Difference between revisions of "Necromancer Summoning"

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The Necromancer's summoning skills enable him to draw up skeletons and revives from corpses, and to create golems to fight for him.  
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{{Necromancer Skills}}The [[Necromancer]]'s summoning skills enable him to draw up skeletons and revives from corpses, and to create golems to fight for him.  
  
* [[Necromancer Skills]]
 
** [[Curses]]
 
** [[Poison and Bone]]
 
** [[Summoning-Necromancer|Summoning]]
 
  
 +
'''Golems'''
  
'''Golems'''<br />
 
 
Only one golem, of any type, may be active. If you cast another golem, the first one will be dispelled.  Golems do not require a monster corpse to summon, though Iron Golems require a metal item to be created. Golems have a fixed defense. The Hit Points and Damage of Golems increase on Nightmare, and again on Hell Difficulty.
 
Only one golem, of any type, may be active. If you cast another golem, the first one will be dispelled.  Golems do not require a monster corpse to summon, though Iron Golems require a metal item to be created. Golems have a fixed defense. The Hit Points and Damage of Golems increase on Nightmare, and again on Hell Difficulty.
  
'''Skeletons and Skeletal Mages'''<br />
+
 
In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 only five skeletons may be summmoned, but each one is much more effective.
+
'''Skeletons and Skeletal Mages'''
 +
 
 +
In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 you only gain one skeleton for every three points beyond the first three, but each one is much more effective. (And the screen is much less crowded.)
  
 
The attack ratings for summoned creatures are based on the Necromancer's level, and can not be raised with equipment or more points in the skills.
 
The attack ratings for summoned creatures are based on the Necromancer's level, and can not be raised with equipment or more points in the skills.
  
  
==Raise Skeleton==
+
{{:Raise Skeleton}}
'''Required Level:''' 1<br />
+
 
'''Prerequisites''': None<br />
+
 
Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.'''Effect''': Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you. Skeletons can work great throughout Normal Difficulty especially with points into Skeleton Mastery (or a point and +Skill Items). Once you hit Nightmare and Hell difficulty, generally Skeletons will die very quickly. You may wish to, once you hit Level 30, upgrade to Revived Monsters and switch to Revived Monsters and Skeletal Mages. However, if you max Raise Skeleton, Skeleton Mastery, use an Aura from an Act II Mercenary, and have good use of Curses, you can still continue to use Skeletons in Hell difficulty.Skeletons, when created, have a 5% chance to spawn with a shield. This shield functions to allow the skeleton to block, although skeletons only have a 3% chance to block
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{{:Skeleton Mastery}}
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{{:Clay Golem}}
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{{:Golem Mastery}}
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{{:Raise Skeletal Mage}}
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{{:Blood Golem}}
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 +
 
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{{:Summon Resist}}
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 +
 
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{{:Iron Golem}}
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{{:Fire Golem}}
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{|
 
! Level! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| # of Skeletons
 
| 1
 
| 2
 
| 3
 
| 3
 
| 3
 
| 4
 
| 4
 
| 4
 
| 5
 
| 5
 
| 5
 
| 6
 
| 6
 
| 6
 
| 7
 
| 7
 
| 7
 
| 8
 
| 8
 
| 8
 
|-
 
| Mana Cost
 
| 6
 
| 7
 
| 8
 
| 9
 
| 10
 
| 11
 
| 12
 
| 13
 
| 14
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
| 21
 
| 22
 
| 23
 
| 24
 
| 25
 
|-
 
| Damage
 
| 1 - 2
 
| 1 - 2
 
| 1 - 2
 
| 1 - 2
 
| 1 - 2
 
| 1 - 2
 
| 1 - 2
 
| 2 - 4
 
| 4 - 5
 
| 6 - 7
 
| 8 - 9
 
| 10 - 11
 
| 12 - 14
 
| 14 - 16
 
| 17 - 19
 
| 21 - 23
 
| 26 - 28
 
| 31 - 33
 
| 37 - 39
 
| 37 - 39
 
|-
 
| Attack Bonus
 
| 20
 
| 35
 
| 50
 
| 65
 
| 80
 
| 95
 
| 110
 
| 125
 
| 140
 
| 155
 
| 170
 
| 185
 
| 200
 
| 215
 
| 230
 
| 245
 
| 260
 
| 275
 
| 290
 
| 305
 
|-
 
| Defense
 
| 20
 
| 35
 
| 50
 
| 65
 
| 80
 
| 95
 
| 110
 
| 125
 
| 140
 
| 155
 
| 170
 
| 185
 
| 200
 
| 215
 
| 230
 
| 245
 
| 260
 
| 275
 
| 290
 
| 305
 
|-
 
| Life
 
| 21
 
| 21
 
| 21
 
| 31
 
| 42
 
| 52
 
| 63
 
| 73
 
| 84
 
| 94
 
| 105
 
| 115
 
| 126
 
| 136
 
| 147
 
| 157
 
| 168
 
| 178
 
| 189
 
| 199
 
|}<br />{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Raise Skeleton Receives Bonuses From
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|}<center>{| cellpadding="3"
 
| width="200" align="center" valign="bottom" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/skeleton01.jpg  [[Image:skeleton01.gif]]]
 
|-
 
| align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> </small> </font>
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:smastery.jpg|Skeleton Mastery]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Skeleton Mastery'''</font><br />'''Required Level:''' 1<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1]<br /></font>
 
|}As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.'''Passive Effect''': Improves the quality of your raised Skeletons, Magi, and Revived. Investing points into Skeleton Mastery will increase Skeleton Hit Points and Damage. Points in Skeleton Mastery will also pay off later on if you use Revive.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Skeleton Life
 
| 8
 
| 16
 
| 24
 
| 32
 
| 40
 
| 48
 
| 56
 
| 64
 
| 72
 
| 80
 
| 88
 
| 96
 
| 104
 
| 112
 
| 120
 
| 128
 
| 136
 
| 144
 
| 152
 
| 160
 
|-
 
| Skeleton Damage
 
| +2
 
| +4
 
| +6
 
| +8
 
| +10
 
| +12
 
| +14
 
| +16
 
| +18
 
| +20
 
| +22
 
| +24
 
| +26
 
| +28
 
| +30
 
| +32
 
| +34
 
| +36
 
| +38
 
| +40
 
|-
 
| Monster Life +%
 
| 5
 
| 10
 
| 15
 
| 20
 
| 25
 
| 30
 
| 35
 
| 40
 
| 45
 
| 50
 
| 55
 
| 60
 
| 65
 
| 70
 
| 75
 
| 80
 
| 85
 
| 90
 
| 95
 
| 100
 
|-
 
| Monster Damage +%
 
| 10
 
| 20
 
| 30
 
| 40
 
| 50
 
| 60
 
| 70
 
| 80
 
| 90
 
| 100
 
| 110
 
| 120
 
| 130
 
| 140
 
| 150
 
| 160
 
| 170
 
| 180
 
| 190
 
| 200
 
|-
 
| Improved Missile Damage past Level 2
 
|}<br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:claygolem.jpg|Clay Golem]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Clay Golem'''</font><br />'''Required Level:''' 6<br />'''Prerequisites''': None<br /></font>
 
|}While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.'''Effect''': Raises a Golem from the earth to fight for you. Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which replace the Clay Golem.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 15
 
| 18
 
| 21
 
| 24
 
| 27
 
| 30
 
| 33
 
| 36
 
| 39
 
| 42
 
| 45
 
| 48
 
| 51
 
| 54
 
| 57
 
| 60
 
| 63
 
| 66
 
| 69
 
| 72
 
|-
 
| Damage
 
| 2-5
 
| 2-6
 
| 3-8
 
| 4-10
 
| 4-12
 
| 5-13
 
| 6-15
 
| 6-17
 
| 7-19
 
| 8-20
 
| 9-22
 
| 9-24
 
| 10-26
 
| 11-27
 
| 11-29
 
| 12-31
 
| 13-33
 
| 13-34
 
| 14-36
 
| 15-38
 
|-
 
| Hit Points
 
| 100
 
| 135
 
| 170
 
| 205
 
| 240
 
| 275
 
| 310
 
| 345
 
| 380
 
| 415
 
| 450
 
| 485
 
| 520
 
| 555
 
| 590
 
| 625
 
| 660
 
| 695
 
| 730
 
| 765
 
|-
 
| Attack Bonus
 
| 80
 
| 100
 
| 120
 
| 140
 
| 160
 
| 180
 
| 200
 
| 220
 
| 240
 
| 260
 
| 280
 
| 300
 
| 320
 
| 340
 
| 360
 
| 380
 
| 400
 
| 420
 
| 440
 
| 440
 
|-
 
| Slows Enemies %
 
| 11
 
| 20
 
| 27
 
| 33
 
| 37
 
| 41
 
| 44
 
| 46
 
| 49
 
| 51
 
| 53
 
| 54
 
| 56
 
| 57
 
| 58
 
| 60
 
| 60
 
| 61
 
| 62
 
| 63
 
|-
 
| Defense: 20
 
| colspan="11" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Heal Themselves Automatically
 
| colspan="11" | <font size="-1" face="arial,helvetica"></font>
 
|}<br />{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Clay Golem Receives Bonuses From
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level
 
|}<center>{| width="100%" cellpadding="5"
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/claygolem01.jpg  [[Image:claygolem01.gif]]]
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/claygolem02.jpg  [[Image:claygolem02.gif]]]
 
|-
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> <br />
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 94 KB ] </font> <br />
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:golemmastery.jpg|Golem Mastery]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Golem Mastery'''</font><br />'''Required Level:''' 12<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font>
 
|}Developing this skill permits the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust golems and control them with greater finesse.'''Passive Effect''': Enhances speed and life of Golems. Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more than one point into a Golem skill. Clay Golem: 100 HP, Blood Golem: 201 HP, Iron Golem: 306, Fire Golem: 328Before placing more than a few points, or more than one point (with +Skills Items), look at the speed of the Golem. If he keeps up with you, that's probably enough points in Golem Mastery. The speed benefit is nice to allow the Golem to keep up with you, especially if you have Faster Run/Walk boots. Another benefit of his increased speed is to allow him to reach his targets more quickly. However if he's able to do both fine at his current speed, additional points for speed reasons are not necessary.Another benefit of Golem Mastery is to allow your Golem to survive longer. However, if your Golem dies, you can simply make another one. If your Golem is not dying a lot and/or Mana is not a problem, and speed is not a problem, you'll receive no real benefit for having additional points in Golem Mastery.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Hit Points +%
 
| 20
 
| 40
 
| 60
 
| 80
 
| 100
 
| 120
 
| 140
 
| 160
 
| 180
 
| 200
 
| 220
 
| 240
 
| 260
 
| 280
 
| 300
 
| 320
 
| 340
 
| 360
 
| 380
 
| 400
 
|-
 
| Velocity Increase +%
 
| 6
 
| 10
 
| 14
 
| 17
 
| 20
 
| 22
 
| 23
 
| 24
 
| 26
 
| 27
 
| 28
 
| 29
 
| 30
 
| 30
 
| 31
 
| 32
 
| 32
 
| 32
 
| 33
 
| 33
 
|-
 
| Attack Bonus +X
 
| 25
 
| 50
 
| 75
 
| 100
 
| 125
 
| 150
 
| 175
 
| 200
 
| 225
 
| 250
 
| 275
 
| 300
 
| 325
 
| 350
 
| 375
 
| 400
 
| 425
 
| 450
 
| 475
 
| 500
 
|}<br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:skeletalmage.jpg|Raise Skeletal Mage]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Skeletal Mage'''</font><br />'''Required Level:''' 12<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1]<br /></font>
 
|}Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.'''Effect''': Raises a Skeletal Mage that fights for you with an elemental attack. You cannot set what type of elemental attack a Skeletal Mage will have. You can keep raising a new Skeletal Mage until you get the type of Mage you want. Skeletal Mages have a high resistance to Magical Attacks, especially when they have the same elemental attack as the monster or player attacking them.Skeletal Magi are useful throughout the game on all difficulty levels. At the minimum, they provide additional targets for monsters to attack. This is good because you want the monsters to attack your Minions instead of yourself. Skeletal Magi work great with [http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#ironmaiden Iron Maiden] because melee monsters kill themselves on the Skeletal Magi.Skeletal Magi are also helpful in "breaking in" to a new area, such as when you first join the game. For those Necromancers that specialize in Revive, their goal is to get together a group of Revived Monsters so that they can start to do damage, take them elsewhere, or feel more secure. At first you will have your Golem and you'll either have to kill the monsters to create bodies yourself or use your Golem (a Curse helps too), to get some good Revive candidates created. Once a body is created, make a Skeletal Mage if the body can't be Revived such as Leapers in the Outer Steppes of Act IV. Next cast [http://www.battle.net/diablo2exp/skills/necromancer-curses.shtml#ironmaiden Iron Maiden] on the monsters. They will kill themselves on your Skeletal Mages allowing you to create more Skeletal Mages or Revive those monsters. Skeletal Magi are very helpful in this situation, especially in the first area of the Outer Steppes.Cold Damage Skeletal Magi can be a pain. Monsters, when chilled, may explode leaving no corpse. Necromancers need corpses for Corpse Explosion and for creating Minions. But, Cold Damage Skeletal Magi can be very helpful also if you don't wish to have monsters leave a corpse. While you can't decide what Skeletal Magi elemental type is used, you can Unsummon those offending Skeletal Magi when you see them.Skeleton Mastery can raise the damage of their attack.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| # of Skeletal Mages
 
| 1
 
| 2
 
| 3
 
| 3
 
| 3
 
| 4
 
| 4
 
| 4
 
| 5
 
| 5
 
| 5
 
| 6
 
| 6
 
| 6
 
| 7
 
| 7
 
| 7
 
| 8
 
| 8
 
| 8
 
|-
 
| Mana Cost
 
| 8
 
| 9
 
| 10
 
| 11
 
| 12
 
| 13
 
| 14
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
| 21
 
| 22
 
| 23
 
| 24
 
| 25
 
| 26
 
| 27
 
|-
 
| Defense Bonus +X
 
| 10
 
| 20
 
| 30
 
| 40
 
| 50
 
| 60
 
| 70
 
| 80
 
| 90
 
| 100
 
| 110
 
| 120
 
| 130
 
| 140
 
| 150
 
| 160
 
| 170
 
| 180
 
| 190
 
| 200
 
|-
 
| Hit Points: 61
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|}<br />{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Skeletal Mage Receives Bonuses From:
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|}<font size="-1" face="arial,helvetica"> To calculate the Necromages' damage we need to know the relative skill level of their missiles. This can be done by looking in the following table. You can also [[http://www.battle.net/diablo2exp/skills/necromage.zip Download a Spreadsheet]] on the Skeletal Mage damage created by Jon Y. </font></font>{|
 
! Raise Skel. Mage Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
! Skeleton Mastery Level
 
| colspan="20" align="center" | Relative Skill Level
 
|-
 
! 1
 
| 1
 
| 1
 
| 1
 
| 2
 
| 2
 
| 3
 
| 3
 
| 4
 
| 4
 
| 5
 
| 5
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
|-
 
! align="center" | 2
 
| 2
 
| 2
 
| 2
 
| 3
 
| 3
 
| 4
 
| 4
 
| 5
 
| 5
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
|-
 
! 3
 
| 3
 
| 3
 
| 3
 
| 4
 
| 4
 
| 5
 
| 5
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
|-
 
! align="center" | 4
 
| 4
 
| 4
 
| 4
 
| 5
 
| 5
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
|-
 
! 5
 
| 5
 
| 5
 
| 5
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
|-
 
! align="center" | 6
 
| 6
 
| 6
 
| 6
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
|-
 
! 7
 
| 7
 
| 7
 
| 7
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
|-
 
! align="center" | 8
 
| 8
 
| 8
 
| 8
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
|-
 
! 9
 
| 9
 
| 9
 
| 9
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
|-
 
! align="center" | 10
 
| 10
 
| 10
 
| 10
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
|-
 
! 11
 
| 11
 
| 11
 
| 11
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
|-
 
! align="center" | 12
 
| 12
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
|-
 
! 13
 
| 13
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
|-
 
! align="center" | 14
 
| 14
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
|-
 
! 15
 
| 15
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
|-
 
! align="center" | 16
 
| 16
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
|-
 
! 17
 
| 17
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
|-
 
! align="center" | 18
 
| 18
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
| 26
 
| 27
 
|-
 
! 19
 
| 19
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
| 26
 
| 27
 
| 27
 
| 28
 
|-
 
! align="center" | 20
 
| 20
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
| 26
 
| 27
 
| 27
 
| 28
 
| 28
 
| 29
 
|}<font size="-1" face="arial,helvetica"> If your Skeleton Mastery and Raise Skeletal Mage level is above 20, use the following formula to calculate your relative skill level:<br /> ('Skeleton Mastery'.lvl) + ((lvl < 4)?0:((lvl-2)/2)).<br /> This means: to calculate relative skill level we take Skeleton Mastery level as base for the calculation ('Skeleton Mastery'.lvl), than we add (Raise Skeletal Mage Skill Level-2)/2 provided that Raise Skeletal Mage level is equal or above level 4. If it's on level 3 or less we do not add anything ((lvl < 4)?0). </font>Below is the table of Necromage missile's damage according to the relative skill level listed in the above table. Level 59 in this table corresponds to level 40 Skeleton Mastery and level 40 Raise Skeletal Mage 40+((40-2)/2) = 59.Information about skill points:'''Poison:'''<br />
 
* 7 levels it gains 1 poison damage per level
 
* 7 levels it gains 2 poison damage per level
 
* 7 levels it gains 4 poison damage per level
 
* 7 levels it gains 6 poison damage per level
 
* All levels thereafter gain 8 poison damage per level
 
* It gains 10 seconds poison duration per level '''Cold:'''<br />
 
* 7 levels it gains 1 cold damage per level
 
* 7 levels it gains 2 cold damage per level
 
* 7 levels it gains 3 cold damage per level
 
* 7 levels it gains 4 cold damage per level
 
* All levels thereafter gain 5 cold damage per level
 
* It gains 1 second cold duration per level (norm difficulty) '''Fire:'''<br />
 
* 7 levels it gains 2 fire damage per level
 
* 7 levels it gains 3 fire damage per level
 
* 7 levels it gains 5 fire damage per level
 
* 7 levels it gains 7 fire damage per level
 
* All levels thereafter gain 9 fire damage per level '''Lightning:'''<br />
 
* 7 levels it gains 3 max light damage per level
 
* 7 levels it gains 5 max light damage per level
 
* 7 levels it gains 8 max light damage per level
 
* 7 levels it gains 11 max light damage per level
 
* All levels thereafter gain 14 max light damage per level
 
* It gains 1 minimum light damage per level {|
 
! Relative Skill Level
 
! Poison Damage
 
! Poison Duration (Sec)
 
! Cold Damage
 
! Cold Duration (Sec)*
 
! Fire Damage
 
! Lightning Damage
 
|-
 
! align="center" | 1
 
| 6
 
| 20
 
| 1-4
 
| 1
 
| 2-6
 
| 1-7
 
|-
 
! align="center" | 2
 
| 7
 
| 30
 
| 2-5
 
| 2
 
| 4-8
 
| 2-10
 
|-
 
! align="center" | 3
 
| 8
 
| 40
 
| 3-6
 
| 3
 
| 6-10
 
| 3-13
 
|-
 
! align="center" | 4
 
| 9
 
| 50
 
| 4-7
 
| 4
 
| 8-12
 
| 4-16
 
|-
 
! align="center" | 5
 
| 10
 
| 60
 
| 5-8
 
| 5
 
| 10-14
 
| 5-19
 
|-
 
! align="center" | 6
 
| 11
 
| 70
 
| 6-9
 
| 6
 
| 12-16
 
| 6-22
 
|-
 
! align="center" | 7
 
| 12
 
| 80
 
| 7-10
 
| 7
 
| 14-18
 
| 7-25
 
|-
 
! align="center" | 8
 
| 13
 
| 90
 
| 8-11
 
| 8
 
| 16-20
 
| 8-28
 
|-
 
! align="center" | 9
 
| 15
 
| 100
 
| 10-13
 
| 9
 
| 19-23
 
| 9-33
 
|-
 
! align="center" | 10
 
| 17
 
| 110
 
| 12-15
 
| 10
 
| 22-26
 
| 10-38
 
|-
 
! align="center" | 11
 
| 19
 
| 120
 
| 14-17
 
| 11
 
| 25-29
 
| 11-43
 
|-
 
! align="center" | 12
 
| 21
 
| 130
 
| 16-19
 
| 12
 
| 28-32
 
| 12-48
 
|-
 
! align="center" | 13
 
| 23
 
| 140
 
| 18-21
 
| 13
 
| 31-35
 
| 13-53
 
|-
 
! align="center" | 14
 
| 25
 
| 150
 
| 20-23
 
| 14
 
| 34-38
 
| 14-58
 
|-
 
! align="center" | 15
 
| 27
 
| 160
 
| 22-25
 
| 15
 
| 37-41
 
| 15-63
 
|-
 
! align="center" | 16
 
| 31
 
| 170
 
| 25-28
 
| 16
 
| 42-46
 
| 16-71
 
|-
 
! align="center" | 17
 
| 35
 
| 180
 
| 28-31
 
| 17
 
| 47-51
 
| 17-79
 
|-
 
! align="center" | 18
 
| 39
 
| 190
 
| 31-34
 
| 18
 
| 52-56
 
| 18-87
 
|-
 
! align="center" | 19
 
| 43
 
| 200
 
| 34-37
 
| 19
 
| 57-61
 
| 19-95
 
|-
 
! align="center" | 20
 
| 47
 
| 210
 
| 37-40
 
| 20
 
| 62-66
 
| 20-103
 
|-
 
! align="center" | 21
 
| 51
 
| 220
 
| 40-43
 
| 21
 
| 67-71
 
| 21-111
 
|-
 
! align="center" | 22
 
| 55
 
| 230
 
| 43-46
 
| 22
 
| 72-76
 
| 22-119
 
|-
 
! align="center" | 23
 
| 61
 
| 240
 
| 47-50
 
| 23
 
| 79-83
 
| 23-130
 
|-
 
! align="center" | 24
 
| 67
 
| 250
 
| 51-54
 
| 24
 
| 86-90
 
| 24-141
 
|-
 
! align="center" | 25
 
| 73
 
| 260
 
| 55-58
 
| 25
 
| 93-97
 
| 25-152
 
|-
 
! align="center" | 26
 
| 79
 
| 270
 
| 59-62
 
| 26
 
| 100-104
 
| 26-163
 
|-
 
! align="center" | 27
 
| 85
 
| 280
 
| 63-66
 
| 27
 
| 107-111
 
| 27-174
 
|-
 
! align="center" | 28
 
| 91
 
| 290
 
| 67-70
 
| 28
 
| 114-118
 
| 28-185
 
|-
 
! align="center" | 29
 
| 97
 
| 300
 
| 71-74
 
| 29
 
| 121-125
 
| 29-196
 
|-
 
! align="center" | 30
 
| 105
 
| 310
 
| 76-79
 
| 30
 
| 130-134
 
| 30-210
 
|-
 
! align="center" | 31
 
| 113
 
| 320
 
| 81-84
 
| 31
 
| 139-143
 
| 31-224
 
|-
 
! align="center" | 32
 
| 121
 
| 330
 
| 86-89
 
| 32
 
| 148-152
 
| 32-238
 
|-
 
! align="center" | 33
 
| 129
 
| 340
 
| 91-94
 
| 33
 
| 157-161
 
| 33-252
 
|-
 
! align="center" | 34
 
| 137
 
| 350
 
| 96-99
 
| 34
 
| 166-170
 
| 34-266
 
|-
 
! align="center" | 35
 
| 145
 
| 360
 
| 101-104
 
| 35
 
| 175-179
 
| 35-280
 
|-
 
! align="center" | 36
 
| 153
 
| 370
 
| 106-109
 
| 36
 
| 184-188
 
| 36-294
 
|-
 
! align="center" | 37
 
| 161
 
| 380
 
| 111-114
 
| 37
 
| 193-197
 
| 37-308
 
|-
 
! align="center" | 38
 
| 169
 
| 390
 
| 116-119
 
| 38
 
| 202-206
 
| 38-322
 
|-
 
! align="center" | 39
 
| 177
 
| 400
 
| 121-124
 
| 39
 
| 211-215
 
| 39-336
 
|-
 
! align="center" | 40
 
| 185
 
| 410
 
| 126-129
 
| 40
 
| 220-224
 
| 40-350
 
|-
 
! align="center" | 41
 
| 193
 
| 420
 
| 131-134
 
| 41
 
| 229-233
 
| 41-364
 
|-
 
! align="center" | 42
 
| 201
 
| 430
 
| 136-139
 
| 42
 
| 238-242
 
| 42-378
 
|-
 
! align="center" | 43
 
| 209
 
| 440
 
| 141-144
 
| 43
 
| 247-251
 
| 43-392
 
|-
 
! align="center" | 44
 
| 217
 
| 450
 
| 146-149
 
| 44
 
| 256-260
 
| 44-406
 
|-
 
! align="center" | 45
 
| 225
 
| 460
 
| 151-154
 
| 45
 
| 265-269
 
| 45-420
 
|-
 
! align="center" | 46
 
| 233
 
| 470
 
| 156-159
 
| 46
 
| 274-278
 
| 46-434
 
|-
 
! align="center" | 47
 
| 241
 
| 480
 
| 161-164
 
| 47
 
| 283-287
 
| 47-448
 
|-
 
! align="center" | 48
 
| 249
 
| 490
 
| 166-169
 
| 48
 
| 292-296
 
| 48-462
 
|-
 
! align="center" | 49
 
| 257
 
| 500
 
| 171-174
 
| 49
 
| 301-305
 
| 49-476
 
|-
 
! align="center" | 50
 
| 265
 
| 510
 
| 176-179
 
| 50
 
| 310-314
 
| 50-490
 
|-
 
! align="center" | 51
 
| 273
 
| 520
 
| 181-184
 
| 51
 
| 319-323
 
| 51-504
 
|-
 
! align="center" | 52
 
| 281
 
| 530
 
| 186-189
 
| 52
 
| 328-332
 
| 52-518
 
|-
 
! align="center" | 53
 
| 289
 
| 540
 
| 191-194
 
| 53
 
| 337-341
 
| 53-532
 
|-
 
! align="center" | 54
 
| 297
 
| 550
 
| 196-199
 
| 54
 
| 346-350
 
| 54-546
 
|-
 
! align="center" | 55
 
| 305
 
| 560
 
| 201-204
 
| 55
 
| 355-359
 
| 55-560
 
|-
 
! align="center" | 56
 
| 313
 
| 570
 
| 206-209
 
| 56
 
| 364-368
 
| 56-574
 
|-
 
! align="center" | 57
 
| 321
 
| 580
 
| 211-214
 
| 57
 
| 373-377
 
| 57-588
 
|-
 
! align="center" | 58
 
| 329
 
| 590
 
| 216-219
 
| 58
 
| 382-386
 
| 58-602
 
|-
 
! align="center" | 59
 
| 337
 
| 600
 
| 221-224
 
| 59
 
| 391-395
 
| 59-616
 
|}<font size="-1" face="arial,helvetica"> * Note: Freezing is cut 1/2 in Nightmare and 3/4 in Hell. </font><center>{| cellpadding="3"
 
| width="200" align="center" valign="bottom" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/skeletalmage01.jpg  [[Image:skeletalmage01.gif]]]
 
|-
 
| align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 72 KB ] </font> </small> </font>
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:bloodgolem.jpg|Blood Golem]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Blood Golem'''</font><br />'''Required Level:''' 18<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6]<br /></font>
 
|}Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.'''Effect''': Summons a Golem that is linked to the caster's health. The Blood Golem steals the listed percentage of the current hit points of the target. For example, Level 1 Blood Golem (steals 86%), attacking a 500 Hit Point monster would steal 430 Hit Points. As monster Hit Points go up on higher difficulty levels, and as more people join a game, the Blood Golem steals more life.Hit Points stolen by the Blood Golem are not subtracted from the target.The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.Necromancers can't be killed by a Blood Golem taking too much damage, however, your health may be lowered to a point where other monsters may easily kill you.When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 25
 
| 29
 
| 33
 
| 37
 
| 41
 
| 45
 
| 49
 
| 53
 
| 57
 
| 61
 
| 65
 
| 69
 
| 73
 
| 77
 
| 81
 
| 85
 
| 89
 
| 93
 
| 97
 
| 101
 
|-
 
| Damage
 
| 6-16
 
| 8-21
 
| 10-27
 
| 12-32
 
| 14-38
 
| 16-44
 
| 18-49
 
| 20-55
 
| 22-60
 
| 24-66
 
| 27-72
 
| 29-77
 
| 31-83
 
| 33-88
 
| 35-94
 
| 37-100
 
| 39-105
 
| 41-111
 
| 43-116
 
| 45-122
 
|-
 
| Heal Convert Damage to Life %
 
| 86
 
| 95
 
| 102
 
| 108
 
| 112
 
| 116
 
| 119
 
| 121
 
| 124
 
| 126
 
| 128
 
| 129
 
| 131
 
| 132
 
| 133
 
| 135
 
| 135
 
| 136
 
| 137
 
| 138
 
|-
 
| Hit Points 201
 
| colspan="11" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Defense: 80
 
| colspan="11" | <font size="-1" face="arial,helvetica"></font>
 
|}<br />{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Blood Golem Receives Bonuses From:
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level
 
|}<center>{| width="100%" cellpadding="5"
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/bloodgolem01.jpg  [[Image:bloodgolem01.gif]]]
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/bloodgolem02.jpg  [[Image:bloodgolem02.gif]]]
 
|-
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 75 KB ] </font> <br />
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 62 KB ] </font> <br />
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:summonresist.jpg|Summon Resist]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Summon Resist'''</font><br />'''Required Level:''' 24<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#golemmastery Golem Mastery] [12]<br /></font>
 
|}Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.'''Passive Effect''': Raises elemental resistances of your Minions.Summon Resist helps minions survive against spells, and this becomes vital in the later acts when Zakarum Priests are calling down Blizzard and Lightning on their heads. These resistances are helpful for keeping pets that were difficult or expensive to get, such as a strong monster you Revived or a powerful Iron Golem for which you sacrificed a good item.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Resist All %
 
| 28
 
| 34
 
| 39
 
| 44
 
| 47
 
| 50
 
| 52
 
| 54
 
| 56
 
| 57
 
| 59
 
| 60
 
| 61
 
| 62
 
| 62
 
| 64
 
| 64
 
| 65
 
| 65
 
| 66
 
|}<br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:irongolem.jpg|Iron Golem]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Iron Golem'''</font><br />'''Required Level:''' 24<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18]<br /></font>
 
|}While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.'''Effect''': Summon a Golem from a metal item. The golem gains properties of the item. The Iron Golem's strength lies in his Thorn Damage. This Golem is very powerful against Melee attackers.Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons.Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal".You can only create Iron Golems from metal items, and you cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.Iron Golems can gain the abilities of Socketed Gem weapons.When you create an Iron Golem out of an Ethereal Item the Iron Golem is translucent.'''How does Iron Golem work with Iron Maiden?'''<br /> Both damages are applied separately.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Thorns %
 
| 150
 
| 150
 
| 165
 
| 180
 
| 195
 
| 210
 
| 225
 
| 240
 
| 255
 
| 270
 
| 285
 
| 300
 
| 315
 
| 330
 
| 345
 
| 360
 
| 375
 
| 390
 
| 405
 
| 420
 
|-
 
| Attack
 
| 100
 
| colspan="19" align="left" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Defense
 
| 190
 
| 225
 
| 260
 
| 295
 
| 330
 
| 365
 
| 400
 
| 435
 
| 470
 
| 505
 
| 540
 
| 575
 
| 610
 
| 645
 
| 680
 
| 715
 
| 750
 
| 785
 
| 820
 
| 855
 
|-
 
| colspan="20" align="left" | <font size="-1" face="arial,helvetica"><small>+ Any Defense from the item that created it
 
|-
 
| Defense Bonus
 
| 35
 
| 70
 
| 105
 
| 140
 
| 175
 
| 210
 
| 245
 
| 280
 
| 315
 
| 350
 
| 385
 
| 420
 
| 455
 
| 490
 
| 525
 
| 560
 
| 595
 
| 630
 
| 665
 
| 700
 
|-
 
| Mana Cost: 35
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Damage: 7-19/11-30/12-33
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Hit Points: 321
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|}{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Iron Golem Receives Bonuses From:
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Fire Golem: +6% Damage Per Level
 
|}<center>{| width="100%" cellpadding="5"
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem01.jpg  [[Image:irongolem01.gif]]]
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem02.jpg  [[Image:irongolem02.gif]]]
 
|-
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 76 KB ] </font> <br />
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 78 KB ] </font> <br />
 
|}</center><center>{| cellpadding="3"
 
| width="200" align="center" valign="bottom" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/irongolem03.jpg  [[Image:irongolem03.gif]]]
 
|-
 
| align="center" valign="top" | <font size="-1" face="arial,helvetica"> <small><font color="#ffffff"> [ Click to Enlarge - 84 KB ] </font> </small> </font>
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:firegolem.jpg|Fire Golem]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Fire Golem'''</font><br />'''Required Level:''' 30<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#irongolem Iron Golem] [24]<br /></font>
 
|}It is believed that all life was forged when fire, earth, iron and flesh were combined. A Necromancer learned in this art can summon a Golem constructed entirely from living flame. The Necromancer summons the Golem through accelerating particles of the air at an ever increasing pace. These particles then ignite and the Golem crackles into existence, seemingly out of thin air.'''Effect''': A Golem of fire that uses fire damage to heal itself. The Fire Golem causes massive fire splash damage similar to the Paladin's Holy Fire Aura, causing monsters in the area to become hit by fire.When the Fire Golem is summoned, and dies, it causes fire splash damage. You can continue to summon a Fire Golem over and over next to monsters to cause fire splash damage to them.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 50
 
| 60
 
| 70
 
| 80
 
| 90
 
| 100
 
| 110
 
| 120
 
| 130
 
| 140
 
| 150
 
| 160
 
| 170
 
| 180
 
| 190
 
| 200
 
| 210
 
| 220
 
| 230
 
| 240
 
|-
 
| Fire Damage
 
| 44 - 90
 
| 59 - 106
 
| 74 - 122
 
| 89 - 138
 
| 104 - 154
 
| 119 - 170
 
| 134 - 186
 
| 149 - 202
 
| 165 - 219
 
| 187 - 242
 
| 203 - 259
 
| 225 - 282
 
| 241 - 299
 
| 263 - 322
 
| 279 - 339
 
| 307 - 368
 
| 330 - 392
 
| 359 - 422
 
| 382 - 446
 
| 411 - 476
 
|-
 
| Holy Fire
 
| 4 - 6
 
| 5 - 7
 
| 6 - 8
 
| 7 - 9
 
| 8 - 10
 
| 9 - 11
 
| 10 - 12
 
| 11 - 13
 
| 12 - 14
 
| 14 - 16
 
| 15 - 17
 
| 17 - 19
 
| 18 - 20
 
| 20 - 22
 
| 21 - 23
 
| 24 - 26
 
| 26 - 28
 
| 29 - 31
 
| 31 - 33
 
| 34 - 36
 
|-
 
| Absorbs Fire Damage to Hit Point %
 
| 36
 
| 45
 
| 52
 
| 58
 
| 62
 
| 66
 
| 69
 
| 71
 
| 74
 
| 76
 
| 78
 
| 79
 
| 81
 
| 82
 
| 83
 
| 85
 
| 85
 
| 86
 
| 87
 
| 88
 
|-
 
| Hit Points: 328(Norm)/643(Night)/1063(H)
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Defense: 235
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Attack Rating: 140
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|}<br />{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Fire Golem Receives Bonuses From:
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Golem Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Clay Golem: +20 Attack Rating Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Blood Golem: +5% Life Per Level
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Iron Golem: +35 Defense Per Level
 
|}<center>{| width="100%" cellpadding="5"
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/firegolem01.jpg  [[Image:firegolem01.gif]]]
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/firegolem02.jpg  [[Image:firegolem02.gif]]]
 
|-
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 90 KB ] </font> <br />
 
| width="50%" align="center" valign="top" | <font size="-1" face="arial,helvetica"><small><font color="#ffffff"> [ Click to Enlarge - 91 KB ] </font> <br />
 
|}</center><br /><br /><br /><br />{| cellspacing="10"
 
| valign="top" |
 
[[Image:revive.jpg|Revive]]
 
| valign="top" | <font size="-1" face="arial,helvetica"> <font color="#00c400">'''Revive'''</font><br />'''Required Level:''' 30<br />'''Prerequisites''': [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#raiseskeleton Raise Skeleton] [1], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#claygolem Clay Golem] [6], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#skeletalmage Raise Skeletal Mage] [12], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#bloodgolem Blood Golem] [18], [http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#irongolem Iron Golem] [24]<br /></font>
 
|}The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.'''Effect''': Resurrects a monster to fight for you. While Skeletons, and Skeletal Mages are great early on, Revived Monsters are the ultimate Minions (ignoring Golems). Once you've created a corpse, revive a monster and it will be back in action with more Hit Points and fighting on your side. Quickly the monsters will find themselves outnumbered as you raise more and more Monsters during the battle to use against them. You can increase the Monster Hit Points and damage of Revived Monsters by putting points into Skeleton Mastery. You can increase their resistances with Summon Resist.Revived Monsters will do their normal and skilled attacks but they will not raise other monsters. Some monsters have special attacks such as Lightning, Fire Balls, Meteors, Blizzards, and more. Once you convert these Monsters, they will use their special attacks against their former friends.Revived Monsters will pick up any Auras or any other party friendly spells, which will further increase their power.One thing you'll notice about Revived Monsters is that they may not be as "smart" as your other Minions. While you now have control of these Revived Monsters, they still retain much of their original thoughts and tendencies. So a Revived Monster is somewhat different from your minions in that they sort of have their own will but fight on your side. You will have to take extra care when moving Revived Monsters around. You can create new Revived Monsters to replace those that have headed off on their own path. You'll find that their abilities in battle will more than outweigh their stupidity in following your commands.You can't revive Bosses, Super Unique monsters, Leapers, Undead Mages, and some other monsters. You will know which monster cannot be revived if you are unable to select their corpse when attempting to cast Revive.Revived Monsters will often "disappear" when you get too far away from them. Generally it's a good idea to keep them on the Automap. Watch your Automap and if you notice they are getting too far away or disappearing from the Automap, stop and wait for them. Sometimes you have no choice but to leave them behind, but other times you can slow yourself down allowing them to keep up. If you notice big chunks of Revived Monsters disappearing, this usually means you got too far away from them to command them. Also keep in mind that Revived Monsters also disappear after 3 minutes.If you don't like what monsters are available to Revive in a area you are playing in, go to another area and get the monsters you like, then take them to the new area. This is really helpful especially when taking on Bosses or when certain monsters would be very good against other types of monsters.Figure out what Monsters are the best to Revive for the situation. In cases where it may be difficult to lead a group of ground based Revived Monsters around (Arcane Sanctuary, River of Flame), choose flying monsters to Revive such as Wraiths and Finger Mages. Some monsters are really great to have such as Abyss Knights, Willowisps, so you might want to pick them (or whatever your favorite is) over other monsters. Making good decisions about which Monsters to Revive can be really helpful.Before spending many points in Revive or maxing it out (at 20), take a look at how many Revived you can support at a time. Try an additional point, see if you can keep your Revived at max while you're playing. If you're unable to keep the maximum number of Revived active, don't spend any more points. For each point in Revive you're only being allowed to create 1 additional monster so unless you're always at max, placing additional points in Revive is not worth it.'''Do Necromancer Revived Monsters stay under the Necromancers power until they die?'''<br /> Yes. But they naturally expire after 3 minutes.{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost: 45
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| # of Monsters
 
| 1
 
| 2
 
| 3
 
| 4
 
| 5
 
| 6
 
| 7
 
| 8
 
| 9
 
| 10
 
| 11
 
| 12
 
| 13
 
| 14
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
|-
 
| HP (Original Creature +200%)
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
| Duration: 180 Seconds
 
| colspan="20" | <font size="-1" face="arial,helvetica"></font>
 
|-
 
|
 
{| cellpadding="1"
 
! align="left" | <font size="-1" color="#00c400" face="arial,helvetica"><small>Revive Receives Bonuses From:
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Skeleton Mastery
 
|-
 
| align="left" | <font size="-1" face="arial,helvetica"><small>Summon Resist
 
|}<center>{| width="100%" cellpadding="5"
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/revived01.jpg  [[Image:revived01.gif]]]
 
| width="50%" align="center" valign="top" |
 
[http://www.battle.net/images/battle/diablo2exp/images/skills/revived02.jpg  [[Image:revived02.gif]]]
 
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Latest revision as of 02:38, 21 August 2011

Necromancer Skills

The Necromancer's summoning skills enable him to draw up skeletons and revives from corpses, and to create golems to fight for him.


Golems

Only one golem, of any type, may be active. If you cast another golem, the first one will be dispelled. Golems do not require a monster corpse to summon, though Iron Golems require a metal item to be created. Golems have a fixed defense. The Hit Points and Damage of Golems increase on Nightmare, and again on Hell Difficulty.


Skeletons and Skeletal Mages

In earlier versions of the game, one skeleton warrior or mage was summoned for each point in the skill. Since v1.10 you only gain one skeleton for every three points beyond the first three, but each one is much more effective. (And the screen is much less crowded.)

The attack ratings for summoned creatures are based on the Necromancer's level, and can not be raised with equipment or more points in the skills.


Raise Skeleton[edit]

Required Level: 1
Prerequisites: None
Requires: Valid monster corpse.
Synergies: Raised Skeletons are made more effective by points in:

Details: The Necromancer targets a monster's corpse and casts this spell, causing a humanoid skeleton to emerge. Raised skeletons are melee fighters who spawn with semi-random equipment. Skeleton AI is about the same as a Mercenary. Meaning, they will pursue enemies that they see and otherwise stay near their owner, but can sometimes get stuck behind walls or around corners. If they get lost too far away from their owner, they will teleport to somewhere onscreen.

  • Skeletons have a 5% chance to spawn with a shield, and a 3% chance to block attacks with a shield.
  • Skeletons receive a hidden attack rating bonus as your character levels up.
Skill Level Progression [e]
Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

Slvl #

Mana

Dmg.

AR

Def.

1 1 6 1-2 +20 +20 6 4 11 1-2 +95 +95 11 5 16 8-9 +170 +170 16 7 21 21-23 +245 +245
2 2 7 1-2 +35 +35 7 4 12 1-2 +110 +110 12 6 17 10-11 +185 +185 17 7 22 26-28 +260 +260
3 3 8 1-2 +50 +50 8 4 13 2-4 +125 +125 13 6 18 12-14 +200 +200 18 8 23 31-33 +275 +275
4 3 9 1-2 +65 +65 9 5 14 4-5 +140 +140 14 6 19 14-16 +215 +215 19 8 24 37-39 +290 +290
5 3 10 1-2 +80 +80 10 5 15 6-7 +155 +155 15 7 20 17-19 +230 +230 20 8 25 37-39 +305 +305
Skill Level Progression [e]
Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

1 21 6 52 11 105 16 157
2 21 7 63 12 115 17 168
3 21 8 73 13 126 18 178
4 31 9 84 14 136 19 189
5 42 10 94 15 147 20 199


Raise Skeleton Builds[edit]



Skeleton Mastery[edit]

Required Level: 1
Prerequisites: Raise Skeleton
Synergies: None.
Details: Increases the hit points and damage dealt by Skeletons, Skeleton Mages, and Revived.

Improved Missile Damage Beyond Level 2, Skeleton Mages only.
Skill Level Progression [e]
Slvl Skel. Life +X

Skel. Dmg. +X

Revive Life +X%

Revive Dmg. +X%

Slvl Skel. Life +X

Skel. Dmg. +X

Revive Life +X%

Revive Dmg. +X%

Slvl Skel. Life +X

Skel. Dmg. +X

Revive Life +X%

Revive Dmg. +X%

Slvl Skel. Life +X

Skel. Dmg. +X

Revive Life +X%

Revive Dmg. +X%

1 8 2 5% 10% 6 48 12 30% 60% 11 88 22 55% 110% 16 128 32 80% 160%
2 16 4 10% 20% 7 56 14 35% 70% 12 96 24 60% 120% 17 136 34 85% 170%
3 24 6 15% 30% 8 64 16 40% 80% 13 104 26 65% 130% 18 144 36 90% 180%
4 32 8 20% 40% 9 72 18 45% 90% 14 112 28 70% 140% 19 152 38 95% 190%
5 40 10 25% 50% 10 80 20 50% 100% 15 120 30 75% 150% 20 160 40 100% 200%


Skeleton Mastery Builds[edit]




Clay Golem[edit]

Required Level: 6
Prerequisites: None
Synergies: Clay Golems benefit from points spent in the following skills.

Details: Raises a Golem from the earth to fight for you. Before spending more than one point into Clay Golem consider that you will probably want upgrade to Blood Golem (at 18), Iron Golem (24), or Fire Golem (30), all of which replace the Clay Golem.

  • Notice that higher level clay golems have twice as much HP as other golems.
Defense 20
Skill Level Progression [e]
Slvl Mana Cost

Dmg.

AR +X

Slow Enemy X%

Slvl Mana Cost

Dmg.

AR +X

Slow Enemy X%

Slvl Mana Cost

Dmg.

AR +X

Slow Enemy X%

Slvl Mana Cost

Dmg.

AR +X

Slow Enemy X%

1 15 2-5 80 11% 6 30 5-13 180 41% 11 45 9-22 280 53% 16 60 12-31 380 60%
2 18 2-6 100 20% 7 33 6-15 200 44% 12 48 9-24 300 54% 17 63 13-33 400 60%
3 21 3-8 120 27% 8 36 6-17 220 46% 13 51 10-26 320 56% 18 66 13-34 420 61%
4 24 4-10 140 33% 9 39 7-19 240 49% 14 54 11-27 340 57% 19 69 14-36 440 62%
5 27 4-12 160 37% 10 42 8-20 260 51% 15 57 11-29 360 58% 20 72 15-38 440 63%
Skill Level Progression [e]
Slvl Clay Life (Normal)

Clay Life (Nightmare)

Clay Life (Hell)

Slvl Clay Life (Normal)

Clay Life (Nightmare)

Clay Life (Hell)

Slvl Clay Life (Normal)

Clay Life (Nightmare)

Clay Life (Hell)

Slvl Clay Life (Normal)

Clay Life (Nightmare)

Clay Life (Hell)

1 100 175 6 275 481 11 450 787 16 625 1093
2 135 236 7 310 542 12 485 848 17 660 1155
3 170 297 8 345 603 13 520 910 18 695 1216
4 205 358 9 380 665 14 555 971 19 730 1277
5 240 420 10 415 726 15 590 1032 20 765 1338


Clay Golem Builds[edit]




Golem Mastery[edit]

Required Level: 12
Prerequisites: Clay Golem
Details: This skill provides a passive bonus to the speed and hit points of all golems. Enhances speed and life of Golems. Golem Mastery adds more Hit Points to the Golem's Original Base Life, not the Life shown with more than one point into a Golem skill.

  • Most useful if you're planning to use a lot of Iron Golems, since the others can simply be recast as often as you like.
Skill Level Progression [e]
Slvl Life +X%

+Run Speed

+AR

Slvl Life +X%

+Run Speed

+AR

Slvl Life +X%

+Run Speed

+AR

Slvl Life +X%

+Run Speed

+AR

1 20% 6% 25 6 120% 22% 150 11 220% 28% 275 16 320% 32% 400
2 40% 10% 50 7 140% 23% 175 12 240% 29% 300 17 340% 32% 425
3 60% 14% 75 8 160% 24% 200 13 260% 30% 325 18 360% 32% 450
4 80% 17% 100 9 180% 26% 225 14 280% 30% 350 19 380% 33% 475
5 100% 20% 125 10 200% 27% 250 15 300% 31% 375 20 400% 33% 500


Golem Mastery Builds[edit]




Raise Skeletal Mage[edit]

Required Level: 12
Prerequisites: Raise Skeleton
Requires: A valid monster corpse.
Synergies: Skeletal Mages gain bonuses from points spent in:

Details: Summons a skeletal mage from a monster corpse. Skeleton mages occur randomly in four types; fire, lightning, cold, and poison. Keep summoning new ones and unsummoning individuals if you wish to get all poison, or no cold, etc.

  • Cold mages are useful if you wish to slow monsters and potential break their corpses so shamans can not resurrect them. Cold is not good if you want monster corpses left to raise more skeletons from, Revive, or Corpse Explosion.
  • Skeleton mages have high elemental resistance, especially to the element that makes up their own attack.
  • See the Raise Skeletal Mage article for a complete breakdown of the damage, hit points, and more for each type of skeleton mage.
Skill Level Progression [e]
Slvl Mages

Mana

Def.

Slvl Mages

Mana

Def.

Slvl Mages

Mana

Def.

Slvl Mages

Mana

Def.

1 1 8 +10 6 4 13 +60 11 5 18 +110 16 7 23 +160
2 2 9 +20 7 4 14 +70 12 6 19 +120 17 7 24 +170
3 3 10 +30 8 4 15 +80 13 6 20 +130 18 8 25 +180
4 3 11 +40 9 5 16 +90 14 6 21 +140 19 8 26 +190
5 3 12 +50 10 5 17 +100 15 7 22 +150 20 8 27 +200
Skill Level Progression [e]
Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

Slvl Life (Nrml)

Life (Ngtmr)

Life (Hell)

1 61 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20




Blood Golem[edit]

Required Level: 18
Prerequisites: Clay Golem
Synergies: Blood Golems receive bonuses from points spent in the following skills:

Details: Blood Golems are linked to the Necromancer who casts them. As the Blood Golem damages the target it leeches life, and shares this with the Necromancer. Before v1.13, the Necromancer would also lose life as the golem took damage, but this is no longer the case.

  • The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Defense: 80
Skill Level Progression [e]
Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

Slvl Mana Cost

Dmg.

Life Leech

1 25 6-16 86% 6 45 16-44 116% 11 65 27-72 128% 16 85 37-100 135%
2 29 8-21 95% 7 49 18-49 119% 12 69 29-77 129% 17 89 39-105 135%
3 33 10-27 102% 8 53 20-55 121% 13 73 31-83 131% 18 93 41-111 136%
4 37 12-32 108% 9 57 22-60 124% 14 77 33-88 132% 19 97 43-116 137%
5 41 14-38 112% 10 61 24-66 126% 15 81 35-94 133% 20 101 45-122 138%
Skill Level Progression [e]
Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

Slvl Blood Life (Normal)

Blood Life (Nightmare)

Blood Life (Hell)

1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20



Summon Resist[edit]

Required Level: 24
Prerequisites: Clay Golem, Golem Mastery
Details: This skill passively raises the elemental (not physical) resistances of all the Necromancer's minions: skeletons, golems, and revives.

Skill Level Progression [e]
Slvl Resist All

Slvl Resist All

Slvl Resist All

Slvl Resist All

1 28% 6 50% 11 59% 16 64%
2 34% 7 52% 12 60% 17 64%
3 39% 8 54% 13 61% 18 65%
4 44% 9 56% 14 62% 19 65%
5 47% 10 57% 15 62% 20 66%


Summon Resist Builds[edit]




Iron Golem[edit]

Required Level: 24
Prerequisites: Clay Golem, Blood Golem
Requires: A metal item. Iron Golems can not be created from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.
Synergies: Iron Golems benefit from points in the following skills:

Details: This golem is created from the item, and takes on properties of the item. This feature was underutilized in earlier versions of D2, with little more than some defense, or a type of damage transferring to the golem's stats.

Since v1.09, the item used has become far more important, with most of the item properties showing up in the golem itself. It's worth it to most Necromancers to save nice items for future Iron Golems, rather than simply selling them.

  • Iron Golems have an inherent Thorns property, reflecting damage back to attackers. This adds to damage from the Iron Maiden curse, making striking an Iron Golem a very painful experience.
  • Some item properties do not work on Iron Golems, such as Magic Find, Gold Find, or Mana steal.
  • Iron Golems made from ethereal items are translucent.
Mana Cost: 35
Damage: 7-19/11-30/12-33
Attack Rating: 100
Recieves Bonus From: Item properties of the item used to create the golem
Skill Level Progression [e]
Slvl % Dmg. Returned

Defense

Defense +X

Slvl % Dmg. Returned

Defense

Defense +X

Slvl % Dmg. Returned

Defense

Defense +X

Slvl % Dmg. Returned

Defense

Defense +X

1 150% 190 35 6 210% 365 210 11 285% 540 385 16 360% 715 560
2 150% 225 70 7 225% 400 245 12 300% 575 420 17 375% 750 595
3 165% 260 105 8 240% 435 280 13 315% 610 455 18 390% 785 630
4 180% 295 140 9 255% 470 315 14 330% 645 490 19 405% 820 665
5 195% 330 175 10 270% 505 350 15 345% 680 525 20 420% 855 700
Skill Level Progression [e]
Slvl Iron Life (Normal)

Iron Life (Nightmare)

Iron Life (Hell)

Slvl Iron Life (Normal)

Iron Life (Nightmare)

Iron Life (Hell)

Slvl Iron Life (Normal)

Iron Life (Nightmare)

Iron Life (Hell)

Slvl Iron Life (Normal)

Iron Life (Nightmare)

Iron Life (Hell)

1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20



Fire Golem[edit]

Required Level: 30
Prerequisites: Clay Golem, Blood Golem, Iron Golem
Synergies: Fire Golems benefit from points added to the following skills:

Details: Fire Golems are beings of flame. They deal fire damage, heal from fire damage, and have a Holy Fire Aura.

  • Fire Golems have the most hit points of any golem, but they also cost, by far, the most mana.
  • Fire Golems are very effective at drawing in monsters, thanks to the constant damage their fire aura deals everything on the screen.
  • Fire Golems deal substantial fire splash damage when they die. This can be used as a weapon by casting and recasting them beside a target.
Attack Rating 140
Defense 235
Skill Level Progression [e]
Slvl Mana

Fire Dmg.

Holy Fire

Fire Abs.

Slvl Mana

Fire Dmg.

Holy Fire

Fire Abs.

Slvl Mana

Fire Dmg.

Holy Fire

Fire Abs.

Slvl Mana

Fire Dmg.

Holy Fire

Fire Abs.

1 50 44-90 4-6 36% 6 100 119-170 9-11 66% 11 150 203-259 15-17 78% 16 200 307-368 24-26 85%
2 60 59-106 5-7 45% 7 110 134-186 10-12 69% 12 160 225-282 17-19 79% 17 210 330-392 26-28 85%
3 70 74-122 6-8 52% 8 120 149-202 11-13 71% 13 170 241-299 18-20 81% 18 220 359-422 29-31 86%
4 80 89-138 7-9 58% 9 130 165-219 12-14 74% 14 180 263-322 20-22 82% 19 230 382-446 31-33 87%
5 90 104-154 8-10 62% 10 140 187-242 14-16 76% 15 190 279-339 21-23 83% 20 240 411-476 34-36 88%
Skill Level Progression [e]
Slvl (Normal)

Life (Nightmare)

Life (Hell)

Slvl (Normal)

Life (Nightmare)

Life (Hell)

Slvl (Normal)

Life (Nightmare)

Life (Hell)

Slvl (Normal)

Life (Nightmare)

Life (Hell)

1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20



Revive[edit]

Required Level: 30
Prerequisites: Raise Skeleton, Clay Golem, Raise Skeletal Mage, Blood Golem, Iron Golem.
Requires: A valid monster corpse. (It will highlight when targeted with this skill active.) Bosses, SuperUniques, leapers, undead mages and some other monsters can not be Revived. Synergies: Points spent in Skeleton Mastery, and Summon Resist boost Revives.
Details: Revives the dead monster, raising it up in its living form, but coloured dark gray. Revived monsters retain most of their attributes from life, and deal the same damage, type of damage, attack speed, foot speed, and more. Revives gain a bonus to their hit points, damage, and resistances.

  • Revives will use magical attacks, but shamans will not resurrect their monsters or your Revives.
  • Revives retain their original AI, so resurrecting aggressive attackers is more useful than shamans or others that wander around a lot.
  • Revives do not warp to keep up, though they will instantly reappear if you pass through a portal/waypoint, or use the teleport skill. It's easy to lose them if you run around too quickly.
  • Gather useful Revives in one area, then quickly portal to another area, such as for a boss battle. You can use waypoints to move between acts as well, taking Flayers to fight Diablo, for instance.
  • Revives only last for 3 minutes, so keep moving and keep summoning up new ones to replace the old.
  • Each point in Revive simply adds one more to the number you can keep alive at once. If you're not using them all on a regular basis, more points here are not well spent.
Life: Corpse Life +200%
Duration: 180 Seconds
Skill Level Progression [e]
Slvl # of Revives

Slvl # of Revives

Slvl # of Revives

Slvl # of Revives

1 1 6 6 11 11 16 16
2 2 7 7 12 12 17 17
3 3 8 8 13 13 18 18
4 4 9 9 14 14 19 19
5 5 10 10 15 15 20 20