Difference between revisions of "NPCs"

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NPCs are Non-Player Characters. These individuals are found in the towns (and sometimes outside of them) of Diablo II, waiting around to interact with heroes. NPCs are usually eager to talk and full of useful information about the area they're found in or the other NPCs in their town. NPCs are also the chief source of [[Quests]] and quest rewards, and the various NPC merchants are essential resources for any character who wishes to equip herself properly to join battle against the forces of evil.
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'''NPCs''' are '''Non-Player Characters'''. These individuals are found in the [[town]]s (and sometimes outside of them) of {{iw|Dablo_II Diablo II}}, waiting around to interact with heroes. NPCs are usually eager to talk and full of useful information about the area they're found in or the other NPCs in their town. NPCs are also the chief source of [[Quests]] and quest rewards, and the various NPC [[merchant]]s are essential resources for any character who wishes to equip herself properly to join battle against the forces of evil.
 +
 
  
 
This page contains a quick listing of all the NPCs in the game. Click on each NPC's personal page for much more information about them, a listing of the quests and quest rewards they are involved in, story and plot information related to them, and transcripts of their speeches.
 
This page contains a quick listing of all the NPCs in the game. Click on each NPC's personal page for much more information about them, a listing of the quests and quest rewards they are involved in, story and plot information related to them, and transcripts of their speeches.
  
  
=Act One NPCs=
+
==Act One NPCs==
 
+
* [[Akara]] -- This rogue priestess heals and cures characters. She also sells potions and other magical items, and gives out a couple of quests and quest rewards.
Akara
+
* [[Charsi]] -- This rogue blacksmith is a useful merchant, offering repairs as well as buying and selling weapons and armor. She gives one quest and reward.
Rogue Priestess, is a formal woman, who intones rather than speaks. She is naturally suspicious of outsiders, but needs your help.
+
* [[Chickens]] -- These NPC entrees are found pecking and scratching all throughout the [[Rogue Encampment]]. They run a few feet, flapping and squawking, when characters walk over them, and this behavior can be used to herd them out into the wilderness, strictly for your own amusement.
 
+
* [[Deckard Cain]] -- This talkative old sage is full of quest information. He must be rescued in an early quest, and thereafter will provide identification of items.
    Heals - Akara will refill your Life, Mana and Stamina for free.
+
* [[Flavie]] -- This Rogue NPC is found out in the wilderness, at the border between the [[Blood Moor]] and [[Cold Plains]]. She warns of greater dangers ahead and fires ineffectual arrows at nearby monsters.
 
+
* [[Gheed]] -- A merchant who is full of snippy comments, Gheed sells weapons and armor, and offers an item [[gambling]] service.
    Trade - Sells Staves, Scepters, Wands, Tomes, Scrolls, Keys, and Potions.
+
* [[Kashya]] -- The Rogue Mercenary Captain, Kashya is militant and fierce. She gives out one quest and quest reward, and will hire or resurrect mercenaries.
 
+
* [[Rogue NPC]] -- These women look identical to rogue mercenaries, and stand around town acting as guards, while never actually killing anything. Flavie is one of their number.
Charsi Charsi
+
* [[Warriv]] -- This dour individual is the caravan leader who conveys characters to Act Two, once they've defeated Andariel and cleared the passage east.
The Rogue Blacksmith, is a somewhat slow-witted simple country gal, but anger enters her voice when she mentions demons.
 
 
 
    Repair - Repair damaged Weapons and Armor for a price.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, and Arrows.  
 
 
 
Deckard Cain Deckard Cain
 
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
 
 
 
Deckard Cain is trapped in Tristram. Once rescued he will:
 
 
 
    Identify Items - Cain will Identify all of the unidentified Items in your Inventory. If you fail to Rescue Cain before you complete Act I, Cain will be rescued by the Rogues but will always charge you 100 Gold to identify items (in that difficulty level) because you failed him! =]  
 
 
 
Flavie Flavie
 
Warns of dangers beyond the Den of Evil.
 
 
 
Gheed Gheed
 
A traveling merchant whose speech reeks of flowers.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, Arrows, and Keys.
 
 
 
    Gamble - For a price, Gheed will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.
 
 
 
Kashya Kashya
 
The Rogue Mercenary Captain, is hard-as-nails. She doesn't shy from talking about blood and gore. She is a bit impatient and curt until you win her trust.
 
 
 
    Hire - Allows you to hire Rogues once you have defeated Blood Raven or have reached level 9. For more information on Hirelings go here.
 
 
 
Warriv Warriv
 
The tall, Arabic-looking Caravan Leader, is a dour adage-sayer.
 
 
 
    Go East - Allows you to travel to Act II once Act I has been completed.
 
 
 
 
 
=Act Two NPCs=
 
 
 
Atma
 
A comely woman who recently lost her family to the evils that attacked Lut Gholein, she is the owner of the public house. She has a strong spirit that is being consumed by grief and hatred. She is hoping to find a hero to avenge her murdered husband and son.
 
 
 
    Heals - Atma will refill your Life, Mana and Stamina for free.
 
 
 
Deckard Cain Deckard Cain
 
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
 
 
 
    Identify Items - Cain will Identify all of the unidentified Items in your Inventory and Horadric Cube.
 
 
 
Drognan Drognan
 
An aged wizard of an unknown Mage Clan. A man of few and private words, not many have even heard him speak. If he does, it is for a good reason, and one should listen.
 
 
 
    Trade - Sells Staves, Scepters, Wands, Tomes, Scrolls, and Potions.
 
 
 
Elzix Elzix
 
The innkeeper was once a bandit king, but gave up the life after surviving a third assassination attempt. He lost his left eye before fleeing to this city. He then traded key facts regarding the dreaded band to which he formerly belonged for his freedom and the money to found this Inn. He has keen ears, and knows a lot of what goes on in the desert.
 
 
 
    Trade - Sells Armor, Weapons, Bolts and Arrows.
 
 
 
    Gamble - For a price, Elzix will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.
 
 
 
Fara Fara
 
Once a Holy warrior for the Church of Light, she retired after learning of corruption and greed within the Church. She now makes a living selling and repairing armor for the city's guards and mercenaries. While no longer of Zakarum, she carries forth the ideals of Order and Right. She has a positive attitude and great inner strength.
 
 
 
    Heals - Fara will refill your Life, Mana and Stamina for free.
 
 
 
    Repair - Repair damaged Weapons and Armor for a price.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, and Arrows.
 
 
 
Geglash Geglash
 
A fearless, drunken blowhard. He is afraid of one thing however, Water, and he will not go near it or ships for any reason.
 
 
 
Greiz Greiz
 
Captain of the town's hired guards. He takes crap from no one, and he doesn't mind busting a few skulls to make a point. He wears chain armor despite the unbearable heat.
 
 
 
    Hire - Allows you to hire Mercenaries. For more information on Hirelings go here.  
 
 
 
Jerhyn Jerhyn
 
He is trying in vain to devise a strategy against the encroaching evil. But his resources are limited and time is short, without more men his current plan is doomed to failure. He is young, has good leadership ability, and he is well liked by his people.
 
Kaelan Kaelan
 
Guards the entrance to Jerhyn's palace.
 
Lysander Lysander
 
An exclusive potion dealer and alchemist, Lysander is short-tempered and nearly deaf, due to explosive failures in the mixing of ingredients. He will want to know why you are always wasting his time, even if you have never met before.
 
 
 
    Trade - Sells Keys and Potions.
 
 
 
Meshif Meshif
 
A ship's captain, he is friendly, but quite keen for anything of value - gold, gems, and jade statuettes.
 
 
 
    Sail East - Once Act II has been completed, allows players to travel to Act III.
 
 
 
Warriv Warriv
 
Warriv is a large man with a stern demeanor. Now that the pass from East to West is open, he is bit more friendly.
 
 
 
    Go West - Go west back to the Rogue Encampment.
 
 
 
Tyrael
 
Tyrael
 
The Archangel Tyrael. He came here to prevent Diablo from freeing his brother, Baal, but he has failed. Now Terror and Destruction roam free throughout the world.
 
 
 
 
 
=Act Three NPCs=
 
 
 
Alkor
 
Potion dealer who would rather be somewhere else. He is pleasant, but seems distracted, perhaps even bored- always reading a book and mumbling strange words.
 
 
 
    Trade - Sells Potions.
 
 
 
    Gamble - For a price, Alkor will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.
 
 
 
Asheara Asheara
 
This is the leader of the mercenary company known as "The Iron Wolves". She is tough but friendly and is always looking for ways to pay her expenses. She's the kind who would be on the front lines with her comrades, and getting into drunken brawls with them at the taverns.
 
 
 
    Hire - Allows you to hire Iron Wolves. For more information on Hirelings go here.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, and Arrows.
 
 
 
Deckard Cain Deckard Cain
 
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
 
 
 
    Identify Items - Cain will Identify all of the unidentified Items in your Inventory.
 
 
 
Hratli Hratli
 
This sorcerer has mastered the ability to meld metal with magic. He claims a much higher price than most blacksmiths, but his work is the best of any mortal. Also his tongue is sharp as a blade and quick as a whip.
 
 
 
    Repair - Repair damaged Weapons and Armor for a price.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, Arrows, and Keys.  
 
 
 
Meshif Meshif
 
Shocked by the turn of events in Kurast, once the greatest city in the world, and his home-away-from-home.
 
 
 
    Sail West - Allows players to sail west to Lut Gholein.
 
 
 
Natalya Natalya
 
A female assassin on a mercenary mission.
 
 
 
Ormus Ormus
 
He is known as the mad poet, always talking in rhymes and riddles. He is a member of a mighty order of magi, and has useful information, if you can decipher his riddles.
 
 
 
    Trade - Sells Armor, Staves, Wands, Scepters, Tomes, Healing Potions, and Scrolls.
 
 
 
You do not reach Act IV by talking to a NPC but instead must enter the Red Portal in The Durance of Hate Level 3. You can return to Act III from Act IV by using a Waypoint.
 
 
 
 
 
=Act Four NPCs=
 
 
 
Deckard Cain
 
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
 
 
 
    Identify Items - Cain will Identify all of the unidentified Items in your Inventory.
 
 
 
Hadriel Hadriel
 
Guards the way into the Chaos Sanctuary.
 
Halbu Halbu
 
Male warrior shopkeeper.
 
 
 
    Repair - Repair damaged Weapons and Armor for a price.
 
 
 
    Trade - Sells Armor, Weapons, Bolts and Arrows.
 
 
 
Jamella Jamella
 
Female warrior shopkeeper.
 
 
 
    Trade - Sells Armor, Weapons, Staves, Wands, Scepters, Tomes, Potions, and Scrolls.
 
 
 
    Gamble - For a price, Jamella will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.
 
 
 
Izual
 
Izual
 
Once a trusted companion of Tyrael, Izual fell from the graces of heaven. Now trapped within a demonic husk in the forsaken realms beyond the Pandemonium Fortress, you must find and release him to find out the dark secrets he holds.
 
 
 
Tyrael
 
Tyrael
 
The Archangel Tyrael. He came here to prevent Diablo from freeing his brother, Baal, but he has failed. Now Terror and Destruction roam free throughout the world.
 
 
 
*Note: The Items shown being sold by the Vendors may not be exactly what you see. Some items will vary.
 
 
 
You can return to Act III by using the Waypoint.
 
 
 
 
 
=Act Five NPCs=
 
 
 
Deckard Cain
 
A Horadrim sage, schooled in the most arcane history and lore, who can advise you.
 
 
 
    Identify Items - Cain will Identify all of the unidentified Items in your Inventory.
 
 
 
Larzuk
 
 
 
Larzuk
 
Larzuk is a young and passionate firebrand who is determined to stay the course until the bitter end of the war against Baal. He prides himself in his ability to create the finest implements of war, and he toils ceaselessly to supply the army with blade, plate, and mail.
 
 
 
    Repair - Repair damaged Weapons and Armor for a price.
 
 
 
    Trade - Sells Armor, Weapons, Bolts, and Arrows.
 
 
 
Malah
 
 
 
Malah
 
Malah is a kind and inherently optimistic woman who is, nevertheless, worn down by many battles against the forces of evil. Using her lifelong experience as a healer, she is doing her best to help the many wounded and dying. She is plagued, however, by the fear that there may be no ultimate recovery for her people or the world of Sanctuary.
 
 
 
    Heals - Malah will refill your Life, Mana and Stamina for free.
 
 
 
    Trade - Sells Armor, Staves, Wands, Scepters, Tomes, Healing Potions, Potions, Keys, Scrolls.
 
 
 
Nihlathak
 
 
 
Nihlathak
 
As the last surviving clan elder, he has been driven close to madness by his grief over the imminent failure of his clan to protect the Worldstone. Constantly ruminating on the myriad alternate courses the elders could have taken, he lives with the guilt of not dying with his peers.
 
 
 
    Gamble - For a price, Nihlathak will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.  
 
  
Anya
 
  
Anya
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==Act Two NPCs==
Anya, the daughter of a clan elder slain by Baal, has been groomed since birth to become the leader of her people. She has a broad education in the history, magic and healing techniques of her clan. Although she grieves for her father in her heart, she knows that she must be strong for her people in this time of need.
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* [[Atma]] -- This grieving woman runs the tavern in town, while pining for vengeance against Radament, a demon responsible for the deaths of her husband and son. She provides healing and depressing conversation.
 +
* [[Deckard Cain]] -- Cain appears in every act, and here as in Act One, he's full of windy stories, a tendency only partially compensated for by his ability to identify magical items.
 +
* [[Drognan]] -- This aged wizard gives quest advice while selling magical weapons, scrolls, tomes, and healing/mana potions.
 +
* [[Elzix]] -- An innkeeper whose profession is entirely irrelevant to the never-sleeping heroes of Diablo II. He also sells weapons and armor, and provides the gambling outlet in [[Lut Gholein]].
 +
* [[Fara]] -- The blacksmith of Act Two, Fara keeps a post near the Stash and Cain, making her a very popular shopping/selling destination. She also offers healing, as well as selling armor, weapons, bolts, and arrows.
 +
* [[Geglash]] -- A drunken windbag, Geglash can be found in the tavern (of course) where he dispenses self-congratulatory quest advice.
 +
* [[Greiz]] -- This NPC hires and resurrects mercenaries in Lut Gholein. He is not much on quest advice, and does not give out any quests or provide any rewards.
 +
* [[Jerhyn]] -- The ruler of Lut Gholein, Jerhyn provides a detailed introduction to newcomers, then retreats to his Palace, where he remains for the duration of the Act. He gives out one quest, and must be spoken to after defeating [[Duriel]] before characters may leave the act via Meshif's boat.
 +
* [[Kaelan]] -- This two-footed ''Diablo II'' trivia question is the guard who stands beside the Palace entrance, barring entrance to all until the [[Quests_Act_Two#Quest_Four:_Arcane_Sanctuary|Arcane Sanctuary quest]] has been activated.
 +
* [[Lysander]] -- This cantankerous old alchemist sells potions of all types, including the explosive ones. He is hard of hearing and provides some amusing quest dialogues.
 +
* [[Meshif]] -- The ship's captain, he serves no purpose in Act Two save for waiting patiently to sail your character to Act Three, once the demons have been defeated and Jerhyn has given the okay.
 +
* [[Tyrael]] -- The Archangel Tyrael is found in Tal Rasha's tomb, where he failed to prevent the [[Diablo]]/[[The Dark Wanderer]] from freeing [[Baal]]/[[Tal Rasha]] from his centuries of bondage.
 +
* [[Warriv]] -- The caravan master remains in Act Two while your character explores the desert. Warriv will take your character back across the desert to Act One, should you so desire.
  
    Trade - Sells Armor, Weapons (Katars, Throwing Weapons), Keys and Arrows
 
  
    Gamble - For a price, Anya will sell you an unidentified item. Once purchased, the item will be identified and you will see what item you received. For more on Gambling go here.  
+
==Act Three NPCs==
 +
* [[Alkor]] -- The potion dealer and gambling NPC, he also gives out a few quests and quest rewards from his shack at the northern edge of town.
 +
* [[Asheara]] -- This muscular, bikini-wearing, snake-handling female is the rough and tumble leader of the Iron Wolves mercenaries. She hires them out, resurrects dead mercs, and also sells weapons, armor, bows/xbows, and bolts/arrows.
 +
* [[Deckard Cain]] -- More of the same from Cain in Act Three. Identification of items, rambling stories, and unwanted advice.
 +
* [[Hratli]] - He welcomes new characters to Act Three, then returns to his forge, where he sells armor, weapons, bolts/arrows, and keys. He also handles repairs.
 +
* [[Meshif]] -- The ship captain sails characters across the ocean from [[Lut Gholein]], then remains at the Kurast Docks where he assists in an early quest.
 +
* [[Natalya]] -- An assassin NPC, Natalya was an easter egg in D2 and remains in D2X for her sparkling conversation.
 +
* [[Ormus]] -- This mad poet of a sorcerer sells a few types of armor, but specializes in magical weapons such as staves, wands, and scepters. He also sells books/scrolls, and healing/mana potions.
 +
* [[The Dark Wanderer]] -- This mysterious figure can be briefly seen just outside the town gate, the first time a character leaves town.
  
Qual-Kehk
 
  
Qual-Kehk
+
==Act Four NPCs==
Although tired and battered, the clan's Master at Arms still commands the unquestioning respect of his men. His eyes are grimly focused on the horizon, and he has the wistful demeanor of a man who knows he will soon sacrifice his life -- and those of his men -- in a battle that he may not win.
+
* [[Deckard Cain]] -- Still standing around in town, still identifying items and dispensing advice and quests.
 +
* [[Halbu]] -- One of the two non-speaking NPCs in Act Four, Halbu sells weapons, armor, bolts, and arrows, and makes repairs as needed.
 +
* [[Jamella]] -- Sells a few types of armor, but specializes in magical weapons including staves, wands, and scepters, along with potions, tomes, and scrolls. She also handles gambling needs.
 +
* [[Tyrael]] -- The archangel makes another appearance, this time standing around in town where he dispenses quests and even a quest reward.
 +
* [[Hadriel]] -- This angel guards the way into the Chaos Sanctuary and wishes players good luck on their way to the final battle with [[Diablo]].
 +
* [[Izual NPC|Izual]] -- This fallen angel is first a [[Izual|monster]], then a chatty source of plot information.
  
    Hire - Allows you to hire Barbarians. For more information on Hirelings go here.
 
  
 +
==Act Five NPCs==
 +
* [[Anya]] -- An NPC you must rescue from the dungeons before you can trade with, Anya sells a few types of armor and weapons, including Assassin claws and throwing weapons, along with keys and arrows/bolts. She handles the gambling duties once she returns and Nihlathak leaves.
 +
* [[Deckard Cain]] -- Cain is at his most useless in Act Five, providing little information of note and standing way over in the center of town, away from the stash and the NPCs nearest the waypoint and town portal area.
 +
* [[Larzuk]] -- The blacksmith of Harrogath, Larzuk sells armor, weapons, bolts/arrows, and makes repairs. His high quality weapon selection and location near the waypoint makes him a popular shopping choice.
 +
* [[Malah]] -- This kindly old woman is the healer and magical trinket vendor. She sells potions, keys, scrolls, and tomes, along with throwing weapons and magic-user weapons such as staves, wands, and scepters.
 +
* [[Nihlathak NPC|Nihlathak]] -- A grouchy Barbarian elder, Nihlathak sells nothing, but he will buy items and provides gambling until he vanishes from town shortly before the completion of the third quest.
 +
* [[Qual-Kehk]] -- The general of the Barbarian armies is not a merchant, but he hires and resurrects mercenaries and gives out a quest and quest reward.
 +
* [[Ancients|The Ancients]] -- Protectors of the entrance to sacred Mount Arreat, they will not let you pass without proving your worth, and pack in a long speech before and after their quest.
 +
* [[Barbarian NPCs]] -- These loinclothed fellows can be seen here and there in Harrogath, recuperating from their injuries or cooking dinner. Quite a few of them can be found battling monsters on the three surface areas of the act, where their valor considerably outstrips their ability.
 +
* [[Bunnies]] -- The adorable, white, and furry fauna of Act Five, these creatures are seen hopping about the surface areas of the acts, where they fight only slightly less effectively than the Barbarian NPCs.
 +
* [[Bunny Roaster|The Bunny Roaster]] -- This special Barbarian NPC is busy plying his trade in the city, where dinner is always cooking, but never served.
 +
* [[Tyrael]] -- The archangel makes an appearance at the very end of the act, bearing bad news (for you) and a glowing sword (not for you).
  
  
Tyrael
+
{{Character navbox|D2}}
Tyrael
 
The Archangel Tyrael. Tyrael has always been our protector, but even he cannot help us now.
 
  
[[category:npcs]]
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[[category:NPCs]]
 
[[category:basics]]
 
[[category:basics]]

Latest revision as of 17:32, 12 October 2011

NPCs are Non-Player Characters. These individuals are found in the towns (and sometimes outside of them) of Diablo II, waiting around to interact with heroes. NPCs are usually eager to talk and full of useful information about the area they're found in or the other NPCs in their town. NPCs are also the chief source of Quests and quest rewards, and the various NPC merchants are essential resources for any character who wishes to equip herself properly to join battle against the forces of evil.


This page contains a quick listing of all the NPCs in the game. Click on each NPC's personal page for much more information about them, a listing of the quests and quest rewards they are involved in, story and plot information related to them, and transcripts of their speeches.


Act One NPCs[edit]

  • Akara -- This rogue priestess heals and cures characters. She also sells potions and other magical items, and gives out a couple of quests and quest rewards.
  • Charsi -- This rogue blacksmith is a useful merchant, offering repairs as well as buying and selling weapons and armor. She gives one quest and reward.
  • Chickens -- These NPC entrees are found pecking and scratching all throughout the Rogue Encampment. They run a few feet, flapping and squawking, when characters walk over them, and this behavior can be used to herd them out into the wilderness, strictly for your own amusement.
  • Deckard Cain -- This talkative old sage is full of quest information. He must be rescued in an early quest, and thereafter will provide identification of items.
  • Flavie -- This Rogue NPC is found out in the wilderness, at the border between the Blood Moor and Cold Plains. She warns of greater dangers ahead and fires ineffectual arrows at nearby monsters.
  • Gheed -- A merchant who is full of snippy comments, Gheed sells weapons and armor, and offers an item gambling service.
  • Kashya -- The Rogue Mercenary Captain, Kashya is militant and fierce. She gives out one quest and quest reward, and will hire or resurrect mercenaries.
  • Rogue NPC -- These women look identical to rogue mercenaries, and stand around town acting as guards, while never actually killing anything. Flavie is one of their number.
  • Warriv -- This dour individual is the caravan leader who conveys characters to Act Two, once they've defeated Andariel and cleared the passage east.


Act Two NPCs[edit]

  • Atma -- This grieving woman runs the tavern in town, while pining for vengeance against Radament, a demon responsible for the deaths of her husband and son. She provides healing and depressing conversation.
  • Deckard Cain -- Cain appears in every act, and here as in Act One, he's full of windy stories, a tendency only partially compensated for by his ability to identify magical items.
  • Drognan -- This aged wizard gives quest advice while selling magical weapons, scrolls, tomes, and healing/mana potions.
  • Elzix -- An innkeeper whose profession is entirely irrelevant to the never-sleeping heroes of Diablo II. He also sells weapons and armor, and provides the gambling outlet in Lut Gholein.
  • Fara -- The blacksmith of Act Two, Fara keeps a post near the Stash and Cain, making her a very popular shopping/selling destination. She also offers healing, as well as selling armor, weapons, bolts, and arrows.
  • Geglash -- A drunken windbag, Geglash can be found in the tavern (of course) where he dispenses self-congratulatory quest advice.
  • Greiz -- This NPC hires and resurrects mercenaries in Lut Gholein. He is not much on quest advice, and does not give out any quests or provide any rewards.
  • Jerhyn -- The ruler of Lut Gholein, Jerhyn provides a detailed introduction to newcomers, then retreats to his Palace, where he remains for the duration of the Act. He gives out one quest, and must be spoken to after defeating Duriel before characters may leave the act via Meshif's boat.
  • Kaelan -- This two-footed Diablo II trivia question is the guard who stands beside the Palace entrance, barring entrance to all until the Arcane Sanctuary quest has been activated.
  • Lysander -- This cantankerous old alchemist sells potions of all types, including the explosive ones. He is hard of hearing and provides some amusing quest dialogues.
  • Meshif -- The ship's captain, he serves no purpose in Act Two save for waiting patiently to sail your character to Act Three, once the demons have been defeated and Jerhyn has given the okay.
  • Tyrael -- The Archangel Tyrael is found in Tal Rasha's tomb, where he failed to prevent the Diablo/The Dark Wanderer from freeing Baal/Tal Rasha from his centuries of bondage.
  • Warriv -- The caravan master remains in Act Two while your character explores the desert. Warriv will take your character back across the desert to Act One, should you so desire.


Act Three NPCs[edit]

  • Alkor -- The potion dealer and gambling NPC, he also gives out a few quests and quest rewards from his shack at the northern edge of town.
  • Asheara -- This muscular, bikini-wearing, snake-handling female is the rough and tumble leader of the Iron Wolves mercenaries. She hires them out, resurrects dead mercs, and also sells weapons, armor, bows/xbows, and bolts/arrows.
  • Deckard Cain -- More of the same from Cain in Act Three. Identification of items, rambling stories, and unwanted advice.
  • Hratli - He welcomes new characters to Act Three, then returns to his forge, where he sells armor, weapons, bolts/arrows, and keys. He also handles repairs.
  • Meshif -- The ship captain sails characters across the ocean from Lut Gholein, then remains at the Kurast Docks where he assists in an early quest.
  • Natalya -- An assassin NPC, Natalya was an easter egg in D2 and remains in D2X for her sparkling conversation.
  • Ormus -- This mad poet of a sorcerer sells a few types of armor, but specializes in magical weapons such as staves, wands, and scepters. He also sells books/scrolls, and healing/mana potions.
  • The Dark Wanderer -- This mysterious figure can be briefly seen just outside the town gate, the first time a character leaves town.


Act Four NPCs[edit]

  • Deckard Cain -- Still standing around in town, still identifying items and dispensing advice and quests.
  • Halbu -- One of the two non-speaking NPCs in Act Four, Halbu sells weapons, armor, bolts, and arrows, and makes repairs as needed.
  • Jamella -- Sells a few types of armor, but specializes in magical weapons including staves, wands, and scepters, along with potions, tomes, and scrolls. She also handles gambling needs.
  • Tyrael -- The archangel makes another appearance, this time standing around in town where he dispenses quests and even a quest reward.
  • Hadriel -- This angel guards the way into the Chaos Sanctuary and wishes players good luck on their way to the final battle with Diablo.
  • Izual -- This fallen angel is first a monster, then a chatty source of plot information.


Act Five NPCs[edit]

  • Anya -- An NPC you must rescue from the dungeons before you can trade with, Anya sells a few types of armor and weapons, including Assassin claws and throwing weapons, along with keys and arrows/bolts. She handles the gambling duties once she returns and Nihlathak leaves.
  • Deckard Cain -- Cain is at his most useless in Act Five, providing little information of note and standing way over in the center of town, away from the stash and the NPCs nearest the waypoint and town portal area.
  • Larzuk -- The blacksmith of Harrogath, Larzuk sells armor, weapons, bolts/arrows, and makes repairs. His high quality weapon selection and location near the waypoint makes him a popular shopping choice.
  • Malah -- This kindly old woman is the healer and magical trinket vendor. She sells potions, keys, scrolls, and tomes, along with throwing weapons and magic-user weapons such as staves, wands, and scepters.
  • Nihlathak -- A grouchy Barbarian elder, Nihlathak sells nothing, but he will buy items and provides gambling until he vanishes from town shortly before the completion of the third quest.
  • Qual-Kehk -- The general of the Barbarian armies is not a merchant, but he hires and resurrects mercenaries and gives out a quest and quest reward.
  • The Ancients -- Protectors of the entrance to sacred Mount Arreat, they will not let you pass without proving your worth, and pack in a long speech before and after their quest.
  • Barbarian NPCs -- These loinclothed fellows can be seen here and there in Harrogath, recuperating from their injuries or cooking dinner. Quite a few of them can be found battling monsters on the three surface areas of the act, where their valor considerably outstrips their ability.
  • Bunnies -- The adorable, white, and furry fauna of Act Five, these creatures are seen hopping about the surface areas of the acts, where they fight only slightly less effectively than the Barbarian NPCs.
  • The Bunny Roaster -- This special Barbarian NPC is busy plying his trade in the city, where dinner is always cooking, but never served.
  • Tyrael -- The archangel makes an appearance at the very end of the act, bearing bad news (for you) and a glowing sword (not for you).