]
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| rowspan="2" | Amulet of the Viper
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| Top of the Horadric Staff
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| rowspan="2" | +25% to Poison Resist<br> +10 to Mana<br> +10 to Life
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|-
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| 2.3
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| '''Tainted Sun'''
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|
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|-
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| 2.6
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| '''The Seven Tombs'''
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| class="red" | [[Image:horadric-staff.gif]]
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| The Horadric Staff
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| 12-20 Damage<br> 250 Durability<br> 40 Dex Required<br> 30 Str Required<br> Staff Class: 2H
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| +35% Poison Resist<br> +10 Cold Resst<br> +10 Lightning Resist<br> +10 Fire Resist<br> +10 Mana<br> +10 Life<br> Greatly Increased Attack Speed
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|-
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| rowspan="3" | 3.1
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| rowspan="3" | '''The Golden Bird'''
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| class="red" | [[Image:jade-figurine.gif]]
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| Jade Figurine
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| colspan="2" | Just what Meshif needs to add to his collection
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|-
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| class="red" | [[Image:golden-bird.gif]]
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| The Golden Bird
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| colspan="2" | The Golden Bird of Ku Y'leh, containing Ku Y'leh's ashes
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|-
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| class="red" | [[Image:potion-of-life.gif]]
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| Potion of Life<br> (reward)
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| A gift from Alkor
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| Right-Click to Permanently Add 20 to Life
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|-
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| 3.2
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| '''The Blade of the Old Religion'''
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| class="red" | [[Image:gidbinn.gif]]
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| The Gidbinn
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| 3-7 Damage<br> 30 Durability<br> 25 Dex Required<br> 15 Strength Required<br> Dagger Class: 1H
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|
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|-
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| rowspan="4" | 3.3
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| rowspan="4" | '''Khalim's Will'''
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| class="red" | [[Image:khalims-eye.gif]]
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| Khalim's Eye'''
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| rowspan="3" colspan="2" | Transmute along with Khalim's Flail to get Khalim's Will
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|-
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| class="red" | [[Image:khalims-brain.gif]]
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| Khalim's Brain
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|-
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| class="red" | [[Image:khalims-heart.gif]]
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| Khalim's Heart
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|-
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| class="red" | [[Image:khalims_flail.gif]]
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| Khalim's Flail
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| Flail (Special Type)<br> 1-15 Damage<br> 150 Durability<br> Mace Class: 1H
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| 1-20 Lightning Damage<br> +40 to Attack Rating<br> Greatly Increased Attack Speed<br> 150% Damage to Undead
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|-
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| 3.4
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| '''Lam Esen's Tome'''
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| class="red" | [[Image:lam-esens-tome.gif]]
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| Lam Esen's Tome
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| colspan="2" | Lam Esen's Tome, or The Effects of the Prime Evils on the Mortal World
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|-
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| 3.5
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| '''The Blackened Temple'''
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| class="red" | [[Image:khalims_wiill.gif]]
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| Khalim's Will
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| Flail (Special Type)<br> 1-15 Damage<br> 150 Durability<br> Mace Class: 1H
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| 6% Mana stolen per hit<br> +1-40 Lightning Damage<br> +40 Attack Rating<br> Greatly increased attack speed<br> +150% Damage to Undead
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|-
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| 4.2
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| '''Hell's Forge'''
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| class="red" | [[Image:hellforge-hammer.gif]]
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| Hellforge Hammer
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| Hammer (Special type)<br> 6-16 Damage<br> 255 Durability<br> Mace Class: 1H
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| +40% Fire Resist<br> +5-20 Fire Damage<br> +35 Defense<br> 150% Damage to Undead
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|}
  
 
[[Category:Items]]
 
[[Category:Items]]
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{{d2_items_navbox|Items}}

Revision as of 09:06, 7 March 2011

Diablo II Items [e]
Weapons
AxesBowsCrossbowsDaggersJavelinsMacesPolearmsSceptersSpearsStavesSwordsThrowingWands
Armor
BeltsBody ArmorBootsCircletsGlovesHelmsShields
Class-specific
Assassin ItemsAmazon ItemsBarbarian ItemsDruid ItemsNecromancer ItemsPaladin ItemsSorceress Items
Other
CharmsClass ItemsCraftedHoradric CubeRunesSet ItemsUniquesJewelsSockets
Guides and Stats
CalculationsGamblingItem GenerationModifiersRunewordsQuest ItemsPotionsEtherealGemsBase Item LevelsMisc

Out of the 21 quests in the game, 11 require the use (or discovery) of a special item in order to be completed. Probably the most involved of these is Khalim's Will, in Act 3. This quest will have you running around the jungle searching for a number of items that will then be placed in the always-handy Horadric Cube and transmuted along with a special flail to make another special flail (sounds fun).

All quest items are unique. While you can use the weapons, they do disappear upon completion of the quest. And no, just like with gemmed items, you can't yank out the Horadric Staff after placing it in its receptacle (Can you say, "sword in the stone"?).

The Items

All quest items from the game have been arranged in this table. Q# refers to which act the quest is in, and which number it is within that act. So 1.3 would be Act 1 Quest 3. Numbering starts at 1 in the upper left corner of the quest log, and goes to 6 in the lower right corner (except for Act 4).


Q# Quest Name Item Name Item Stats/Description Special Properties
1.3 The Search for Cain Scroll-of-inifuss.gif Scroll of Inifuss Produced from the Tree of Inifuss Right-click to read
1.5 Tools of the Trade Horadric-malus.gif Horadric Malus Hammer (Special type)
Slow Attack Rate
(150% damage to undead)
Mace Class: 1H
6-15 damage
55 durability
15 Required Dexterity
15 Required Strength
2.1 Radament's Lair Book-of-skill.gif Book of Skill Right-click to learn skill of your choice
2.2 The Horadric Staff Staff kings.gif The Staff of Kings 10-15 Damage
225 Durability
35 Dex Required
25 Str Required
Staff Class: 2H
+10 All Resistances
Greatly Increased Attack Speed
Amulet-viper.gif Amulet of the Viper Top of the Horadric Staff +25% to Poison Resist
+10 to Mana
+10 to Life
2.3 Tainted Sun
2.6 The Seven Tombs Horadric-staff.gif The Horadric Staff 12-20 Damage
250 Durability
40 Dex Required
30 Str Required
Staff Class: 2H
+35% Poison Resist
+10 Cold Resst
+10 Lightning Resist
+10 Fire Resist
+10 Mana
+10 Life
Greatly Increased Attack Speed
3.1 The Golden Bird Jade-figurine.gif Jade Figurine Just what Meshif needs to add to his collection
Golden-bird.gif The Golden Bird The Golden Bird of Ku Y'leh, containing Ku Y'leh's ashes
Potion-of-life.gif Potion of Life
(reward)
A gift from Alkor Right-Click to Permanently Add 20 to Life
3.2 The Blade of the Old Religion Gidbinn.gif The Gidbinn 3-7 Damage
30 Durability
25 Dex Required
15 Strength Required
Dagger Class: 1H
3.3 Khalim's Will Khalims-eye.gif Khalim's Eye Transmute along with Khalim's Flail to get Khalim's Will
Khalims-brain.gif Khalim's Brain
Khalims-heart.gif Khalim's Heart
Khalims flail.gif Khalim's Flail Flail (Special Type)
1-15 Damage
150 Durability
Mace Class: 1H
1-20 Lightning Damage
+40 to Attack Rating
Greatly Increased Attack Speed
150% Damage to Undead
3.4 Lam Esen's Tome Lam-esens-tome.gif Lam Esen's Tome Lam Esen's Tome, or The Effects of the Prime Evils on the Mortal World
3.5 The Blackened Temple Khalims wiill.gif Khalim's Will Flail (Special Type)
1-15 Damage
150 Durability
Mace Class: 1H
6% Mana stolen per hit
+1-40 Lightning Damage
+40 Attack Rating
Greatly increased attack speed
+150% Damage to Undead
4.2 Hell's Forge Hellforge-hammer.gif Hellforge Hammer Hammer (Special type)
6-16 Damage
255 Durability
Mace Class: 1H
+40% Fire Resist
+5-20 Fire Damage
+35 Defense
150% Damage to Undead