Difference between revisions of "Might"
(new navbox) |
(Avoid double title, while preserving transclusion.) |
||
Line 1: | Line 1: | ||
− | ==[[Might]]== | + | <includeonly>==[[Might]]==</includeonly> |
'''Required Level:''' 1<br /> | '''Required Level:''' 1<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> |
Revision as of 00:10, 13 March 2018
Required Level: 1
Prerequisites: None
Synergies: None.
Details: Might increases the output of all physical damage attacks by the Paladin or his party. More than one point in Might is seldom a good idea, since Concentration and Fanaticism add as much or more damage, along with other bonuses.
- Might can be obtained from Act 2 mercenaries.
Skill Level Progression [e] |
---|
Slvl | Radius
|
Damage
|
Slvl | Radius
|
Damage
|
Slvl | Radius
|
Damage
|
Slvl | Radius
|
Damage
|
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 10.6 | +40% | 6 | 17.3 | +90% | 11 | 24.0 | +140% | 16 | 30.6 | +190% |
2 | 12.0 | +50% | 7 | 18.6 | +100% | 12 | 25.3 | +150% | 17 | 32.0 | +200% |
3 | 13.3 | +60% | 8 | 20.0 | +110% | 13 | 26.6 | +160% | 18 | 33.3 | +210% |
4 | 14.6 | +70% | 9 | 21.3 | +120% | 14 | 28.0 | +170% | 19 | 34.6 | +220% |
5 | 16.0 | +80% | 10 | 22.6 | +130% | 15 | 29.3 | +180% | 20 | 36.0 | +230% |
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
---|
Diablo I - Spells | Hellfire - Spells [e] | ||||
---|---|---|---|---|---|
Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
---|---|---|---|---|
Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |