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Resist Cold

Revision as of 20:18, 27 September 2021 by Damien (talk | contribs) (Added Zealot Paladin build.)

Resist Cold

Required Level: 6
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the cold resistance of the Paladin and all players and minions in his party.

  • The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
    • When the skill is active each point added to it adds 1% to maximum cold resistance of all characters and minions, capped at 95%.
    • When the skill is not active, each point adds .5% to Paladin's maximum cold resistance, rounded down.
    • For example, with 10 points in the skill the Paladin's maximum cold resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e]
Slvl Radius

Cold Res.

Cold Res. Max

Slvl Radius

Cold Res.

Cold Res. Max

Slvl Radius

Cold Res.

Cold Res. Max

Slvl Radius

Cold Res.

Cold Res. Max

1 7.3 +52% +1% 6 14.0 +98% +6% 11 20.6 +116% +11% 16 27.3 +127% +16%
2 8.6 +66% +2% 7 15.3 +102% +7% 12 22.0 +118% +12% 17 28.3 +128% +17%
3 10.0 +76% +3% 8 16.6 +106% +8% 13 23.3 +121% +13% 18 30.0 +129% +18%
4 11.3 +85% +4% 9 18.0 +110% +9% 14 24.6 +123% +14% 19 31.3 +130% +19%
5 12.6 +92% +5% 10 19.3 +113% +10% 15 26.0 +124% +15% 20 32.6 +131% +20%

While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.

Resist Cold Builds