Difference between revisions of "Smite"

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m (Added Hammerdin build.)
m (Added Smiter Paladin build.)
 
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* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]
 
* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]
 +
* [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build]
  
  

Latest revision as of 20:12, 27 September 2021

Smite[edit]

Required Level: 1
Prerequisites: None
Requires: A shield equipped.
Synergies: None.
Details: Smite is a shield bash that damages, stuns, and knocks back the target.

  • The speed of smite is based on the equipped weapon.
  • Smite causes durability loss to the equipped weapon.
  • Smite's damage is based on the shield. Only Paladins see the listed Smite damage on shields.
  • Damage types that work with Smite: Crushing Blow and Open Wounds.
  • Damage types that do not work with Smite: Life and mana leech, Deadly Strike, elemental damage from Auras, undead damage from Sanctuary, damage from Charms,
  • Smite will steal life (only) when the Life Tap Curse is active on the target.
  • Smite always hits, so can be very useful against monsters or players with high defense.
  • Bosses and SuperUniques have a resistance to being stunned, but will be stunned with repeated hits. Act Bosses can not be stunned.
  • Stun lengths are decreased to 1/2 in Nightmare and 1/4 in Hell.
Mana: 2
Skill Level Progression [e]
Slvl Damage +X%

Duration

Slvl Damage +X%

Duration

Slvl Damage +X%

Duration

Slvl Damage +X%

Duration

1 15% 0.6 6 90% 1.6 11 165% 2.6 16 240% 3.6
2 30% 0.8 7 105% 1.8 12 180% 2.8 17 255% 3.8
3 45% 1.0 8 120% 2.0 13 195% 3.0 18 270% 4.0
4 60% 1.2 9 135% 2.2 14 210% 3.2 19 285% 4.2
5 75% 1.4 10 150% 2.4 15 225% 3.4 20 300% 4.4


Smite Builds[edit]