Difference between revisions of "Resist Fire"
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While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers. | While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers. | ||
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+ | ==Resist Fire Builds== | ||
+ | |||
+ | * [https://www.icy-veins.com/d2/avenger-paladin-build Avenger Paladin Build] | ||
+ | * [https://www.icy-veins.com/d2/smiter-paladin-build Smiter Paladin Build] | ||
+ | * [https://www.icy-veins.com/d2/zealot-paladin-build Zealot Paladin Build] | ||
+ | <noinclude> | ||
{{Skill navbox D2|Paladin}} | {{Skill navbox D2|Paladin}} | ||
Latest revision as of 20:20, 27 September 2021
Resist Fire[edit]
Required Level: 1
Prerequisites: None
Synergies: None.
Details: This aura substantially increases the fire resistance of the Paladin and all players and minions in his party.
- The v1.09 patch added a hidden +max resistance bonus to this aura. These bonuses accrue only from skill points in the skills; not from +skill equipment. (Which is why they are largely ignored.)
- When the skill is active each point added to it adds 1% to maximum fire resistance of all characters and minions, capped at 95%.
- When the skill is not active, each point adds 0.5% to Paladin's maximum fire resistance, rounded down.
- For example, with 10 points in the skill the Paladin's maximum fire resistance would be 85% with the aura active, and 80% with any other aura active.
Skill Level Progression [e] |
---|
Slvl | Radius
|
Fire Res.
|
Max Res. (On)
|
Max Res. (Off)
|
Slvl | Radius
|
Fire Res.
|
Max Res. (On)
|
Max Res. (Off)
|
Slvl | Radius
|
Fire Res.
|
Max Res. (On)
|
Max Res. (Off)
|
Slvl | Radius
|
Fire Res.
|
Max Res. (On)
|
Max Res. (Off)
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 10.6 | +52% | +1% | +0% | 6 | 17.3 | +98% | +6% | +3% | 11 | 24.0 | +116% | +11% | +5% | 16 | 30.6 | +127% | +16% | +8% |
2 | 12.0 | +66% | +2% | +1% | 7 | 18.6 | +102% | +7% | +3% | 12 | 25.3 | +118% | +12% | +6% | 17 | 32.0 | +128% | +17% | +8% |
3 | 13.3 | +76% | +3% | +1% | 8 | 20.0 | +106% | +8% | +4% | 13 | 26.6 | +121% | +13% | +6% | 18 | 33.3 | +129% | +18% | +9% |
4 | 14.6 | +85% | +4% | +2% | 9 | 21.3 | +110% | +9% | +4% | 14 | 28.0 | +123% | +14% | +7% | 19 | 34.6 | +130% | +19% | +9% |
5 | 16.0 | +92% | +5% | +2% | 10 | 22.6 | +113% | +10% | +5% | 15 | 29.3 | +124% | +15% | +7% | 20 | 36.0 | +131% | +20% | +10% |
While a resistance of over 100% may initially seem pointless, note that on Nightmare and Hell difficulties all characters and mercenaries have their initial magic resistance reduced from 0 to increasingly negative numbers.
Resist Fire Builds[edit]
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
---|
Diablo I - Spells | Hellfire - Spells [e] | ||||
---|---|---|---|---|---|
Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse |
• Firebolt |
• Heal Other |
• Nova |
• Berserk |
• Mana |
Diablo III Classes | Diablo III Class Info [e] | |||
---|---|---|---|---|
Diablo III: |
Other classes: |
Skill info: |
Archetypes: |
Archetype sub-types: |