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This page lists all the prefixes and suffixes found in Diablo and Hellfire.

Contents

[edit] Prefixes and Suffixes

All Prefixes and Suffixes are listed on this page, sorted by their effect.

There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.

All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:

  • A = Armor or Helms
  • S = Shields
  • W = Weapons (Axes, Clubs, and Swords)
  • T = Staffs
  • t = Staffs (in Hellfire, but not Diablo)
  • B = Bows
  • J = Jewelry

The values for base-max, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult Jarulf's Guide, section 3.6, if you wish to delve into them.


[edit] Prefixes

[edit] + Mana

Prefix Value Occurrence qlvl Base-Max Multiplier
Hyena's -25 - -11 ---T-J 4 100-1000 -2
Frog's -10 - -1 ---T-J 1 -- -2
Spider's 10 - 15 ---T-J 1 500-1000 2
Raven's 15 - 20 ---T-J 5 1100-2000 3
Snake's 21 - 30 ---T-J 9 2100-4000 5
Serpent's 30 - 40 ---T-J 15 4100-6000 7
Drake's 41 - 50 ---T-J 21 6100-10000 9
Dragon's 51 - 60 ---T-J 27 10100-15000 11
Wyrm's 61 - 80 ---t-- 35 15100-19000 12
Hydra's 81 - 100 ---t-- 60 19100-30000 13


[edit] +% Armor Class

Prefix Value Occurrence qlvl Base-Max Multiplier
Vulnerable -100 - -51 AS---- 3 -- -3
Rusted -50 - -25 AS---- 1 -- -2
Fine 20 - 30 AS---- 1 20-100 2
Strong 31 - 40 AS---- 3 120-200 3
Grand 41 - 55 AS---- 6 220-300 5
Valiant 56 - 70 AS---- 10 320-400 7
Glorious 71 - 90 AS---- 14 420-600 9
Blessed 91 - 110 AS---- 19 620-800 11
Saintly 111 - 130 AS---- 24 820-1200 13
Awesome 131 - 150 AS---- 28 1220-2000 15
Holy 151 - 170 AS---- 35 2200-6000 17
Godly 171 - 200 AS---- 60 6200-7000 20


[edit] +% Chance To Hit

Prefix Value Occurence qlvl Base-Max Multiplier
Tin -10 - -6 --W-BJ 3 -- -3
Brass -5 - -1 --W-BJ 1 -- -2
Bronze 1 - 5 --W-BJ 1 100-500 2
Iron 6 - 10 --W-BJ 4 600-1000 3
Steel 11 - 15 --W-BJ 6 1100-1500 5
Silver 16 - 20 --W-BJ 9 1600-2000 7
Gold 21 - 30 --W-BJ 12 2100-3000 9
Platinum 31 - 40 --W-B- 16 3100-4000 11
Mithril 41 - 60 --W-B- 20 4100-6000 13
Meteoric 61 - 80 --W-B- 23 6100-10000 15
Weird 81 - 100 --W-B- 35 10100-14000 17
Strange 101 - 150 --W-B- 60 14100-20000 20


[edit] +% Chance To Hit, +% Damage

Prefix To Hit Damage Occurrence qlvl Base-Max Multiplier
Clumsy -10 - -6 -75 - -50 --WTB- 5 -- -7
Dull -5 - -1 -45 - -25 --WTB- 1 -- -5
Sharp 1 - 5 20 - 35 --WTB- 1 350-950 5
Fine 6 - 10 36 - 50 --WTB- 6 1100-1700 7
Warrior's 11 - 15 51 - 65 --WTB- 10 1850-2450 13
Soldier's 16 - 20 66 - 80 --WT-- 15 2600-3950 17
Lord's 21 - 30 81 - 95 --WT-- 19 4100-5950 21
Knight's 31 - 40 96 - 110 --WT-- 23 6100-8450 26
Master's 41 - 50 111 - 125 --WT-- 28 8600-13000 30
Champion's 51 - 75 126 - 150 --WT-- 40 15200-24000 33
King's 76 - 100 151 - 175 --WT-- 28 24100-35000 38
Doppleganger's 21 - 30 81 - 95 --Wt-- 11 2000-2400 10
  • Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.
  • Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.


[edit] +% Damage

Prefix Value Occurrence qlvl Base-Max Multiplier
Useless -100 --WtB- 5 -- -8
Bent -75 - -50 --WtB- 3 -- -4
Weak -45 - -25 --WtB- 1 -- -3
Jagged 20 - 35 --WtB- 4 250-450 3
Deadly 36 - 50 --WtB- 6 500-700 4
Heavy 51 - 65 --WtB- 9 750-950 5
Vicious 66 - 80 --WtB- 12 1000-1450 8
Brutal 81 - 95 --WtB- 16 1500-1950 10
Massive 96 - 110 --WtB- 20 2000-2450 13
Savage 111 - 125 --W-B- 23 2500-3000 15
Ruthless 126 - 150 --W-B- 35 10100-15000 17
Merciless 151 - 175 --W-B- 60 15000-20000 20
Decay 150 - 250 --WtB- 1 200-200 2
Crystalline 200 - 280 --W--- 5 1000-3000 3
  • Decay and Crystalline are only found in Hellfire.
  • Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.
  • Crystalline: Item has -30 to -70% lower durability


[edit] % Resist Magic

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix Value Occurrence qlvl Base-Max Multiplier
White 10-20 ASWTBJ 4 500-1500 2
Pearl 21-30 ASWTBJ 10 2100-3000 2
Ivory 31-40 ASWTBJ 16 3100-4000 2
Crystal 41-50 ASWTBJ 20 8200-12000 3
Diamond 51-60 ASWTBJ 26 17100-20000 5


[edit] % Resist Fire

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix Value Occurrence qlvl Base-Max Multiplier
Red 10-20 ASWTBJ 4 500-1500 2
Crimson 21-30 ASWTBJ 10 2100-3000 2
Crimson 31-40 ASWTBJ 16 3100-4000 2
Garnet 41-50 ASWTBJ 20 8200-12000 3
Ruby 51-60 ASWTBJ 26 17100-20000 5


[edit] % Resist Lightning

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix Value Occurrence qlvl Base-Max Multiplier
Blue 10-20 ASWTBJ 4 500-1500 2
Azure 21-30 ASWTBJ 10 2100-3000 2
Lapis 31-40 ASWTBJ 16 3100-4000 2
Cobalt 41-50 ASWTBJ 20 8200-12000 3
Sapphire 51-60 ASWTBJ 26 17100-20000 5


[edit] % Resist All

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix Value Occurrence qlvl Base-Max Multiplier
Topaz 10 - 15 ASWTBJ 8 2000-5000 3
Amber 16 - 20 ASWTBJ 12 7400-10000 3
Jade 21 - 30 ASWTBJ 18 11000-15000 3
Obsidian 31 - 40 ASWTBJ 24 24000-40000 4
Emerald 41 - 50 -SWTB- 31 61000-75000 7


[edit] + Spell Levels

Prefix Value Occurrence qlvl Base-Max Multiplier
Angel's 1 ---T-- 15 25000 2
Arch-Angel's 2 ---T-- 25 50000 3


[edit] Increases charges

Plentiful doubles the charges on the staff. Bountiful triples them.

Prefix Value Occurrence qlvl Base-Max Multiplier
Plentiful 2 ---T-- 4 2000 2
Bountiful 3 ---T-- 9 3000 3


[edit] Elemental Hit Damage

Prefix Value Occurrence qlvl Base-Max Multiplier
Flaming 1-10 --WT-- 7 5000 2
Lightning 2-20 --WT-- 18 10000 2


[edit] Other Effects

Prefix Value Occurrence qlvl Base-Max Multiplier
jester's 1,2,3,4,5 each swing does x0-6 dmg 6 --W--- 7 1200 3
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. Only available in Hellfire.
  4. Damage bonus applies to total damage, not just weapon damage.
  5. A prefix.
  6. The game erroneously states it does ×0-5. Average value is x2. Does not work against Diablo or unique monsters.


[edit] Suffixes

[edit] + Strength

Suffix Value Occurrence qlvl Base-Max Multiplier
of frailty -10 - -6 ASW-BJ 3 -- -3
of weakness -5 - -1 ASWtBJ 1 -- -2
of strength 1 - 5 ASWtBJ 1 200-1000 2
of might 6 - 10 ASW-BJ 5 1200-2000 3
of power 11 - 15 ASW-BJ 11 2200-3000 4
of giants 16 - 20 A-W-BJ 17 3200-5000 7
of titans 21 - 30 --W--J 23 5200-10000 10


[edit] + Magic

Suffix Value Occurrence qlvl Base-Max Multiplier
of the fool -10 - -6 ASWTBJ 3 -- -3
of dyslexia -5 - -1 ASWTBJ 1 -- -2
of magic 1 - 5 ASWTBJ 1 200-1000 2
of the mind 6 - 10 ASWTBJ 5 1200-2000 3
of brilliance 11 - 15 ASWTBJ 11 2200-3000 4
of sorcery 16 - 20 A-WTBJ 17 3200-5000 7
of wizardry 21 - 30 ---T-J 23 5200-10000 10


[edit] + Dexterity

Suffix Value Occurence qlvl Base-Max Multiplier
of paralysis -10 - -6 ASW-BJ 3 -- -3
of atrophy -5 - -1 ASWtBJ 1 -- -2
of dexterity 1 - 5 ASWtBJ 1 200-1000 2
of skill 6 - 10 ASW-BJ 5 1200-2000 3
of accuracy 11 - 15 ASW-BJ 11 2200-3000 4
of precision 16 - 20 A-W-BJ 17 3200-5000 7
of perfection 21 - 30 ----BJ 23 5200-10000 10


[edit] + Vitality

Suffix Value Occurence qlvl Base-Max Multiplier
of illness -10 - -6 ASW-BJ 3 -- -3
of disease -5 - -1 ASWtBJ 1 -- -2
of vitality 1 - 5 ASWtBJ 1 200-1000 2
of zest 6 - 10 ASW-BJ 5 1200-2000 3
of vim 11 - 15 ASW-BJ 11 2200-3000 4
of vigor 16 - 20 A-W-BJ 17 3200-5000 7
of life 21 - 30 -----J 23 5200-10000 10


[edit] + All Attributes

Suffix Value Occurrence qlvl Base-Max Multiplier
of trouble -10 - -6 ASWtBJ 12 -- -10
of the pit -5 - -1 ASWtBJ 5 -- -5
of the sky 1 - 3 ASWtBJ 5 800-4000 5
of the moon 4 - 7 ASWtBJ 11 4800-8000 10
of the stars 8 - 11 A-W-BJ 17 8800-12000 15
of the heavens 12 - 15 --W-BJ 25 12800-20000 20
of the zodiac 16 - 20 -----J 30 20800-40000 30


[edit] + Life

Suffix Value Occurrence qlvl Base-Max Multiplier
of the vulture -25 - -11 AS---J 4 -- -4
of the jackal -10 - -1 AS---J 1 -- -2
of the fox 10 - 15 AS---J 1 100-1000 2
of the jaguar 16 - 20 AS---J 5 1100-2000 3
of the eagle 21 - 30 AS---J 9 2100-4000 5
of the wolf 30 - 40 AS---J 15 4100-6000 7
of the tiger 41 - 50 AS---J 21 6100-10000 9
of the lion 51 - 60 A----J 27 10100-15000 11
of the mammoth 61 - 80 A----- 35 15100-19000 12
of the whale 81 - 100 A----- 60 19100-30000 13


[edit] + Damage

Suffix Value Occurrence qlvl Base-Max Multiplier
of quality 1 - 2 --WtB- 2 100-200 2
of maiming 3 - 5 --WtB- 7 1300-1500 3
of slaying 6 - 8 --W--- 15 2600-3000 5
of gore 9 - 12 --W--- 25 4100-5000 8
of carnage 13 - 16 --W--- 35 5100-10000 10
of slaughter 17 - 20 --W--- 60 10100-15000 13


[edit] +% Durability

Suffix Value Occurrence qlvl Base-Max Multiplier
of fragility =1 ASW--- 3 -- -4
of brittleness -75 - -26 ASW--- 1 -- -2
of sturdiness 26 - 75 ASWt-- 1 100 2
of craftsmanship 51 - 100 ASWt-- 6 200 2
of structure 101 - 200 ASWt-- 12 300 2
of many 100 ----B- 3 750 2
of plenty 200 ----B- 7 1500 3
of the ages Indes ASWt-- 25 600 5


[edit] +% Light Radius

Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with a lower radius, since that means fewer monsters will see them at once.

Stealth mode: One technique is to play melee fighters with -80% light radius, in what's called "stealth mode." This, especially when paired with Infravision, allows players to advance almost into melee range of monsters before they become aware of you. In stealth mode it's possible to clear large open rooms one or two monsters at a time, since only the one(s) you're right beside will activate.

  • 'Maximum values: +50% or -80%. More than +50% or less than -80% has no additional effect.
  • A character's light radius is always one square less in the catacombs than in the other parts of the Labyrinth.
  • Light radius change bug: A character's light radius is fixed to the highest value it has been has on a given level.
Suffix Value Occurrence qlvl Base-Max Multiplier
of the dark -40 A-W--J 6 -- -3
of the night -20 A-W--J 3 -- -2
of light 20 A-W--J 4 750 2
of radiance 40 A-W--J 8 1500 3


[edit] % Steal Life

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Life leech modifiers never occur on bows, and it's not possible to leech life or mana using a bow, even if the leech comes from another item.

Suffix Value Occurrence qlvl Base-Max Multiplier
of the leech 3 --W--- 8 7500 3
of blood 5 --W--- 19 15000 3
  • The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.


[edit] % Steal Mana

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix. Mana leech modifiers never occur on bows, and it's not possible to leech life or mana while using a bow, even if the leech comes from another item.

Suffix Value Occurrence qlvl Base-Max Multiplier
of the bat 3 --W--- 8 7500 3
of vampires 5 --W--- 19 15000 3
  • The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.


[edit] Damages Target's Armor

Lowers the target's AC, making the monster easier to hit.

Suffix Diablo Value:
Lowers AC by:
Hellfire Value:
Lowers AC by:
Occurrence qlvl Base-Max Multiplier
of piercing 2 - 6 25% --W-B- 1 1000 3
of puncturing 4 - 12 50% --W-B- 9 2000 6
of bashing 8 - 24 75% --W--- 17 4000 12
  • In Diablo the target's AC is lowered by a random number from within the range listed.
    • The value is determined at the time of the item's creation, and is not reflected in the character screen.
  • In Hellfire the target's AC is lowered by the listed %.
    • Add 12.5% when used by a Barbarian.


[edit] Fire Arrows Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.

Suffix Value Occurrence qlvl Base-Max Multiplier
of flame 1-3 ----B- 1 2000 2
of fire 1-6 ----B- 11 4000 4
of burning 1-16 ----B- 35 6000 6


[edit] Lightning Arrows Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too high or negligible.

Suffix Value Occurrence qlvl Base-Max Multiplier
of shock 1-6 ----B- 13 6000 2
of lightning 1-10 ----B- 21 8000 4
of thunder 1-20 ----B- 60 12000 6


[edit] Reduces Damage Taken

  • These bonuses are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.
  • Damage is reduced before any resistance is applied, but after the "of thieves" effect (50% damage from traps.)
  • Damage is never reduced below 1.
Suffix Value Occurrence qlvl Base-Max Multiplier
of pain +4 - +2 AS---J 4 -- -4
of tears +1 AS---J 2 -- -2
of health 1 AS---J 2 200 2
of protection 2 AS---- 6 400 4
of absorption 3 AS---- 12 1001 10
of deflection 4 A----- 20 2500 15
of osmosis 5 - 6 A----- 50 7500-10000 20


[edit] Attack Speed

Suffix Value Occurrence qlvl Base-Max Multiplier
of readiness quick --WTB- 1 2000 2
of swiftness fast --WTB- 10 4000 4
of speed faster --WT-- 19 8000 8
of haste fastest --WT-- 27 16000 16
  • Readiness is bugged and has no effect in Diablo.
  • Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the To Hit on distant targets, but is of very little value.)
  • Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).
  • Bards only benefit from their faster weapon when dual wielding.


[edit] Hit Recovery

Suffix Value Occurrence qlvl Base-Max Multiplier
of balance fast A----J 1 2000 2
of stability faster A----J 10 4000 4
of harmony fastest A----J 20 8000 8
  • A character with more than one such item only benefits from the fastest one. They do not add up or stack.
    • There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than "of harmony" alone. See the Character page for details and times.


[edit] Other Effects

Suffix Value Occurrence qlvl Base-Max Multiplier
of blocking 2 fast block -S---- 5 4000 4
of corruption user loses all mana ASW--- 5 -1000 2
of the bear 2 knocks target back --WTB- 5 750 2
of thieves 1,2,3 absorbs 1/2 trap dmg AS---J 11 1500 2
of thorns 1,2 attacker takes 1-3 damage AS---- 1 500 2
of devastation 1,2,4,5,6 5% chance of doing 3x dmg --WtB- 1 1200 3
of peril 1,2,4,6,7 x2 damage to monster
x1 damage to user
--WtB- 5 500 1
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
  4. Only available in Hellfire.
  5. Damage bonus applies to total damage, not just weapon damage.
  6. Does not work on bows.
  7. Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.