D1 Unused Dialogues
This page list all the lines of dialogue that were included on the Diablo 1 game disc but weren't used in the game.
- 1 Gossip (About Tremain)
- 2 The Butcher's Chamber
- 3 Map of the Stars
- 4 Lost Treasure
- 5 The Infestation of Worms
- 6 The Island of the Sunless Sea
- 7 Izual, the Fallen Angel
- 8 Andariel, Maiden of Anguish
- 9 Horazon's Demons
- 10 Fleshdoom, Wielder of Shadowfang
- 11 Archbishop Lazarus
- 12 Adria's Tasks
- 13 Gillian's Tasks
- 14 Griswold's Tasks
- 15 Ogden's Tasks
- 16 Pepin's Tasks
- 17 Wirt's Tasks
- 18 Others
Gossip (About Tremain)
- Faith is absolute belief in the unseen. The priest Tremain is from a holy order long asleep in this land. He keeps a promise and a charge issued ages ago and sustains a union with realms that even my vision cannot reach. He knows much, but not as much as he believes.
- Tremain is an occasional visitor to our town, and seems to have little problem coming and going. It is strange how at times anyone that tries to leave Tristram is hunted down and slain by the cloaked riders, and at other times it is a simple matter to leave. I think that it is that uncertain fear that keeps some of us here. But we are glad for Tremain's bravery and luck in keeping some contact with the rest of the kingdom.
- I haven't ever see a priest around here. If I did I'd kick him right in the *BBBBUUURRRPPP* Can't even keep a church free of those Hell spawn - bastards. What good are they, those holy men? Liars! Liars!
- I really don't know much about the priest Tremain. He never visits the tavern, preferring to keep to the company of Pepin and Cain. Perhaps it is because they, too, have more scholarly pursuits.
- The priest Tremain. He's a solitary fellow who has no time for most of us. He seems to prefer the company of Pepin or Cain. Ah, that's fine by me. I respect his passion and his commitment to his order, but I've no time for his prattling.
- The priest Tremain is a bit of a mystery. He certainly never stays here, and he often comes and goes to many of the nearby towns.
- is Holiness is a wondrous man of great knowledge and understanding. He has shown me many cures for rare and deadly diseases. He brings me books and reagents for my work whenever he can. But I fear that he may some day take on some task that is too great even for him.
- Yeah, Tremain. He gets around, doesn't he? Or haven't you heard? My friends in some of the other towns say that he passes through. Picking up some books here, a pinch of bat claw there. Never seems to have the kind of problems most do getting in and out of Tristram, that's for sure.
The Butcher's Chamber
- Here over, psst! Chamber butcher the from spell portal town the cast. Saying am I what see?
- The lair of the Butcher is steeped in demonic power and casting any spell of passage there could cause...unexpected results.
- You must've been speaking with Wirt. His is a sad story indeed. That poor child was taken into the labyrinth by the demons, ripped from the very arms of his mother, Canace - may her soul rest in peace. The boy managed to escape, but only after they had chewed off his leg, and he has not been quite sane since. He often speaks in riddles, but his knowledge of the labyrinth may hold some truth.
- No, you can't make me go back there. I won't let you take me. Too much pain, too many dead. Can't... get the blood out of my eyes... my mouth... *wails*
- How could you even think of going back to that place? What could be so important?
- When I found Wirt, he was very near a room that sounds like the vile pit you've described. The stench of death was heavy in the air, and consumed as I was with getting the lad to safety, I did not go further than I had to. If he claims to know something of that place, I would not discount his word easily.
- Wirt is talking backwards again? I hate it when he does that. I don't have time to help you decipher his riddle, but I will tell you one thing: Don't get involved with that rapscallion.
- I suppose it isn't beyond the realm of possibility if you could bear being in that room again. Your description of the atrocities committed there would be enough to keep me far from it.
- Yet out it figured you haven't. Understand could you even so simple it make to tried I. Chamber Butcher the from spell portal town the cast.
Map of the Stars
- So, the legend of the Map is real. Even I never truly believed any of it! I suppose it is time that I told you the truth about who I am, my friend. You see, I am not all that I seem...
- My true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to keeping and safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released...
- The evil that you move against is the dark Lord of Terror - known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago. The Map that you hold now was created ages ago to mark the time when Diablo would rise again from his imprisonment. When the two stars on that map align, Diablo will be at the height of his power. He will be all but invincible...
- You are now in a race against time, my friend! Find Diablo and destroy him before the stars align, for we may never have a chance to rid the world of his evil again!
- Oh, I'm afraid this does not bode well at all. This map of the stars portends great disaster, but its secrets are not mine to tell. The time has come for you to have a very serious conversation with the Storyteller...
- Our time is running short! I sense his dark power building and only you can stop him from attaining his full might.
- Listen here, come close. I don't know if you know what I know, but you have really got somethin' here. That's a map.
- The best person to ask about that sort of thing would be our storyteller.
- Cain is very knowledgeable about ancient writings, and that is easily the oldest looking piece of paper that I have ever seen.
- I have never seen a map of this sort before. Where'd you get it? Although I have no idea how to read this, Cain or Adria may be able to provide the answers that you seek.
- If the witch can't help you and suggests you see Cain, what makes you think that I would know anything? It sounds like this is a very serious matter. You should hurry along and see the storyteller as Adria suggests.
- I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to.
- I can see that it is a map of the stars in our sky, but any more than that is beyond my talents.
- I've been looking for a map, but that certainly isn't it. You should show that to Adria - she can probably tell you what it is. I'll say one thing; it looks old, and old usually means valuable.
- I am sure that you tried your best, but I fear that even your strength and will may not be enough. Diablo is now at the height of his earthly power, and you will need all your courage and strength to defeat him. May the Light protect and guide you, my friend. I will help in any way that I am able.
- Where is that stupid map? It was supposed to be between a rock and a tree before the bridge. Should be right here... Oh, hello there. Didn't, uh, see you standing there.
- Maintain your quest. Finding a treasure that is lost is not easy. Finding a treasure that is hidden less so. I will leave you with this. Do not let the sands of time confuse your search.
- There was a tine when this town was a frequent stop for travelers from far and wide. Much has changer since then. But hidden caves and buried treasure are common fantasies of any child. Wirt seldom indulges in youthful games. So it may just be his imagination.
- Hey, lemme see that. *blows nose* Thanks!
- A treasure map? Do you have it with you? Let me see. Hmm, it looks like this is pretty old, and some of the buildings in the town are not on this map. Oh, I wish I could go and look for the treasure with you, but I have to start work soon.
- A what?! This is foolishness. There's no treasure buried here in Tristram. Let me see that!! Ah, look these drawing are inaccurate. They don't match our town at all. I'd keep my mind on what lies below the cathedral and not what lies below our topsoil.
- I'll bet that Wirt saw you coming and put on an act just so he could laugh at you later when you were running around the town with your nose in the dirt. I'd ignore it.
- I really don't have time to discuss some map you are lokking for. I have many sick people that require my help and yours as well.
- Rock, tree, bridge... I have no idea what you're talking about.
The Infestation of Worms
- Good hero, a moment of your time please. While attending one of the townsfolk who had taken quite ill, I noticed something odd about his home. There were strange sounds and a sickly sweet smell rising from the cellar. Thinking perhaps these fumes had something to do with his sickness, I investigated. In his cellar were monstrous worms shifting and squirming up from the underground. I beg of you, slay these creatures before they can make their way into the town. I left the door to his house open for you. It is the one opposite of mine.
- Seek out the domicile to which Pepin the Healer has directed you. It is there that your missions will become clear and your methods evident.
- Worms that rise up from the ground? Many of the ancient writings speak of poisonous insects and foul creatures of the skies and seas, plaguing mankind. It is no surprise that the very earth would offer up a similar peril now that the denizens of the underworld are upon us.
- *retching* Listen, listen. I don't even like worms. Don't tell me about yer worms! I don't want yer worms! Nope, no thanks! *hiccup* No worms for me.
- Wait, before you say anything, my grandmother had a dream with giant, slithering creatures in it. She also saw Pepin running from a house in the town. Do you think this means anything?
- I've seen no such things in my shop, but I will keep a close watch for them. Perhaps if they come this way they won't take kindly to the fires of my forge.
- That sounds quite disgusting, and I'm afraid that I haven't heard anything about any worms. Perhaps Cain the storyteller could be of some help.
- I fear that the worms could soon overrun the village. I know that they are coming up from under the house that is opposite mine. Just the thought of those slimy beasts oozing into my house makes me want to be ill. Please, rid us of them.
- Haha! They have you hunting worms now? What's next, leaf collecting? Picking up mushrooms? Look, friend, you have a whole church full of demons over there to worry about. I don't see how a few little worms could be so bad.
- The Town is safe from these foul spawn.
- Once again you have saved this humble town from the encroaching evil. We are, as always, forever in your debt.
The Island of the Sunless Sea
- Hey you there, come here, listen up. You know about the island where angels watch? Pick the right rocks, but you better shield your eyes; shield everything! I know, 'cause I been there and... Mmmm, ale.
- This legendary place is real. And great rewards await you should you find it. Nothing more can I say.
- Hmm, an island where angels watched? Although Farnham's memory is often cloudy these days, that does seem familiar. Perhaps the ancient chronicles of the Sin War can help us. Ah, yes, here is something. In a time long forgotten, a sea of blue rested on the edge of a fiery netherworld. This was an oasis for those who acted as the watchmen over the gates of Hell. Angels and warriors of light could use this place to heal themselves and gather their strength. It was also a staging area where they could train and prepare for the Sin War. Legends speak of a trinity of rocks that hide the path to this island of the sunless sea.
- Those are the words of a drunkard. I don't see how they could be true.
- Farnham speaks of a place that exists, at least in legend. Warriors would go to a place at the edge of Hell to gird themselves for battle against the armies of darkness. If the stories are true, untold treasures could lie upon this island of the sunless sea.
- You know, sometimes I wonder how much faith you can put into what Farnham says. He spends so much time reliving his memories of the labyrinth and just being plain drunk that he doesn't always make much sense. I guess you could ask around though.
- For once I can vouch for Farnham's extraordinary claim. There are many mentions in the books that I have been reading about a place of great healing where warriors of light would go to mend the wounds sustained in the Sin War. If you could find this place it would most assuredly be to the benefit of us all.
- This is one time that you should listen to Farnham. I have heard of this place, and I know a few sorcerers who have tried to create a portal to get there.
Izual, the Fallen Angel
- Pray your pardon, but I've something to tell you that you may find interesting. It was the strangest thing. While drinking at the tavern, Farnham was rambling about something called Azurewrath. He also said something about a fallen angel. It was hard to understand him because he was very drunk and disoriented, but I seem to remember something about a key in a barrel. He also kept covering his face and repeating the word 'Izual' over and over again.
- The once proud Izual is trapped deep beneath the surface of this world. His honor stripped and his visage altered. He is trapped in immortal torment, charged to conceal the very thing that could free him.
- Farnham has taken to drinking quite heavily since his encounters in the labyrinth. But within the ramblings of this drunken man rests a legend well stepped in myth and mystery. Sit for a moment, my friend, and let me tell you of Izual and Azurewrath. The saga of Izual takes place during the lost battles in Hell. Izual was an angel who was given charge of a holy rune blade, Azurewrath. Leading a daring assault on the Hellforge, Izual was set upon by hundreds of blackened demons and was fatally wounded. The fiends cast the dying angel into a dark pit where the powers of chaos transformed him as he drowned in a whirlpool of burning blood. Evil possessed Izual. The feathers of his wings burned away to reveal leathery skin and horns ripped through the flesh of his head.
- When he finally arose from that black pit, Izual was an angel no more. Transformed into a creature of evil, he was once again given charge of Azurewrath, assuring that the blade would never again be used against the denizens of Hell.
- *laughs* Did you ever hear the one that Cain tells? *laughs* I love that one.
- You know, now that I think about it, maybe it wasn't the key a in a barrel, but the barrel that was the key. Does that make any more sense?
- The blade Azurewrath, it's legend! It was cast by the angelic weaponsmith Cinadide, and tempered within the fires of judgment! Whoever wields this weapon will find the legions of Hell at his feet! If you found this blade, I would begin to truly believe that you could end the nightmare that has befallen our town.
- There is an old story of an angel named Izual, but I don't remember much more than that.
- Farnham is often confused, but he speaks a powerful name when the word Izual passes his lips. Cain would be able to tell you in much greater detail the legend of this warrior.
- If you were to find any trace of Izual or the blade Azurewrath, even I would be impressed. That is definitely one of a kind.
- How much suffering, mortal, does it take before you lose your grace? Let me show you.
- Return to heaven, warrior of light.
- Azurewrath and Izual. I don't know why I didn't remember that story earlier. I've heard it often enough from my grandmother and Cain the storyteller. Well, I hope that my information was still more of a help than a hindrance. May light guide you, my friend.
Andariel, Maiden of Anguish
- Beg pardon, but have you heard what has been happening? Some of the men have vanished from the village. Dica's sons, Inaius and Roof, claim to have seen strange lights glowing deep within the woods a few days ago, but no one has heard from them since. I, too, have seen a crimson shimmering from beyond the ash groves, but I've been too afraid to approach it. I fear that Ogden or our healer Pepin may be next. Won't you please find out what has happened?
- The Succubus is a demon that feeds upon the essence of mortal men. You will find that Andariel has quite an appetite. The town will soon be devoid of any adult males unless you stop her feeding...now.
- While the barmaid may seem a bit confused at times, it is true that men have been disappearing from the village. It reminds me of ancient writings about a demonic temptress called Andariel. Known as the Maiden of Anguish, her thirst for mortal blood was so great that she sought to learn a spell to breach the mortal realm. By seducing one of the dark sorcerers of the netherworld, Andariel took the knowledge she needed and so began to lure mortal men into her dark corner of Hell. If these legends are true, she is not a creature to be taken lightly.
- *snore* *mumble*
- Have you looked into what has caused the strange lights yet? There are more men missing since last we spoke, and I'm beginning to fear that soon we may all vanish.
- I admit that I too have seen these strange lights, but I have not felt pulled towards them. I'll be sure to steer clear of them, and I'll tell everyone that visits here to do likewise.
- Gillian has been going on and on about strange lights in the trees, but I haven't been able to make heads nor tales of her story. I certainly haven't seen any strange lights, and if I did, they wouldn't be the least of my worries.
- Roof and Inaius are missing? Light protect us! Is there no place that is safe? Our only hope of returning to a peaceful life rests in you. Please, you must find those boys and bring them home to their family.
- You know, I've been looking for those lights but I can't find them. If Gillian says they are there, uh, I believe her, but I've yet to see them for myself.
- You'll lure no more men to their deaths!
- Demons that assume the form of beautiful women, you say? That's horrible! Thank the light that you solved this mystery before any more of our men were lured to their deaths. Thank you for keeping us safe from the powers of darkness once again.
- Let this tome serve as your warning. This is a forbidden place. Return from whence you came and your life will be spared. Horazon, master of the disciplines that summon and bind creatures to this plane, promises death to those who pass beyond the five pillars. You have been admonished.
- You must destroy the two demons that Horazon has trapped within his sanctum at all costs. Should they escape from their imprisonment, they will create a link to this world that will make what lies below the cathedral seem like a children's tale.
- So, you seek knowledge concerning the wars of Hell, do you? Cryptic tomes speak of great battles that determine which of the demonic lords were to rule over Hell. They also mention a bitter rivalry between two of these lords: Azmodan, who led the Horned Death against the armies of light, and Belial, known as the Lord of Lies. Their hatred of each other is eternal. The reasons for their loathing, lost even to themselves. Tales abound that the mad wizard Horazon somehow trapped the lieutenants of these two lords of hell within his sanctum. There can be no more dangerous a path to tread than the one that runs alongside of demons. Should you also seek this path, watch your life and your soul very carefully, my friend.
- Sounds like a good idea to me. Ya better get started right awaaay.
- This is something that is far beyond anything I have ever learned. I can only think of one person in all of Tristram who could help you. Cain, of course.
- A bode tale indeed. My limited time beneath the cathedral leaves me poorly equipped to offer you any help with this. But, as always, you'll find Cain well versed in legends and folklore.
- These sound like dark creatures indeed. I am ignorant in matters of this nature, but I would assume that our storyteller may know of such legends.
- Horazon was insane. Thereare forces with which one does not interfere. It would not surprise me if you found only the charred remains of this damned fool.
- The care and feeding of demons is definitely not an interest of mine. Here is a piece of friendly advice: If you get the chance, kill anything you see down there.
- "The Creature of Flame" by Horazon. Should be interesting reading.
- "Then by binding the spirit to the crafted rock, it is given life." This sounds like a spell of some kind.
- "It seems that I may have brought something to this plane that even I cannot control. The creature that fell into my astral trap is a very deadly demon. I have been able to bind it at the bottom of a pit, but it kills everything that I have sent there in attempts to defeat it. While it cannot escape, it does block the tunnels that lead to my protected haven. I am tempted to use the switch to open the tunnels to see if it will just leave, but I fear it is smarter than most of the lesser demons that I have trapped before. If I could just lure it somewhere else..."
- "The lieutenant of Belial is known as Grimspike. Beware this demon for his strength appears immeasurable. Reading this scroll and therefore speaking his name near an arcane circle of binding will surely summon him there." Hmm, near a circle of binding.
- Mortal, free me from my imprisonment and your reward will be more than you can imagine. Read the book, and I will be released.
- Maybe it's locked from the inside.
- Looks like it's rusted-shut.
- Maybe there's another way.
- In spiritu sanctum.
- Praedictum otium.
- Efficio obitus ut inimicus.
- The Enchantment is gone.
Fleshdoom, Wielder of Shadowfang
- I have had a most disturbing experience that I must share with you, my friend. Earlier that day I was called upon to help one of the men that escaped from the labyrinth. He was deranged, violent, and kept lashing out at all of those who tried to calm him. I suspected that he was possessed by some sort of demonic entity and so began to drive the evil from within him. After many hours I was able to exorcise a demon who called himself Fleshdoom, but the hellion fled into the labyrinth. You may think that I am mad, but after speaking with the man and battling with Fleshdoom I believe that the labyrinth has somehow become a gateway to the underworld. As you descend deeper you may find yourself upon the doorstep of Hell itself. Finally, the man who was possessed retained memories of an ancient demonblade named Shadowfang. If you find the demon Fleshdoom, beware this foul sword. While I fear the dangers below grow even greater, you must find Fleshdoom and slay him. Bring the sword to me and I can destroy it, but do not wield it for its power can corrupt absolutely.
- You must be ever watchful, for Fleshdoom is an enemy who is both cruel and quick. His ebon blade is composed of the essence of evil. If you can destroy both of them, it would do much to weaken his dark master.
- The priest Tremain is a holy man from an ancient order. Their dealings with the evil forces at work are well respected and well documented. I too have heard legends that speak of a cursed demonblade called Shadowfang. It is said to consume the tortured souls of its victims. These souls are trapped within its ebon blade and augment its unholy power. I have also read of a great Hellforge where even the mightiest weapon could be created or destroyed. Tread carefully when dealing with Shadowfang and its master lest you be drawn into the sword as well.
- You're gonna hunt down a demon, is that what you said? I know I didn't hear that, because nobody hunts down demons. No, nobody!
- I heard that the priest Tremain was going to perform an exorcism, but I didn't go. I don't see why we all have to spend every moment captive to what is lurking underneath our town. I know that many have died at the hands of these monsters, but we need to try to go on. I know that you have come here to free Tristram from the clutches of darkness, and I hope that one day we can live in peace again.
- Ah, you speak of an ancient and evil weapon. Tread lightly in this area, for the legends of Shadowfang are as black as a moonless winter night. Crafted within the Hellforge, Shadowfang can rend the very soul from whoever it strikes. I do not envy you if it is in your mind to defeat the one who wields it. May light protect you, brave hero.
- I saw the exorcism. It was incredible how Tremain drove the evil spirit from that man's racked and tortured body. I pray that something that horrific never happens to anyone here ever again.
- I was asked to assist in the exorcism. My skills were able to ease the poor man's suffering as Tremain drove the demon from his body. While I was treating him for an exceptionally high fever, he spoke of a place of searing heat. The tortured fellow cried out about Hell and falling into a pit of flame. I could not make any sense of it, and thankfully he soon recovered.
- Fleshdoom's demise is a great good to the world, yet Shadowfang remains! It must be found and destroyed! Do not attempt to use the demonblade, champion. It will corrupt and madden any mortal who wields it. I alone can end its dark evil.
- I don't know who this Fleshdoom is, but I have heard rumors of an ebon blade that cleaves a soul from the body. Even I would not try to sell that thing, no matter what the profit. If you find it, you should do what Tremain says and destroy it as quickly as possible.
- I can see why they fear this weapon.
- This blade must be destroyed.
- Light be praised! You found the cursed demonblade! Only its destruction can ensure the safety of us all! Wait, what treachery is this? Ow! It burns! Hellfire...consuming me! You must take this to the Hellforge and cast it in before ... Noooo!
- I seek a champion to undertake a serious duty, and the people of this town speak well of your courage and skill. The Archbishop Lazarus, once King Leoric's most trusted advisor and a member of our order, has taken the path of evil. Not long ago Lazarus led a party of simple townsfolk into the labyrinth to find the King's missing son, Albrecht. Only a few of them escaped with their lives. Curse me for a fool! I should have suspected his veiled treachery then, for I have learned that it was Lazarus himself who kidnapped King Leoric's son and has since hidden him within the labyrinth. I still don't understand why the Archbishop has turned to the darkness or what his interest is in Albrecht. Unless he means to sacrifice him at the full moon. That must be what he has planned! The survivors of his rescue party say that Lazarus was last seen running into the deepest bowels of the labyrinth, some sixteen levels beneath the cathedral. You must hurry and save the prince from the sacrificial blade of this demented fiend!
- Yes, you speak of Lazarus. One who was once well respected in our land. Even before King Leoric descended into madness and lost his son, the Archbishop Lazarus was acting strangely. Lazarus seemed to be motivated by unseen forces, clinging to shadow, and acting out some dark plan that was not his own.
- Why do you delay? Time is of the essence! The prince and the people of this kingdom are counting on you.
- This is terrible! Lazarus will surely burn in hell for his horrific deed! Although the boy that you describe may not be our prince, I believe that Albrecht may yet be in danger. What ever vile power lay beneath the ground has assuredly gained a foothold in our world. All I can do now is pray for us all.
- The evil that you move against is the Dark Lord of Terror, known to mortal men as Diablo. It was he who was imprisoned within the labyrinth, many centuries ago. Find Diablo or we may never have a chance to rid the world of his evil again.
- So, Lazarus has paid the price for his betrayal and justice is served. For your services this day, I bestow this mace unto you. Its name is Lightforge, and it is the holiest of our order's artifacts. As I am the last of this order, I entrust it to you. May the light guide you.
- I have a quest for you if you are brave enough to accept it. Great power can be found in some of the devices that may be hidden below the church. With the right ones, I could work wonders!
- Remember, the right device in my hands can be quite powerful!
- This is amazing! The mystic energies in this crystal are powerful but unfocused. If you could find me a specific staff to channel its power through...
- The crystal holds a magic that is strong, but you need to find the correct staff with which to focus its energy.
- Hand me that staff and stand back! Vita te Clarum ud Uniam! *gasp/hiss* It is complete.
- Hello good friend. I have been working on a means to increase the strength of my potions. I believe that I could brew better potions if you could just find me the correct reagents.
- Remember, with the correct reagents my potions are more powerful.
- Excellent! Just a pinch should do it. Ahh, here is a sample.
- It seems that there are many uses for the scrolls that are found beneath the church. I should be able to scribe a book of magic if I had enough of the proper scrolls to study.
- Remember, with enough scrolls I can create a book of magic for you.
- Yes, I can see that when I combine these scrolls just so... I will teach you what I have learned so that you will also know more secrets of this magic.
- My grandmother had a dream about you last night. She said that in her dream you used your bare hands to defeat one of those foul monsters that lurk under the church. When it died, it exploded into fabulous treasure. Although she was a bit frightened by her dream, she was able to describe the beast quite clearly to me.
- My grandmother had that exact same dream again. She said you were quite brave and seemed very pleased with your prize.
- My grandmother often tells me stories about the strange forces that inhabit the graveyard outside of the church, and it may well interest you to hear one of them. She said that if you were to leave the proper offering in the cemetery, enter the cathedral to pray for the dead, and then return, the offering would be altered in some strange way. I don't know if this is just the talk of an old, sick woman, but anything seems possible these days.
- I know that my grandmother's stories seem strange, but the graveyard does have many mysteries surrounding it. It couldn't hurt you to put something there and see what happens, could it? Maybe you will find out something that will help us all.
An Enchanted Item
- If you come across any enchanted equipment, I could try to learn how it was crafted and then use those methods for my own creations. Ahh, I should probably start with something easy.
- I still think that I can strip the knowledge of enchantments, if you bring me a certain item.
- Thank you! Oh, great and mighty customer! Er, champion! This will take some study... Done!
- I believe that I may have found a way to greatly improve some weapons. If you can bring me what I need, I'd be willing to try out my idea. And if it works, it's yours!
- Ahhh, I still think I could improve the right weapon.
- Let me just do this...and this...annnd this. Ah, it works! Take this back, and give it a try.
- I'm workin' on a method for strengthening armor. Unfortunately, I don't have what I need just now. If you could possibly bring me what I require, the first one is yours.
- Ahhh, I still think I can strengthen the right armor. You know what you need to bring me.
- Good find! See if this works any better for you!
The Caravan's Goods
- I'm in luck! A caravan has stopped just outside the village, and is taking supplies to the lands of the East. Certain items will bring a special price, if you can get them for me.
- We can both turn a nice profit if you can deliver the right goods to me. What do ya say?
- Ah, you're just in time, the caravan is leavin' tonight. Here is your cut, friend.
The Iron Figurine
- Keep yer eyes open for a figurine made of iron. I have uncovered some old records concerning a specific type of figurine and the secrets of metal crafting that it holds.
- I know that the right figurine could be quite powerful. If ye see what I'm looking for, get it and bring it to me straight away.
- Ah, the secrets of this metal are fantastic! Oh, how I could make the right item gleam with power.
- If you deliver to me the right item so I can combine it with this metal, I could craft something worthy of the warriors of heaven!
- Your efforts are not in vain. It seems that all is as I had hoped. I trust you will find this useful in your battles below.
Discovering a Unique Weapon
- You brave tales of fighting demons have reminded me of something, good master. A traveler passed through here some time ago. He was quite proud of a very unique weapon he held, and while becoming quite drunk, boasted of its power. I never saw him again, and I suspect that he venturer too close to the cathedral.
- Have you ever seen that traveler I told you about, the one with the enchanted weapon? Well, I suppose if he left our village as so many others have, or he must be dead.
- Yes, that is certainly the weapon that he wore. You know, I've been thinking about something else that traveler he said. He inferred that the true powers of the weapon would be unleashed only when it tasted the blood of a very specific kind of creature.
- Where the stories the traveler told us true? Oh, I see you haven't found out yet. Well, I clearly recall he said that by slaying a certain monster, the weapon you found would become quite special.
The Locked Chest
- Good master, a moment of your time please. My tavern was broken into during the night. No one was hurt, but many items were stolen, including a chest belonging to a mysterious wanderer who once stayed here. I found the body of a thief near the cathedral with tell-tale wounds from one of the creatures below marking his broken body. Some of the stolen goods were near the body, but the chest - and the key to open it - were nowhere in sight. If you should find those keys while on your brave crusade, you should recover them. Then, if you find the chest, you can open it and see what secrets it contains. Perhaps it will be something that can help you on your quests.
- Remember good master, the chest is locked and is useless without the key. If you do find the chest and get the key, you should see what's inside. I don't expect the owner back here again.
- I see that you have found the key. Now you just need to find the chest that it belongs to.
The Rampaging Demon
- While I understand that your purpose may be of a higher calling, surely some well-earned gold would be welcome. Some townspeople from a nearby village have offered a reward for the destruction of a creature that razed their homes and property. They demand positive proof that the creature has been slain, and I can only think of one way to do that.
- You can say whatever you want, but without proof I cannot give you the reward.
- Ugh, disgusting! But certainly proof enough for anyone. Here's your reward, as promised.
The Town Demon
- My friend, I must speak with you. While going to help a sick villager, I came upon a demon in the town. I fled from the house and accidentally left the door open in my haste. I pray the vile creature is still in there. Please, help us before it comes for us all.
- These creatures must be banished from our town! To my shame I left the door open, but that should make it all the easier for you to find the house.
- Once again the town is in your debt. It is only your strength and force of will that can lead us out of this evil time.
- Once again I require you strong arm and quick wits to aid the people of this town. I am in need of certain reagents to help fight the plagues that the demons have released on this land by their very presence. If you can gather these few items, it will save many lives.
- The disease has spread quickly and many are dying. Please, help me by finding the reagents so I can use them to make an antidote.
- Thank you so much! You bring hope and light to these dark and troubled times. I wish for you to have this in the hopes that it will aid you in your battle against the darkness.
- I know that I ask much of you, but I must now ask that you find a pool of clear water. Take these containers, fill them, and return them to me as soon as you can. With the Clearwater I can create an elixir of wondrous power that will benefit us all.
- Have you brought what I need? The Clearwater will allow me to create a very powerful elixir. Fill the containers that I gave you and return with them.
- Very good, my friend, very good! Just give me a minute to mix these ingredients... Perfect! Here is some of the elixir as promised.
- Look, I know my prices are high, but one of my contacts had an... accident. And I need some help refilling my more mundane inventory. I'll trade you a quality item if you can just complete this little list for me.
- Listen, I'll make it worth your time if you will get me what I asked you for. Besides, you know you wanna find out what I'm going to give you in return.
- Thanks, this should hold me over until I can find a new errand boy. Too bad you're so busy. Oh yeah, here's your part of the bargain.
- Psst, over here! I have something very special for sale today. I'm not exactly sure what it is, but I can just tell that it's great. I'm gonna offer you a bargain: 1000 gold takes it, right now, no questions, and no returns.
The Strange Book
- Hey you! Yeah, I'm talkin' to you! I, uh, acquired this strange book. I know it must do something big, but you need a crystal eyepiece to read it so it's useless to me. However, I would be willing to trade you this rare and mystical tome for just a few things.
- Look, this very special book that I have can be yours for so little! (Whisper) Don't tell anyone what a deal I'm giving you or it could ruin my reputation!
- Amazing! You actually found everything I wanted! Well, here's the book, but you're going to have to find a crystal eyepiece to read it. Gooood luck!
- Please help! I barely escaped from ...the Butcher! ..He killed ..my wife ...my children! I beg of you ..in the name of God ...avenge them.....
|Characters & NPCs [
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|Diablo I - Hellfire [
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|Diablo I Basics [ ]|
|Quest General Info - Quest Items[ ]|
|Diablo I Spells||Hellfire Spells [ ]|
|Diablo I Monsters - Quest Bosses - Superuniques Bosses||Hellfire Monsters [ ]|