Difference between revisions of "Paladin"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Line 1: Line 1:
{{Paladin Skills}}A melee fighter with a few magical attacks, the Paladin can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.
+
{{Class_navbox|II}}A melee fighter with a few magical attacks, the Paladin can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==Background==
 +
{{Paladin Skills}}''The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.''
 +
 
 +
 
 +
 
  
''The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.''
 
  
 
{|
 
{|
Line 27: Line 49:
 
* 1 Energy point gives 1.5 Mana
 
* 1 Energy point gives 1.5 Mana
 
|}
 
|}
 
[[category:paladin]]
 

Revision as of 15:59, 19 August 2008

A melee fighter with a few magical attacks, the Paladin can battle the demons on his own, or use his magics to ennoble his party to new levels of ferocity.










Background

Paladin Skills

The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. His steadfastness gives him powers to bestow blessings to his friends and wreak cruel justice on foes. There are those who call the Paladin an overwrought zealot, but others recognize in him the strength and goodness of the Light.



Starting Attributes Starting Stats Gains Each Level Attribute Points Grant
  • Strength: 25
  • Dexterity: 20
  • Vitality: 25
  • Energy: 15
  • Hit Points: 55
  • Stamina: 89
  • Mana: 15
  • Life +2
  • Stamina +1
  • Mana +1.5
  • 1 Vitality point gives 3 Life
  • 1 Vitality point gives 1 Stamina
  • 1 Energy point gives 1.5 Mana