Difference between revisions of "Hratli"

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=Act Three Dialogues=
+
==Greetings==
 +
:''Goodbye.''
 +
:''Good day.''
 +
:''Good evening.''
 +
:''Good morning.''
 +
:''Greetings.''
 +
:''Hail to you, champion.''
 +
:''Hello.''
 +
:''Thank you.''
 +
:''Truth be told, I didn't expect to see you again. Did you happen to see any magical weapons in Hell?''
 +
:''Welcome, avenger.''
 +
:''Yes?''
  
==Introduction==
 
  
{{NPCs Act Three}}Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
+
==Dialogues==
 +
===Introduction===
 +
:''Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.''
 +
:''My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.''
 +
:''As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.''
 +
:''The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.''
 +
:''To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.''
 +
:''It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.''
  
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you . . . I don't have many customers these days. Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
+
'''Sorceress only'''
 +
:''Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.''
 +
:''My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.''
 +
:''Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.''
 +
:''As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.''
 +
:''The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.''
 +
:''To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.''
 +
:''It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.''
  
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
 
  
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay . . . but I don't know how long it will last.
+
===[[The Golden Bird]]===
 +
'''After Activation (Unused)'''
 +
:''Ku Y'leh was a powerful sage who was rumored to have brewed a potion of immortality. In an ironic twist of fate, he was murdered before his potent elixir could take effect.''
  
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
+
'''Return (with Jade Figurine, Unused)'''
 +
:''Well, you've got something there. It isn't the golden bird.''
  
It's true... Their zeal is unmatched. But I say the so-called "Warriors of Light" are nothing more than the twisted puppets of a hidden hand.
+
'''Return (with Golden Bird)'''
 +
:''You will have to take Ku Y'leh's ashes to Alkor.''
  
===Sorceress only)===
 
Welcome to Kurast, young Sorceress... (rest identical)
 
  
 
+
===[[Blade of the Old Religion]]===
==The Golden Bird==
 
 
 
===After receiving Golden Bird from Meshif===
 
You will have to take Ku Y'leh's ashes to Alkor.
 
 
 
===After giving Golden Bird to Alkor===
 
Ku Y'leh was a powerful sage who was rumored to have brewed a potion of immortality. In an ironic twist of fate, he was murdered before his potent elixir could take effect.
 
 
 
 
 
==The Blade of the Old Religion==
 
 
Hratli gives this quest.
 
Hratli gives this quest.
  
===The Mission===
+
'''Activation'''
As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.
+
:''As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.''
 +
:''If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.''
 +
:''Find it, and our sanctuary here will remain safe.''
  
If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.
+
'''After Activation'''
 +
:''As far as we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.''
 +
:''You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.''
  
Find it, and our sanctuary here will remain safe.
+
'''Return'''
 +
:''Once the Gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.''
  
As far as I know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.
+
'''Return (with Gidbinn)'''
 +
:''The Gidbinn's magic can only be channeled through Ormus.''
 +
:''Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.''
  
===After Given===
 
As far as we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.
 
  
You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.  
+
===[[Lam Esen's Tome (quest)|Lam Esen's Tome]]===
 +
'''After Activation'''
 +
:''We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.''
  
===Early Return===
+
'''Return'''
Once the Gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.  
+
:''Not getting much help?''
 +
:''You know, people are like rugs. Hang them out a window and shake 'em a couple times. You'll be surprised how much dirt comes out.''
  
===Success===
+
'''Return (with Lam Esen's Tome)'''
The Gidbinn's magic can only be channeled through Ormus. Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.  
+
:''We have the Book. Now we must see if we can bear its revelations.''
  
  
==Khalim's Will==
+
===[[The Blackened Temple]]===
Only [[Cain]] has dialogues related to this quest.
+
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
  
 +
'''After Activation'''
 +
:''Remember. You can always find sanctuary here with us.''
  
==Lam Esen's Tome==
+
'''After Activation (Lam Esen's Tome quest wasn't completed)'''
 +
:''This has been a trying time for all of us, but I sense this nightmare is coming to an end.''
  
===After Given===
+
'''Return'''
We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.  
+
:''The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.''
 +
:''They will not hesitate to kill you.''
  
===Early Return===
+
'''Return (Lam Esen's Tome quest wasn't completed)'''
Not getting much help? You know, people are like rugs. Hang them out a window and shake 'em a couple times. You'll be surprised how much dirt comes out.
+
:''After having served Mephisto all these years, the Council must be twisted by hatred and evil.''
  
===Success===
+
'''Completion'''
We have the Book. Now we must see if we can bear its revelations.  
+
:''The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.''
  
  
==The Blackened Temple==
+
===[[The Guardian]]===
 
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
 
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
  
===After Given===
+
'''After Activation'''
Remember. You can always find sanctuary here with us.  
+
:''Mephisto, along with Baal, was originally captured in the desert near Lut Gholein. But imprisoning two of the Brothers together was far too dangerous.''
 +
:''The Horadrim built the Guardian Tower to hold Mephisto. When Zakarum came to power in this land, it took over the Temple City without paying any heed to what was locked within the Tower.''
 +
:''And it became their doom.''
  
'''Alternate:''' This has been a trying time for all of us, but I sense this nightmare is coming to an end.  
+
'''After Activation (Lam Esen's Tome quest wasn't completed)'''
 +
:''I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.''
  
 +
'''Return'''
 +
:''Why build a Tower to place the beast below ground? At times I believe the Horadrim lacked common sense.''
  
===Early Return===
+
'''Return (Lam Esen's Tome quest wasn't completed)'''
The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.
+
:''Shouldn't you be running frantically up and down stairs about now?''
  
They will not hesitate to kill you.
+
'''Completion'''
 
+
:''It looks like you're going to Hell before me.''
'''Alternate:''' After having served Mephisto all these years, the Council must be twisted by hatred and evil.
+
:''Put in a good word.''
 
 
===Success===
 
The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.  
 
 
 
 
 
==The Guardian==
 
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the [[Quests_Act_Three#Quest_Four:_Lam_Esen.27s_Tome|Lam Esen's Tome quest]] and/or the [[Quests_Act_Three#Quest_Three:_Khalim.27s_Will|Khalim's Will quest]]. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
 
  
===After Given===
 
Mephisto, along with Baal, was originally captured in the desert near Lut Gholein. But imprisoning two of the Brothers together was far too dangerous. The Horadrim built the Guardian Tower to hold Mephisto. When Zakarum came to power in this land, it took over the Temple City without paying any heed to what was locked within the Tower. And it became their doom.
 
  
'''Alternate:''' I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.  
+
===Gossip===
 +
'''General'''
 +
:''Within the Temple City stands a tower built long ago by the Horadrim to imprison the... Well, you'll discover more about it soon enough.''
  
 +
:''If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell!''
  
===Early Return===
+
:''Some find my prices unreasonable. That is because I am unreasonable.''
Why build a Tower to place the beast below ground? At times I believe the Horadrim lacked common sense.  
 
  
'''Alternate:''' Shouldn't you be running frantically up and down stairs about now?
+
:''You'll find that the Zakarumites have the persistence of zombies, but without the charisma.''
  
===Success===
+
'''About [[Alkor]]'''
It looks like you're going to Hell before me. Put in a good word.  
+
:''Alkor is a potion dealer given over to a life steeped in ceaseless study and dissipation.''
  
 +
'''About [[Asheara]]'''
 +
:''Asheara leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.''
  
==Gossips==
+
'''About [[Deckard Cain]]'''
 +
:''This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.''
  
Within the Temple City stands a tower built long ago by the Horadrim to imprison the… Well, you'll discover more about it soon enough.  
+
'''About [[Meshif]]'''
 +
:''I trust you already know Meshif. But did you know that he was born and raised here?''
 +
:''I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.''
  
If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell!
+
'''About [[Natalya]]'''
 +
:''Natalya is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.''
  
Some find my prices unreasonable. That is because I am unreasonable.  
+
'''About [[Ormus]]'''
 +
:''Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.''
  
You'll find that the Zakarumites have the persistence of zombies, but without the charisma.  
+
'''Sorceress only'''
 +
:''You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.''
  
Asheara leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.
 
  
Alkor is a potion dealer given over to a life steeped in ceaseless study and dissipation.  
+
===Gossip (about Hratli)===
 +
'''From [[Alkor]]'''
 +
:''Hratli's only good for making his silly magic weapons. It's not like he's got the stones to actually go out and use them on anything.''
  
Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.  
+
'''From [[Asheara]]'''
 +
:''Hratli may be a bit too clever for his own good. Still, I'd trust his work anytime.''
  
I trust you already know Meshif. But did you know that he was born and raised here? I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.
+
''Hratli thinks he's so funny. The other day he said, 'Asheara, I don't recognize you without that big gash on your face.'''
  
This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.  
+
'''From [[Deckard Cain]]'''
 +
:''Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor.''
 +
:''His skills could be quite useful to you.''
  
Natalya is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.
+
'''From [[Meshif]]'''
 +
:''Hratli seems to be the only one left here with any common sense. Yet how sensible is it to remain here?''
  
===Sorceress only===
+
'''From [[Natalya]]'''
You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.  
+
:''Hratli is a master craftsman. My Order could make use of one with his unique skills.''
  
 +
'''From [[Ormus]]'''
 +
:''Hratli suspects that Ormus is a mage. He can suspect whatever he wants, Ormus will not show him the true magic.''
  
  
 +
{{Character navbox|D2}}
  
 
[[category:NPCs]]
 
[[category:NPCs]]
 
[[Category:Kurast Docks]]
 
[[Category:Kurast Docks]]

Latest revision as of 18:20, 17 October 2011

Npc-hratli.jpg
Hratli is the NPC blacksmith of Act Three. Much as Jerhyn did in Act Two, Hratli greets newcomers to the Kurast Docks by leaving his usual station and meeting them as they disembark from Meshif's ship. He is only there the first time a character enters Act Three; after that greeting he returns to his forge on an island to the east of the waypoint and stash.

With his slender build and tiny frame, Hratli does not look the part of a blacksmith. Yet his work is credited as being very high quality and he is said to be an expert at blending magic with steel. Perhaps he uses magic to wield the heavy smith's hammer as well? Or perhaps he employs a slobbering, toothless idiot with broad shoulders and tree trunks for arms, who he hides away before customers come a' calling?

Hratli's location was quite vexing in earlier versions of the game, when merchants would only buy the type of items they sold. Ormus is the NPC merchant nearest to the waypoint and town portal locations, where Cain waits to identify items. But prior to v1.07, Ormus would not purchase weapons or armor, so players who wanted to sell such items had to wind their way over the dock to Asheara or Hratli. Happily, the v1.07 patch struck a blow for convenience and enabled all merchants to buy all types of items, and Hratli is now visited chiefly by characters who need repairs.


Greetings[edit]

Goodbye.
Good day.
Good evening.
Good morning.
Greetings.
Hail to you, champion.
Hello.
Thank you.
Truth be told, I didn't expect to see you again. Did you happen to see any magical weapons in Hell?
Welcome, avenger.
Yes?


Dialogues[edit]

Introduction[edit]

Welcome to Kurast, traveler. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.

Sorceress only

Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is Hratli. I am a sorcerer skilled in metal work. It'd be a pleasure to help you... I don't have many customers these days.
Though my own magic is only useful for making enchanted weapons, I'll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you'll find is here at the dockside, where a magical warding holds the jungle evils at bay... but I don't know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
It's true... Their zeal is unmatched. But I say the so-called 'Warriors of Light' are nothing more than the twisted puppets of a hidden hand.


The Golden Bird[edit]

After Activation (Unused)

Ku Y'leh was a powerful sage who was rumored to have brewed a potion of immortality. In an ironic twist of fate, he was murdered before his potent elixir could take effect.

Return (with Jade Figurine, Unused)

Well, you've got something there. It isn't the golden bird.

Return (with Golden Bird)

You will have to take Ku Y'leh's ashes to Alkor.


Blade of the Old Religion[edit]

Hratli gives this quest.

Activation

As I told you before, I placed an enchantment upon the dockside in order to keep the demons at bay. But lately, the enchantment seems to be weakening.
If memory serves me correctly, there is a holy Skatsimi blade that could revitalize the enchantment. The blade is called the Gidbinn.
Find it, and our sanctuary here will remain safe.

After Activation

As far as we know, the Gidbinn is in the possession of the Children of Light. They do not wish it to fall into the hands of those who can restore its powers.
You may not believe it, but Ormus is the one who can use the Gidbinn to protect us.

Return

Once the Gidbinn is found, Ormus will use it to strengthen the protective barrier around the dockside.

Return (with Gidbinn)

The Gidbinn's magic can only be channeled through Ormus.
Take it to him. He has the necessary knowledge about the ancient Skatsimi magics.


Lam Esen's Tome[edit]

After Activation

We have long sought the Black Book of Lam Esen. Rumors of its whereabouts spread as fast as jungle plagues. If you find it, take it to Alkor.

Return

Not getting much help?
You know, people are like rugs. Hang them out a window and shake 'em a couple times. You'll be surprised how much dirt comes out.

Return (with Lam Esen's Tome)

We have the Book. Now we must see if we can bear its revelations.


The Blackened Temple[edit]

Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation

Remember. You can always find sanctuary here with us.

After Activation (Lam Esen's Tome quest wasn't completed)

This has been a trying time for all of us, but I sense this nightmare is coming to an end.

Return

The followers of Zakarum demand complete allegiance to their creed. They have slaughtered many of their own for minor grievances.
They will not hesitate to kill you.

Return (Lam Esen's Tome quest wasn't completed)

After having served Mephisto all these years, the Council must be twisted by hatred and evil.

Completion

The followers of Zakarum lacked all sense of moderation. The collapse of their tainted religion gives me hope.


The Guardian[edit]

Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).

After Activation

Mephisto, along with Baal, was originally captured in the desert near Lut Gholein. But imprisoning two of the Brothers together was far too dangerous.
The Horadrim built the Guardian Tower to hold Mephisto. When Zakarum came to power in this land, it took over the Temple City without paying any heed to what was locked within the Tower.
And it became their doom.

After Activation (Lam Esen's Tome quest wasn't completed)

I hear there is a little family reunion about to take place in Kurast. The Three brothers draw close.

Return

Why build a Tower to place the beast below ground? At times I believe the Horadrim lacked common sense.

Return (Lam Esen's Tome quest wasn't completed)

Shouldn't you be running frantically up and down stairs about now?

Completion

It looks like you're going to Hell before me.
Put in a good word.


Gossip[edit]

General

Within the Temple City stands a tower built long ago by the Horadrim to imprison the... Well, you'll discover more about it soon enough.
If you are another follower of Zakarum, I've told you people before I don't want your Towering Spire or anything else you have to sell!
Some find my prices unreasonable. That is because I am unreasonable.
You'll find that the Zakarumites have the persistence of zombies, but without the charisma.

About Alkor

Alkor is a potion dealer given over to a life steeped in ceaseless study and dissipation.

About Asheara

Asheara leads the mercenary company known as the Iron Wolves. You can hire some of them, but many are occupied securing the dockside.

About Deckard Cain

This, Cain, whom you brought with you. He has the bearing of great power, yet I sense no magic about him. He is an enigma to me.

About Meshif

I trust you already know Meshif. But did you know that he was born and raised here?
I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.

About Natalya

Natalya is a quiet one. She arrived here about a week ago and has pretty much kept to herself. She's inquired about my weapons a few times, so I assume that she's a warrior of some sort.

About Ormus

Ormus is a man of many mysteries. I sense strong magic about him, but he's never spoken of it to me.

Sorceress only

You're very brave to have come here. In the old days, mages who didn't belong to one of the great Mage Clans were hunted down as renegades. But now, the Mage Clans have little authority.


Gossip (about Hratli)[edit]

From Alkor

Hratli's only good for making his silly magic weapons. It's not like he's got the stones to actually go out and use them on anything.

From Asheara

Hratli may be a bit too clever for his own good. Still, I'd trust his work anytime.

Hratli thinks he's so funny. The other day he said, 'Asheara, I don't recognize you without that big gash on your face.'

From Deckard Cain

Drognan told me of Hratli when we were in Lut Gholein. He said that he weaves magic into his forge and produces mystical weapons and armor.
His skills could be quite useful to you.

From Meshif

Hratli seems to be the only one left here with any common sense. Yet how sensible is it to remain here?

From Natalya

Hratli is a master craftsman. My Order could make use of one with his unique skills.

From Ormus

Hratli suspects that Ormus is a mage. He can suspect whatever he wants, Ormus will not show him the true magic.