Difference between revisions of "D1 Unique Jewelry"

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Unique Jewelry found in Diablo and Hellfire.
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[[File:Ob-zod40-19.jpg|right|thumb|350px|Ob/Zod near perfect roll.]]
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Unique Rings and Unique Amulets in Diablo 1 and [[Hellfire]].
  
Unique jewelry in Diablo isn't comparable to the best magical rings and amulets. It's most often worn by low level characters, especially in single player, where several early quests reward the character with unique rings and amulets.
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Unique jewelry in Diablo isn't very good, compared to the better rolls on magical jewelry. Uniques are mostly worn by low level characters, or for some special purposes. Several of the rings and amulets are only found in Single Player, where they are granted as the reward for various quests.  
  
==Diablo Unique Amulets==
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'''Scarcity:'''<br>
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Due to a bug, it's almost impossible to find multiple Unique items of the same type (such as rings) in Diablo I or Hellfire. When the game rolls a Unique Ring/Amulet, it will always choose the same one to drop first. Thus every Unique Ring in a Diablo 1 multiplayer game will be the Ring of Engagement. Only in Single Player is it possible to find the 2nd, 3rd, etc rings, and only if one unique ring (or two, or three) has already dropped in that game.
  
===Optic Amulet===
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'''Quality:'''<br>
[[Image:D1-u-optic-amulet.gif|frame]]
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Magical rings with good stats are better than any of the Unique Rings, especially for end game characters.
This amulet is found during the singleplayer-only quest, the [[Halls of the Blind]]. It can never be obtained in multiplayer.
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* The infamous Ob/Zod or '''Obsidian Ring of the Zodiac''' is not a unique ring. It's just a magical item with "Obsidian" (+30-40 All Res) for the prefix and "of the Zodiac" (+16-20 to all Stats) for the suffix.  
  
'''Item:''' Optic Amulet<br>
 
'''Qlvl:''' N/A<br>
 
'''Availability:''' Single player only.<br>
 
* +20% to Light Radius
 
* +20% Resist Lightning
 
* -1 Damage from Enemies
 
* +5 to Magic
 
  
==Diablo Unique Rings==
 
  
===Ring of Engagement===
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==Diablo Unique Amulets==
[[Image:D1-u-ring-engagement.gif|frame]]
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{|
A decent ring for melee fighters, the Ring of Engagement has an unusual property of damaging target's armor. This is equivalent to the "of puncturing" suffix, and it adds 4-12 to/hit in Diablo. In Hellfire it is buggy and reduces the target's AC by 87.5%, making any enemy virtually unarmored.
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!width="56px"|Image
 +
!width="150px"|Name
 +
!width="300px"|Properties
 +
|-
 +
|align="center"|[[Image:D1-u-optic-amulet.gif]]
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|'''[[Optic Amulet]]'''
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|
 +
+20% to Light Radius<br/>
 +
+20% Resist Lightning<br/>
 +
-1 Damage from Enemies<br/>
 +
+5 to Magic<br/>
 +
Qlvl: N/A<br/>
 +
|}
  
'''Item:''' Ring of Engagement<br>
 
'''Qlvl:''' 11<br>
 
'''Availability:''' SP and MP.
 
* -1 or -2 Damage from Enemies
 
* 1-3 damage to attacker
 
* +5 to Armor Class
 
* Damages Target's Armor*
 
  
 +
==Diablo Unique Rings==
 +
{|
 +
!width="56px"|Image
 +
!width="150px"|Name
 +
!width="300px"|Properties
 +
|-
 +
|align="center"|[[Image:D1-u-ring-bramble.gif]]
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|'''[[Bramble (Diablo I)|Bramble]]'''
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|
 +
-2 to all Attributes<br/>
 +
+10 Mana<br/>
 +
+3 Damage<br/>
 +
Qlvl: 1
 +
|-
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|align="center"|[[Image:D1-u-ring-constricting.gif]]
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|'''[[Constricting Ring]]'''
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|
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+75% Resist All<br/>
 +
-1.25 hps/second<br/>
 +
Qlvl: 5
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|-
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|align="center"|[[Image:D1-u-empyrean-band.gif]]
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|'''[[Empyrean Band]]'''
 +
|
 +
+2 to all Attributes<br/>
 +
+20% Light Radius<br/>
 +
Fast Hit Recovery<br/>
 +
Absorbs Half of Trap Damage<br/>
 +
Qlvl: N/A
 +
|-
 +
|align="center"|[[Image:D1-u-ring-engagement.gif]]
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|'''[[Ring of Engagement]]'''
 +
|
 +
-1 or -2 Damage from Enemies<br/>
 +
1-3 damage to attacker<br/>
 +
+5 to Armor Class<br/>
 +
Damages Target's Armor*<br/>
 +
Qlvl: 11
 +
|-
 +
|align="center"|[[Image:D1-u-ring-regha.gif]]
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|'''[[Ring of Regha]]'''
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|
 +
+10 to Magic<br/>
 +
+10% Resist Magic<br/>
 +
+10% Light Radius<br/>
 +
-3 Strength<br/>
 +
-3 Dexterity<br/>
 +
Qlvl: 1
 +
|-
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|align="center"|[[Image:D1-u-ring-truth.gif]]
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|'''[[Ring of Truth]]'''
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|
 +
+10 Hitpoints<br/>
 +
-1 Damage from Enemies<br/>
 +
+10% Resist All<br/>
 +
Qlvl: N/A
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|-
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|align="center"|[[Image:D1-u-ring-bleeder.gif]]
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|'''[[The Bleeder]]'''
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|
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+20% Resist Magic<br/>
 +
+30 Mana<br/>
 +
-10 Hitpoints<br/>
 +
Qlvl: 2
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|}
  
===Ring of Regha===
 
[[Image:D1-u-ring-regha.gif|frame]]
 
Provides some decent low level magical bonuses.
 
 
'''Item:''' Ring of Regha<br>
 
'''Qlvl:''' 1<br>
 
'''Availability:''' Single and Multiplayer.
 
* +10 to Magic
 
* +10% Resist Magic
 
* +10% Light Radius
 
* -3 Strength
 
* -3 Dexterity
 
 
 
===Ring of Truth===
 
[[Image:D1-u-ring-truth.gif|frame]]
 
This quest item is the reward for completing the [[Poisoned Water Supply]] quest.
 
 
'''Item:''' Ring of Truth<br>
 
'''Qlvl:''' N/A<br>
 
'''Availability:''' Single player only.<br>
 
* +10 Hitpoints
 
* -1 Damage from Enemies
 
* +10% Resist All
 
 
 
===The Bleeder===
 
[[Image:D1-u-ring-bleeder.gif|frame]]
 
Some helpful low level magic user bonuses.
 
 
'''Item:''' The Bleeder<br>
 
'''Qlvl:''' 2<br>
 
'''Availability:''' SP and MP.<br>
 
* +20% Resist Magic
 
* +30 Mana
 
* -10 Hitpoints
 
 
 
===The Bramble===
 
[[Image:D1-u-ring-bleeder.gif|frame]]
 
Can be useful for low level combat characters, who will get more benefit from +3 damage than they will suffer from -2 attributes.
 
 
'''Item:''' The Bramble<br>
 
'''Qlvl:''' 1<br>
 
'''Availability:''' SP and MP.<br>
 
* -2 to all Attributes
 
* +10 Mana
 
* +3 Damage
 
 
 
===Constricting Ring===
 
[[Image:D1-u-ring-constricting.gif|frame]]
 
Gives max resistance to all, at the cost of a steady hit point drain.  If this is worn with an item that reduces resistance, such as the Gotterdamerung, the reduction will subtract from 75%. (Resistances are 0% with the Gotterdamerung.)  There was a similar item in the game code in Diablo II, but it was never enabled to appear in the game, despite persistent rumors to the contrary.
 
 
'''Item:''' Constricting Ring<br>
 
'''Qlvl:''' 5<br>
 
'''Availability:''' SP and MP.<br>
 
* +75% Resist All
 
* -1.25 hps/second.
 
 
 
===Empyrean Band===
 
[[Image:D1-u-empyrean-band.gif|frame]]
 
This item is given as the reward for completing the single player-only [[The Magic Rock]] quest.
 
 
'''Item:''' Empyrean Band<br>
 
'''Qlvl:''' N/A<br>
 
'''Availability:''' Single player only.<br>
 
* +2 to all Attributes
 
* +20% Light Radius
 
* Fast Hit Recovery
 
* Absorbs Half of Trap Damage
 
  
  
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===Auric Amulet===
 
===Auric Amulet===
 
[[Image:D1-auric-amulet.gif|frame]]
 
[[Image:D1-auric-amulet.gif|frame]]
This item is given by Lester the Farmer as a reward for [[The Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.
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This item is given by Lester the Farmer as a reward for the [[Farmer's Orchard]] quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.
  
 
'''Item:''' Auric Amulet<br>
 
'''Item:''' Auric Amulet<br>
Line 227: Line 219:
  
  
 
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{{D1 masternav|Basics}}
{{Item navbox floor|D1}}
 
 
 
  
 
[[category:D1 Items]]
 
[[category:D1 Items]]

Latest revision as of 03:28, 18 September 2014

Ob/Zod near perfect roll.

Unique Rings and Unique Amulets in Diablo 1 and Hellfire.

Unique jewelry in Diablo isn't very good, compared to the better rolls on magical jewelry. Uniques are mostly worn by low level characters, or for some special purposes. Several of the rings and amulets are only found in Single Player, where they are granted as the reward for various quests.

Scarcity:
Due to a bug, it's almost impossible to find multiple Unique items of the same type (such as rings) in Diablo I or Hellfire. When the game rolls a Unique Ring/Amulet, it will always choose the same one to drop first. Thus every Unique Ring in a Diablo 1 multiplayer game will be the Ring of Engagement. Only in Single Player is it possible to find the 2nd, 3rd, etc rings, and only if one unique ring (or two, or three) has already dropped in that game.

Quality:
Magical rings with good stats are better than any of the Unique Rings, especially for end game characters.

  • The infamous Ob/Zod or Obsidian Ring of the Zodiac is not a unique ring. It's just a magical item with "Obsidian" (+30-40 All Res) for the prefix and "of the Zodiac" (+16-20 to all Stats) for the suffix.


Diablo Unique Amulets[edit]

Image Name Properties
D1-u-optic-amulet.gif Optic Amulet

+20% to Light Radius
+20% Resist Lightning
-1 Damage from Enemies
+5 to Magic
Qlvl: N/A


Diablo Unique Rings[edit]

Image Name Properties
D1-u-ring-bramble.gif Bramble

-2 to all Attributes
+10 Mana
+3 Damage
Qlvl: 1

D1-u-ring-constricting.gif Constricting Ring

+75% Resist All
-1.25 hps/second
Qlvl: 5

D1-u-empyrean-band.gif Empyrean Band

+2 to all Attributes
+20% Light Radius
Fast Hit Recovery
Absorbs Half of Trap Damage
Qlvl: N/A

D1-u-ring-engagement.gif Ring of Engagement

-1 or -2 Damage from Enemies
1-3 damage to attacker
+5 to Armor Class
Damages Target's Armor*
Qlvl: 11

D1-u-ring-regha.gif Ring of Regha

+10 to Magic
+10% Resist Magic
+10% Light Radius
-3 Strength
-3 Dexterity
Qlvl: 1

D1-u-ring-truth.gif Ring of Truth

+10 Hitpoints
-1 Damage from Enemies
+10% Resist All
Qlvl: N/A

D1-u-ring-bleeder.gif The Bleeder

+20% Resist Magic
+30 Mana
-10 Hitpoints
Qlvl: 2


Hellfire Unique Amulets[edit]

All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire.

Auric Amulet[edit]

D1-auric-amulet.gif

This item is given by Lester the Farmer as a reward for the Farmer's Orchard quest. When equipped, it allows up to 10,000 gold (5000 is the max in Diablo) to be carried in each inventory space.

Item: Auric Amulet
Qlvl: N/A
Availability: SP and MP, Hellfire only.

  • Enables up to 10,000 gold per inventory space.

Acolyte's Amulet[edit]

D1-u-acolytes-amulet.gif

This amulet seems amazing, but it turns out to be largely a novelty. A Sorcerer would easily bump 450 or 500 points to his health, but since he benefits so much more from Mana Shield, it's not clear why he would want to. Barbarians and Warriors, who could use the added hit points, don't generally have enough mana to make this item viable. Rogues and Monks and Bards can gain 150 or more life, but will cripple their spell casting in the process.

Item: Acolyte's Amulet
Qlvl: 10
Availability: SP and MP. Hellfire only.

  • 50% of base mana transferred to Health


Amulet of Warding[edit]

D1-u-amulet-warding.gif

A very poor man's Obsidian amulet.

Item: Amulet of Warding
Qlvl: 12
Availability: SP and MP. Hellfire only.

  • +40% Resist all
  • -100 Health

Hellfire Unique Rings[edit]

All the uniques found in Diablo can also be found in Hellfire. These are uniques that can only be found in Hellfire. Most of these rings are unfindable in multiplayer and almost unfindable in single player, due to a bug in the item generation routine. See the Uniques main page for more details.

Gladiator's Ring[edit]

D1-u-gladiators-ring.gif

The converse of the Acolyte's Amulet, and about as useful. Can be helpful to mixed build characters who wish to greatly increase their mana if they're going to play in spell casting mode, for instance.

Item: Gladiator's Ring
Qlvl: 10
Availability: SP and MP. Hellfire only.

  • 40% of base life transferred to Mana


Ring of Mystics[edit]

D1-u-ring-mystics.gif

When magic resistance is a must, and fire/lightning are irrelevant. An all witch level, for instance.

Item: Ring of Mystics
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Magic Resistance
  • -30% Fire Resistance
  • -30% Lightning Resistance

Ring of Thunder[edit]

D1-u-ring-thunder.gif

When lightning resistance is a must, and fire/magic are irrelevant. Since lightning is so much less damaging in Diablo and Hellfire, it's hard to see many situations when this would be necessary. Levels with lightning mages and melee attackers, perhaps.

Item: Ring of Thunder
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Lightning Resistance
  • -30% Fire Resistance
  • -30% Magic Resistance


Giant's Knuckle[edit]

D1-u-giants-knuckle.gif

When strength is the answer. Can be useful to melee characters who have enough to/hit that they won't miss the 30 dexterity.

Item: Giant's Knuckle
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Strength
  • -30 Dexterity

Karik's Ring[edit]

D1-u-kariks-ring.gif

Good for a huge hit points bonus, especially for Warriors and Barbarians, who gain more hit points per magic point than the other classes.

Item: Karik's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Vitality
  • -30 Magic

Ring of Magma[edit]

D1-u-ring-magma.gif

When fire resistance is a must and magic/lightning are irrelevant. Level 16, for instance.

Item: Ring of Magma
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60% Fire Resistance
  • -30% Lightning Resistance
  • -30% Magic Resistance

Mercurial Ring[edit]

D1-u-mercurial-ring.gif

Good for a huge boost of to/hit and armor class. The loss of strength will cost all chars but the Rogue a lot of damage.

Item: Mercurial Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Dexterity
  • -30 Strength

Xorine's Ring[edit]

D1-u-xorines-ring.gif

An exceptionally useful ring for every character but the Sorcerer, simply to boost magic levels to assist in spell book reading.

Item: Xorine's Ring
Qlvl: 8
Availability: SP and MP. Hellfire only.

  • +60 Magic
  • -30 Strength