Difference between revisions of "Sorceress Fire Spells"

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The Sorceress' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect.
+
{{Sorceress Skills}}The [[Sorceress]]' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect.
  
* [[Sorceress Skills]]
 
** [[Cold Spells]]
 
** [[Fire Spells]]
 
** [[Lightning Spells]]
 
  
  
==Fire Bolt==
+
{{:Fire Bolt}}
'''Required Level:''' 1<br />
 
'''Prerequisites:''' None<br />
 
'''Synergies:''' Points in the following skills boost the damage of Fire Bolt.
 
* Fire Ball: +16% Fire Damage Per Level
 
* Meteor: +16% Fire Damage Per Level
 
'''Details:''' Shoots a small ball of fire. Fire Bolts hit only one target and have no splash damage.
 
* A new Sorceress starts out with a staff of +1 to Fire Bolt.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost: 2.5
 
|
 
|-
 
| Damage
 
| 3-6
 
| 4-7
 
| 6-9
 
| 7-10
 
| 9-12
 
| 10-13
 
| 12-15
 
| 13-16
 
| 15-19
 
| 17-22
 
| 19-25
 
| 21-28
 
| 23-31
 
| 25-34
 
| 27-37
 
| 29-40
 
| 33-45
 
| 37-50
 
| 41-55
 
| 45-60
 
|}
 
  
  
==Warmth==
 
'''Required Level:''' 1<br />
 
'''Prerequisites''': None<br />
 
'''Synergies:''' None.<br>
 
'''Details:''' Warmth increases the Sorceress' mana regeneration rate. A mandatory skill for all Sorceresses, the only question with Warmth is enough. This depends largely on the build; Sorcs who cast a lot of high mana skills, such as Nova, will want more points in this skill, while a Sorceress who specializes in Blizzard or Hydra will not need as much mana.
 
* Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
 
* If a Sorceress has mana regeneration items as well, the formula is: (BaseRegenrate*Warmth)+item.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| %
 
| 30
 
| 42
 
| 54
 
| 66
 
| 78
 
| 90
 
| 102
 
| 114
 
| 126
 
| 138
 
| 150
 
| 162
 
| 174
 
| 186
 
| 198
 
| 210
 
| 222
 
| 234
 
| 246
 
| 258
 
|}
 
  
 +
{{:Warmth}}
  
==Inferno==
 
'''Required Level:''' 6<br />
 
'''Prerequisites:''' None<br />
 
'''Synergies:'''
 
* Warmth: +13% Fire Damage Per Level
 
'''Details:''' Inferno turns a Sorceress into a human flamethrower, capable of emitting a massive spout of flame for as long as the spell is kept active.
 
* More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightly packed.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 7
 
| 7
 
| 7
 
| 7
 
| 7
 
| 8
 
| 8
 
| 8
 
| 8
 
| 8
 
| 8
 
| 9
 
| 9
 
| 9
 
| 9
 
| 9
 
| 10
 
| 10
 
| 10
 
| 10
 
|-
 
| Damage (per sec)
 
|  12-25
 
|  21-34
 
|  31-43
 
|  40-53
 
|  50-62
 
|  59-71
 
|  68-81
 
|  78-90
 
|  88-101
 
|  98-111
 
|  108-122
 
|  118-132
 
|  128-143
 
|  139-153
 
|  149-164
 
|  159-175
 
|  170-186
 
|  181-197
 
|  192-208
 
|  203-220
 
|-
 
| Range (yards)
 
| 3.3
 
| 3.3
 
| 4
 
| 4.6
 
| 5.3
 
| 5.3
 
| 6
 
| 6.6
 
| 7.3
 
| 7.3
 
| 8
 
| 8.6
 
| 9.3
 
| 9.3
 
| 10
 
| 10.6
 
| 11.3
 
| 11.3
 
| 12
 
| 12.6
 
|}
 
  
  
==Blaze==
+
{{:Inferno}}
'''Required Level:''' 12<br />
 
'''Prerequisites:''' Inferno<br />
 
'''Synergies:''' None.
 
'''Details:''' Blaze leaves a trail of fire behind the Sorceress as she walks or runs along, for as long as she keeps the spell active.
 
* An interesting spell; this one can not be cast at anything; only created on the ground behind the Sorceress.  It's therefore useless against shamans, ranged attackers, and other monsters that do not pursue.
 
* Blaze is essentially a novelty spell, something fun to play with early on, but not practical or damaging enough to use long term.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 11
 
| 11.5
 
| 12
 
| 12
 
| 13
 
| 13
 
| 14
 
| 14
 
| 15
 
| 15
 
| 16
 
| 16
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
|-
 
|  Damage
 
|  18-37
 
|  28-46
 
|  37-56
 
|  46-65
 
|  56-75
 
|  65-84
 
|  75-93
 
|  84-103
 
|  98-117
 
|  112-131
 
|  126-145
 
|  140-159
 
|  154-173
 
|  168-187
 
|  182-201
 
|  196-215
 
|  215-234
 
|  234-253
 
|  253-271
 
|  271-290
 
|-
 
| Duration (seconds)
 
| 4.6
 
| 5.6
 
| 6.6
 
| 7.6
 
| 8.6
 
| 9.6
 
| 10.6
 
| 11.6
 
| 12.6
 
| 13.6
 
| 14.6
 
| 15.6
 
| 16.6
 
| 17.6
 
| 18.6
 
| 19.6
 
| 20.6
 
| 21.6
 
| 22.6
 
| 23.6
 
|}
 
  
  
==Fireball==
 
'''Required Level:''' 12<br />
 
'''Prerequisites:''' Fire Bolt<br />
 
'''Synergies:''' Points in the following skills boost the damage of Fireball:
 
* Fire Bolt: +14% Fire Damage Per Level
 
* Meteor: +14% Fire Damage Per Level
 
'''Details:''' A substantial upgrade from Firebolt, Fireballs are larger and more damaging, and they hit with splash damage, burning the target and any nearby monsters too.
 
* This spell was unused for many versions of Diablo II, but since all the synergies were added it's become more popular for variants, and duelers.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 5
 
| 5.5
 
| 6
 
| 6.5
 
| 7
 
| 7.5
 
| 8
 
| 8.5
 
| 9
 
| 9.5
 
| 10
 
| 10.5
 
| 11
 
| 11.5
 
| 12
 
| 12.5
 
| 13
 
| 13.5
 
| 14
 
| 14.5
 
|-
 
|  Damage
 
|  6-15
 
|  14-24
 
|  21-33
 
|  29-41
 
|  36-50
 
|  43-58
 
|  51-67
 
|  58-75
 
|  71-90
 
|  84-104
 
|  98-118
 
|  111-132
 
|  124-147
 
|  137-161
 
|  150-175
 
|  163-189
 
|  179-206
 
|  195-224
 
|  211-241
 
|  227-258
 
|-
 
| Radius (yards): 1
 
|
 
|}
 
  
 +
{{:Blaze}}
  
==Fire Wall==
 
'''Casting Delay:''': 1.4 Seconds<br />
 
'''Required Level:''' 18<br />
 
'''Prerequisites:''' Inferno, Blaze<br />
 
'''Synergies:''' None.<br>
 
'''Details:''' A wall of flame springs up in both directions from the spot the Sorceress targets for ignition.
 
* One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels.
 
* Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy.
 
* Some monsters have enough AI to attempt to avoid the flames.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 22
 
| 23
 
| 24
 
| 25
 
| 26
 
| 27
 
| 28
 
| 29
 
| 30
 
| 31
 
| 32
 
| 33
 
| 34
 
| 35
 
| 36
 
| 37
 
| 38
 
| 39
 
| 40
 
| 41
 
|-
 
|  Damage per Second
 
|  70-93
 
|  112-135
 
|  154-178
 
|  196-220
 
|  239-262
 
|  281-304
 
|  323-346
 
|  365-389
 
|  431-454
 
|  496-520
 
|  562-585
 
|  628-651
 
|  693-717
 
|  759-782
 
|  825-848
 
|  890-914
 
|  989-1012
 
|  1087-1110
 
|  1185-1209
 
|  1284-1307
 
|-
 
| Radius (yards)
 
| 4
 
| 6
 
| 7
 
| 8
 
| 10
 
| 11
 
| 12
 
| 14
 
| 15
 
| 16
 
| 18
 
| 19
 
| 20
 
| 22
 
| 23
 
| 24
 
| 26
 
| 27
 
| 28
 
| 30
 
|-
 
| Duration: 3.6 Seconds
 
|
 
|}
 
  
  
==Enchant==
+
{{:Fireball}}
'''Required Level:''' 18<br />
 
'''Prerequisites:''' Fire Bolt, Warmth, Fireball<br />
 
'''Synergies:'''
 
* Warmth adds +9% Fire Damage Per Level
 
'''Details:''' Temporarily grants bonus fire damage and boosts the Attack Rating of any friendly player or minion. Enchant must be cast directly on the recipient.
 
* This skill is largely a novelty or support skill for most Sorceresses, though some few variants specialize in it.
 
* The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an Orb with +enchant on it. When added to her usual +skills modifiers, this can be worth using, thanks to the long duration of the skill.
 
* Enchanted characters and minions will display their damage in red numbers. When the red goes away, the spell has worn off.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 25
 
| 26
 
| 27
 
| 28
 
| 29
 
| 30
 
| 31
 
| 32
 
| 33
 
| 34
 
| 35
 
| 36
 
| 37
 
| 38
 
| 39
 
| 40
 
| 41
 
| 42
 
| 43
 
| 44
 
|-
 
|  Damage
 
|  8-10
 
|  10-13
 
|  11-16
 
|  13-19
 
|  15-21
 
|  16-24
 
|  18-27
 
|  20-29
 
|  23-34
 
|  27-39
 
|  31-44
 
|  35-49
 
|  39-54
 
|  43-59
 
|  46-64
 
|  50-69
 
|  56-76
 
|  62-83
 
|  68-90
 
|  74-97
 
|-
 
| Duration (seconds)
 
| 144
 
| 168
 
| 192
 
| 216
 
| 240
 
| 264
 
| 288
 
| 312
 
| 336
 
| 360
 
| 384
 
| 408
 
| 432
 
| 456
 
| 480
 
| 504
 
| 528
 
| 552
 
| 576
 
| 600
 
|-
 
|  Attack Rating +%
 
|  20%
 
|  29%
 
|  38%
 
|  47%
 
|  56%
 
|  65%
 
|  74%
 
|  83%
 
|  92%
 
|  101%
 
|  110%
 
|  119%
 
|  128%
 
|  137%
 
|  146%
 
|  155%
 
|  164%
 
|  173%
 
|  182%
 
|  191%
 
|}
 
  
  
==Meteor==
 
'''Casting Delay:''' 1.2 Seconds<br />
 
'''Required Level:''' 24<br />
 
'''Prerequisites:''' Fire Bolt, Inferno, Blaze, Fire Wall, Fireball<br />
 
'''Synergies:''' Points in the following skills boost the damage of Meteor:
 
* Fire Bolt: +5% Fire Damage Per Level
 
* Fire Ball: +5% Fire Damage Per Level
 
* Inferno: +3% Average Fire Damage Per Second Per Level
 
'''Details:''' A flaming ball of rock is called down from above, dealing explosive damage to the target and leaving a patch of burning earth behind.
 
* Meteors deal 100% fire damage, despite looking like a flaming stone on the way down.
 
* The firefield left by a Meteor is less damaging and much smaller than that of a Firewall, so the key to using this skill effectively is to nail the targets with the meteor itself, as well as the firefield. This can be tricky with the casting delay, since it takes 1.2 seconds for the Meteor to reach the point you target. Use a tank to hold monsters still, or learn to "lead" the target.
 
* Meteors can be used anywhere, even in underground levels. Hey, it's magic.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 17
 
| 17
 
| 18
 
| 18
 
| 19
 
| 19
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
| 26
 
|-
 
|  Fire Damage
 
|  88-110
 
|  113-137
 
|  138-165
 
|  163-192
 
|  189-220
 
|  214-247
 
|  239-275
 
|  265-302
 
|  308-347
 
|  350-392
 
|  393-437
 
|  436-482
 
|  479-528
 
|  522-573
 
|  565-618
 
|  608-663
 
|  696-752
 
|  782-841
 
|  869-930
 
|  955-1019
 
|-
 
| Fire Damage per second
 
| 35-58
 
| 44-67
 
| 53-77
 
| 63-89
 
| 72-98
 
| 84-107
 
| 93-117
 
| 103-126
 
| 114-138
 
| 126-150
 
| 138-164
 
| 150-175
 
| 164-187
 
| 175-199
 
| 187-210
 
| 199-222
 
| 213-236
 
| 227-253
 
| 243-267
 
| 257-281
 
|-
 
| Radius 4 yards
 
|
 
|}
 
  
 +
{{:Fire Wall}}
  
==Fire Mastery==
 
'''Required Level:''' 30<br />
 
'''Prerequisites:''' None<br />
 
'''Synergies:''' None<br>
 
'''Details:''' This skill passively raises the damage of all the Sorceress' fire skills, and is an essential skill for any fire sorceress.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Fire Damage Increase %
 
| 30
 
| 37
 
| 44
 
| 51
 
| 58
 
| 65
 
| 72
 
| 79
 
| 86
 
| 93
 
| 100
 
| 107
 
| 114
 
| 121
 
| 128
 
| 135
 
| 142
 
| 149
 
| 156
 
| 163
 
|}
 
  
  
==Hydra==
+
{{:Enchant}}
'''Casting Delay:''' 2 Seconds<br />
 
'''Required Level:''' 30<br />
 
'''Prerequisites:''' Fire Bolt, Warmth, Fireball, Enchant<br />
 
'''Synergies:''' Hydra's damage is boosted by points in the following skills:
 
* Fire Bolt: +3% Fire Damage Per Level
 
* Fire Ball: +3% Fire Damage Per Level
 
'''Details:''' Hydras are three-headed dragons composed of pure flame. The heads each fire a constant stream of firebolts, dealing damage to the target, but not splashing to the sides. The Hydra causes no damage itself; there's no area of effect damage simply from the flaming dragon, it has to shoot targets to hurt them.
 
* Each three-headed Hydra lasts for 10 seconds, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them are firing at once, the damage adds up quickly.
 
* Some skill is necessary in placing Hydras. It's best if several of them can concentrate their fire on the same monster, so casting a bunch of them in a row to one side is usually the best tactic, instead of simply popping them up all throughout a mass of enemies, where their shots will be dispersed into numerous targets.
 
* As with other casting delay skills, it's best to pick an alternate skill to use in between each Hydra cast. Firewall or Meteor work or if you want to diversify your damage Frozen Orb, Blizzard, or Nova work well.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 20
 
| 20
 
| 21
 
| 21
 
| 22
 
| 22
 
| 23
 
| 23
 
| 24
 
| 24
 
| 25
 
| 25
 
| 26
 
| 26
 
| 27
 
| 27
 
| 28
 
| 28
 
| 29
 
| 29
 
|-
 
|  Damage
 
|  12-17
 
|  17-23
 
|  22-29
 
|  26-35
 
|  31-40
 
|  36-46
 
|  40-52
 
|  45-58
 
|  52-66
 
|  59-74
 
|  66-81
 
|  72-89
 
|  79-97
 
|  86-105
 
|  93-113
 
|  100-121
 
|  109-131
 
|  118-141
 
|  127-151
 
|  135-161
 
|-
 
| Duration: 10 Seconds
 
|
 
|}
 
  
  
  
 +
{{:Meteor}}
 +
 +
 +
 +
{{:Fire Mastery}}
 +
 +
 +
 +
{{:Hydra}}
 +
 +
 +
{{Skill navbox D2|Sorceress}}
 +
 +
[[Category:Fire skills]]
 +
[[Category:Sorceress skills]]
 
[[category:sorceress]]
 
[[category:sorceress]]
 +
[[Category:Sorceress strategy guides (Diablo II)]]

Latest revision as of 02:57, 21 August 2011

Sorceress Skills

The Sorceress' fire spells provide the highest total damage of any of her skill trees, but tend to be slower to use and to require more exact positioning and aim to use to their greatest effect.


Fire Bolt[edit]

Required Level: 1
Prerequisites: None
Synergies: Points in the following skills boost the damage of Fire Bolt.

Details: Shoots a small ball of fire. Fire Bolts hit only one target and have no splash damage.

Mana: 2.5
Skill Level Progression [e]
Slvl Damage

DPS

Slvl Damage

DPS

Slvl Damage

DPS

Slvl Damage

DPS

1 3-6 8.7 6 10-13 22.1 11 19-25 42.3 16 29-40 66.3
2 4-7 10.6 7 12-15 26 12 21-28 47.1 17 33-45 75
3 6-9 14.4 8 13-16 27.9 13 23-31 51.9 18 37-50 83.7
4 7-10 16.3 9 15-19 32.7 14 25-34 56.7 19 41-55 92.3
5 9-12 20.2 10 17-22 37.5 15 27-37 61.5 20 45-60 101


Fire Bolt Builds[edit]




Warmth[edit]

Required Level: 1
Prerequisites: None
Synergies: None.
Details: Warmth increases the Sorceress' mana regeneration rate. A mandatory skill for all Sorceresses, the only question with Warmth is how much is enough. This depends largely on the build; Sorcs who cast a lot of high mana skills, such as Nova, will want more points in this skill, while a Sorceress who specializes in Blizzard or Hydra will not need as much mana.

  • Mana regeneration rate is based on your total mana pool; more mana means more will regenerate per second.
  • If a Sorceress has mana regeneration items as well, the formula is: (BaseRegenrate*Warmth)+item.
Skill Level Progression [e]
Slvl Mana

Slvl Mana

Slvl Mana

Slvl Mana

1 +30% 6 +90% 11 +150% 16 +210%
2 +42% 7 +102% 12 +162% 17 +222%
3 +54% 8 +114% 13 +174% 18 +234%
4 +66% 9 +126% 14 +186% 19 +246%
5 +78% 10 +138% 15 +198% 20 +258%


Warmth Builds[edit]




Inferno[edit]

Required Level: 6
Prerequisites: None
Synergies:

Details: Inferno turns a Sorceress into a human flamethrower, capable of emitting a massive spout of flame for as long as the spell is kept active.

  • More points increase the damage and the range of this skill, making it capable of cooking dozens of enemies at once, if they are tightly packed.
Skill Level Progression [e]
Slvl Mana

DPS

Range

Slvl Mana

DPS

Range

Slvl Mana

DPS

Range

Slvl Mana

DPS

Range

1 7 12-25 3.3 6 8 59-71 5.3 11 8 108-122 8.0 16 9 159-175 10.6
2 7 21-34 3.3 7 8 68-81 6.0 12 9 118-132 8.6 17 10 170-186 11.3
3 7 31-43 4.0 8 8 78-90 6.6 13 9 128-143 9.3 18 10 181-197 11.3
4 7 40-53 4.6 9 8 88-101 7.3 14 9 139-153 9.3 19 10 192-208 12.0
5 7 50-62 5.3 10 8 98-111 7.3 15 9 149-164 10.0 20 10 203-220 12.6




Blaze[edit]

Required Level: 12
Prerequisites: Inferno
Synergies: None. Details: Blaze leaves a trail of fire behind the Sorceress as she walks or runs along, for as long as she keeps the spell active.

  • An interesting spell; this one can not be cast at anything; only created on the ground behind the Sorceress. It's therefore useless against shamans, ranged attackers, and other monsters that do not pursue.
  • Blaze is essentially a novelty spell, something fun to play with early on, but not practical or damaging enough to use long term.
Skill Level Progression [e]
Slvl Mana

Damage

Duration

Slvl Mana

Damage

Duration

Slvl Mana

Damage

Duration

Slvl Mana

Damage

Duration

1 11.0 18-37 4.6 sec 6 13.0 65-84 9.6 sec 11 16.0 126-145 14.6 sec 16 18.0 196-215 19.6 sec
2 11.5 28-46 5.6 sec 7 14.0 75-93 10.6 sec 12 16.0 140-159 15.6 sec 17 19.0 215-234 20.6 sec
3 12.0 37-56 6.6 sec 8 14.0 84-103 11.6 sec 13 17.0 154-173 16.6 sec 18 19.0 234-253 21.6 sec
4 12.0 46-65 7.6 sec 9 15.0 98-117 12.6 sec 14 17.0 168-187 17.6 sec 19 20.0 253-271 22.6 sec
5 13.0 56-75 8.6 sec 10 15.0 112-131 13.6 sec 15 18.0 182-201 18.6 sec 20 20.0 271-290 23.6 sec




Fireball[edit]

Required Level: 12
Prerequisites: Fire Bolt
Synergies: Points in the following skills boost the damage of Fireball:

Details: A substantial upgrade from Firebolt, Fireballs are larger and more damaging, and they hit with splash damage, burning the target and any nearby monsters too.

  • This spell was unused for many versions of Diablo II, but since all the synergies were added it's become more popular for variants, and duelists.
Radius: 1 Yard
Skill Level Progression [e]
Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

1 5.0 10.5±4.5 20.2 6 7.5 50.5±7.5 97.1 11 10.0 108±10 207.7 16 12.5 176±13 338.5
2 5.5 19±5 36.5 7 8.0 59±8 113.5 12 10.5 121.5±10.5 233.7 17 13.0 192.5±13.5 370.2
3 6.0 27±6 51.9 8 8.5 66.5±8.5 127.9 13 11.0 135.5±11.5 260.6 18 13.5 209.5±14.5 402.9
4 6.5 35±6 67.3 9 9.0 80.5±9.5 154.8 14 11.5 149±12 286.5 19 14.0 226±15 434.6
5 7.0 43±7 82.7 10 9.5 94±10 180.8 15 12.0 162.5±12.5 312.5 20 14.5 242.5±15.5 466.3


Fireball Builds[edit]




Fire Wall[edit]

Casting Delay:: 1.4 Seconds
Required Level: 18
Prerequisites: Inferno, Blaze
Synergies: None.
Details: A wall of flame springs up in both directions from the spot the Sorceress targets for ignition.

  • One of the most damaging spells in the game, Firewalls can be stacked up to increase the damage to truly horrifying levels.
  • Monsters must stand still in the flames for the damage to truly cook into them, so using natural obstacles or minions to tank is a necessary strategy.
  • Some monsters have enough AI to attempt to avoid the flames.
Duration 3.6 Seconds
Skill Level Progression [e]
Slvl Mana

DPS

Radius

Slvl Mana

DPS

Radius

Slvl Mana

DPS

Radius

Slvl Mana

DPS

Radius

1 22 70-93 4 6 27 281-304 11 11 32 562-585 18 16 37 890-914 24
2 23 112-135 6 7 28 323-346 12 12 33 628-651 19 17 38 989-1012 26
3 24 154-178 7 8 29 365-389 14 13 34 693-717 20 18 39 1087-1110 27
4 25 196-220 8 9 30 431-454 15 14 35 759-782 22 19 40 1185-1209 28
5 26 239-262 10 10 31 496-520 16 15 36 825-848 23 20 41 1284-1307 30




Enchant[edit]

Required Level: 18
Prerequisites: Fire Bolt, Warmth, Fireball
Synergies:

  • Warmth adds +9% Fire Damage Per Level

Details: Temporarily grants bonus fire damage and boosts the Attack Rating of any friendly player or minion. Enchant must be cast directly on the recipient.

  • This skill is largely a novelty or support skill for most Sorceresses, though some few variants specialize in it.
  • The benefit to minions is considerable, which can make it worthwhile for a Sorceress to carry an Orb with +enchant on it. When added to her usual +skills modifiers, this can be worth using, thanks to the long duration of the skill.
  • Enchanted characters and minions will display their damage in red numbers. When the red goes away, the spell has worn off.
Skill Level Progression [e]
Slvl Mana

Dmg.

Dur

AR

Slvl Mana

Dmg.

Dur

AR

Slvl Mana

Dmg.

Dur

AR

Slvl Mana

Dmg.

Dur

AR

1 25 8-10 144 +20% 6 30 16-24 264 +65% 11 35 31-44 384 +110% 16 40 50-69 504 +155%
2 26 10-13 168 +29% 7 31 18-27 288 +74% 12 36 35-49 408 +119% 17 41 56-76 528 +164%
3 27 11-16 192 +38% 8 32 20-29 312 +83% 13 37 39-54 432 +128% 18 42 62-83 552 +173%
4 28 13-19 216 +47% 9 33 23-34 336 +92% 14 38 43-59 456 +137% 19 43 68-90 576 +182%
5 29 15-21 240 +56% 10 34 27-39 360 +101% 15 39 46-64 480 +146% 20 44 74-97 600 +191%


Enchant Builds[edit]




Meteor[edit]

Casting Delay: 1.2 Seconds
Required Level: 24
Prerequisites: Fire Bolt, Inferno, Blaze, Fire Wall, Fireball
Synergies: Points in the following skills boost the damage of Meteor:

  • Fire Bolt: +5% Fire Damage Per Level
  • Fire Ball: +5% Fire Damage Per Level
  • Inferno: +3% Average Fire Damage Per Second Per Level

Details: A flaming ball of rock is called down from above, dealing explosive damage to the target and leaving a patch of fiery burning earth behind.

  • Meteors deal 100% fire damage, despite looking like a flaming stone on the way down.
  • The firefield left by a Meteor is less damaging and much smaller than that of a Firewall, so the key to using this skill effectively is to nail the targets with the meteor itself, as well as the firefield. This can be tricky with the casting delay, since it takes 1.2 seconds for the Meteor to reach the point you target. Use a tank to hold monsters still, or learn to "lead" the target.
  • Meteors can be used anywhere, even in underground levels. Hey, it's magic!
Radius: 4 Yards
Skill Level Progression [e]
Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

Slvl Mana

Damage

DPS

1 17 88-110 35-58 6 19 214-247 84-107 11 22 393-437 138-164 16 24 608-663 199-222
2 17 113-137 44-67 7 20 239-275 93-117 12 22 436-482 150-175 17 25 696-752 213-236
3 18 138-165 53-77 8 20 265-302 103-126 13 23 479-528 164-187 18 25 782-841 227-253
4 18 163-192 63-89 9 21 308-347 114-138 14 23 522-573 175-199 19 26 869-930 243-267
5 19 189-220 72-98 10 21 350-392 126-150 15 24 565-618 187-210 20 26 955-1019 257-281


Meteor Builds[edit]




Fire Mastery[edit]

Required Level: 30
Prerequisites: None
Synergies: None
Details: This skill passively raises the damage of all the Sorceress' fire skills, and is an essential skill for any fire sorceress.

Skill Level Progression [e]
Slvl Fire Dmg.

Slvl Fire Dmg.

Slvl Fire Dmg.

Slvl Fire Dmg.

1 +30% 6 +65% 11 +100% 16 +135%
2 +37% 7 +72% 12 +107% 17 +142%
3 +44% 8 +79% 13 +114% 18 +149%
4 +51% 9 +86% 14 +121% 19 +156%
5 +58% 10 +93% 15 +128% 20 +163%


Fire Mastery Builds[edit]




Hydra[edit]

Casting Delay: 2 Seconds
Required Level: 30
Prerequisites: Fire Bolt, Warmth, Fireball, Enchant
Synergies: Hydra's damage is boosted by points in the following skills:

Details: Hydras are three-headed dragons composed of pure flame. The heads each fire a constant stream of Fire Bolts, dealing damage to the target, but not splashing to the sides. The Hydra causes no damage itself; there's no area of effect damage simply from the flaming dragon, it has to shoot targets to hurt them.

  • Each three-headed Hydra lasts for 10 seconds, so with the 2-second casting delay it's possible to have 4 or 5 of them active at once. Individual Hydras aren't that effective, but when several of them are firing at once, the damage adds up quickly.
  • Some skill is necessary in placing Hydras. It's best if several of them can concentrate their fire on the same monster, so casting a bunch of them in a row to one side is usually the best tactic, instead of simply popping them up all throughout a mass of enemies, where their shots will be dispersed into numerous targets.
  • As with other casting delay skills, it's best to pick an alternate skill to use in between each Hydra cast. Firewall or Meteor work or if you want to diversify your damage Frozen Orb, Blizzard, or Nova work well.
Duration: 10 Seconds
Skill Level Progression [e]
Slvl Mana

Damage

Slvl Mana

Damage

Slvl Mana

Damage

Slvl Mana

Damage

1 20 12-17 6 22 36-46 11 25 66-81 16 27 100-121
2 20 17-23 7 23 40-52 12 25 72-89 17 28 109-131
3 21 22-29 8 23 45-58 13 26 79-97 18 28 118-141
4 21 26-35 9 24 52-66 14 26 86-105 19 29 127-151
5 22 31-40 10 24 59-74 15 27 93-113 20 29 135-161