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Raise Skeleton

Raise SkeletonEdit

Required Level: 1
Prerequisites: None
Requires: Valid monster corpse.
Synergies: Raised Skeletons are made more effective by points in:

Details: The Necromancer targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are melee fighters who spawn with semi-random equipment. Skeleton AI is about the same as a Mercenary. Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. If they get lost too far away from their owner, they will teleport to somewhere onscreen.

  • Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield.
  • Skeletons receive a hidden attack rating bonus as your character levels up.
Skill Level Progression [e]
Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

1 1 6 1-2 +20 +20 6 4 11 1-2 +95 +95 11 5 16 8-9 +170 +170 16 7 21 21-23 +245 +245
2 2 7 1-2 +35 +35 7 4 12 1-2 +110 +110 12 6 17 10-11 +185 +185 17 7 22 26-28 +260 +260
3 3 8 1-2 +50 +50 8 4 13 2-4 +125 +125 13 6 18 12-14 +200 +200 18 8 23 31-33 +275 +275
4 3 9 1-2 +65 +65 9 5 14 4-5 +140 +140 14 6 19 14-16 +215 +215 19 8 24 37-39 +290 +290
5 3 10 1-2 +80 +80 10 5 15 6-7 +155 +155 15 7 20 17-19 +230 +230 20 8 25 37-39 +305 +305
Skill Level Progression [e]
Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

1 21 6 52 11 105 16 157
2 21 7 63 12 115 17 168
3 21 8 73 13 126 18 178
4 31 9 84 14 136 19 189
5 42 10 94 15 147 20 199


Raise Skeleton BuildsEdit

Skeleton Statistic ChartsEdit