Difference between revisions of "Necromancer Poison and Bone"

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{{Necromancer Skills}}This skill tree houses the Necromancer's direct damage spells. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively.
+
{{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must be paired with [[Necromancer_Curses|Curses]] and used strategically to kill effectively.
  
  
'''Poison'''<br>
+
'''[[Poison]]'''<br>
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc.  Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.  
+
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from [[skills]], weapons, [[charms]], etc.  Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.  
  
 
'''Bone Spells'''<br>
 
'''Bone Spells'''<br>
Bone spells (Teeth, Bone Spear, Bone Spirit) deal magical damage. There is no way for a player to raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.
+
Bone spells ([[Teeth]], [[Bone Spear]], [[Bone Spirit]]) deal magical damage. There is are fewer than a handful of items that raise resistance against magic, making these deceptively effective in [[PVP]] combat. Items that absorb magical damage do work against magical damage.
  
  
=Teeth=
+
{{:Teeth}}
'''Required Level:''' 1<br />
 
'''Prerequisites:''' None<br />
 
'''Synergies:''' Teeth becomes much more effective if a Necromancer specializes heavily in the related skills:
 
* Bone Wall: +15% Magic Damage Per Level
 
* Bone Spear: +15% Magic Damage Per Level
 
* Bone Prison: +15% Magic Damage Per Level
 
* Bone Spirit: +15% Magic Damage Per Level
 
'''Details:''' Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the Amazon's Multishot; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.
 
* Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
 
* Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
 
* Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 3
 
| 3.5
 
| 4
 
| 4.5
 
| 5
 
| 5.5
 
| 6
 
| 6.5
 
| 7
 
| 7.5
 
| 8
 
| 8.5
 
| 9
 
| 9.5
 
| 10
 
| 10.5
 
| 11
 
| 11.5
 
| 12
 
| 12.5
 
|-
 
| Damage
 
| 2-4
 
| 3-5
 
| 4-6
 
| 5-7
 
| 6-8
 
| 7-9
 
| 8-10
 
| 9-11
 
| 10-12
 
| 11-14
 
| 12-15
 
| 13-17
 
| 14-18
 
| 15-20
 
| 16-21
 
| 17-23
 
| 18-25
 
| 20-27
 
| 21-29
 
| 23-31
 
|-
 
| # of Teeth
 
| 2
 
| 3
 
| 4
 
| 5
 
| 6
 
| 7
 
| 8
 
| 9
 
| 10
 
| 11
 
| 12
 
| 13
 
| 14
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
| 21
 
|}
 
  
  
=Bone Armor=
 
'''Required Level:''' 1<br />
 
'''Prerequisites:''' None<br />
 
'''Synergies:''' Bone Armor is boosted by points in the following skills:
 
* Bone Wall: +15 Damage Absorbed Per Level
 
* Bone Prison: +15 Damage Absorbed Per Level
 
'''Details:''' An orbiting shield that absorbs a set amount of physical damage before vanishing.
 
* The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
 
* Oblivion Knights commonly found in late Act Four cast this spell.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 11
 
| 12
 
| 13
 
| 14
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
| 21
 
| 22
 
| 23
 
| 24
 
| 25
 
| 26
 
| 27
 
| 28
 
| 29
 
| 30
 
|-
 
| Damage Shield
 
| 20
 
| 30
 
| 40
 
| 50
 
| 60
 
| 70
 
| 80
 
| 90
 
| 100
 
| 110
 
| 120
 
| 130
 
| 140
 
| 150
 
| 160
 
| 170
 
| 180
 
| 190
 
| 200
 
| 210
 
|}
 
  
 +
{{:Bone Armor}}
  
=Poison Dagger=
 
'''Required Level:''' 6<br />
 
'''Prerequisites''': None<br />
 
'''Synergies:''' This skill is boosted by points in the following skills:
 
* Poison Explosion: +20% Poison Damage Per Level
 
* Poison Nova: +20% Poison Damage Per Level
 
'''Details:''' Adds huge poison damage to melee attacks. Since poison damage attacks don't stack, and this one lasts a very long time, it's best used with minions to hide behind, or paired with curses such as Dim Vision or Terror.
 
* This skill must be used with a dagger-type weapon.
 
* Poison damage from charms and other equipment will stack with the skill damage.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 3
 
| 3.2
 
| 3.5
 
| 3.7
 
| 4.0
 
| 4.2
 
| 4.5
 
| 4.7
 
| 5.0
 
| 5.2
 
| 5.5
 
| 5.7
 
| 6.0
 
| 6.2
 
| 6.5
 
| 6.7
 
| 7.0
 
| 7.2
 
| 7.5
 
| 7.7
 
|-
 
| Poison Damage
 
| 7-15
 
| 13-23
 
| 20-32
 
| 30-43
 
| 40-56
 
| 53-70
 
| 67-85
 
| 82-103
 
| 104-126
 
| 129-153
 
| 155-181
 
| 185-212
 
| 216-245
 
| 250-281
 
| 286-319
 
| 325-359
 
| 374-410
 
| 426-464
 
| 481-521
 
| 540-581
 
|-
 
| Over X sec.
 
| 2
 
| 2.4
 
| 2.8
 
| 3.2
 
| 3.6
 
| 4
 
| 4.4
 
| 4.8
 
| 5.2
 
| 5.6
 
| 6
 
| 6.4
 
| 6.8
 
| 7.2
 
| 7.6
 
| 8
 
| 8.4
 
| 8.8
 
| 9.2
 
| 9.6
 
|-
 
| Attack Rating Bonus %
 
| 30
 
| 50
 
| 70
 
| 90
 
| 110
 
| 130
 
| 150
 
| 170
 
| 190
 
| 210
 
| 230
 
| 250
 
| 270
 
| 290
 
| 310
 
| 330
 
| 350
 
| 370
 
| 390
 
| 410
 
|}
 
  
  
 +
{{:Poison Dagger}}
  
=Corpse Explosion=
 
'''Required Level:''' 6<br />
 
'''Prerequisites:''' Teeth<br />
 
'''Synergies:''' None.<br>
 
'''Details:''' One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.
 
* The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Though not as effective as it was in earlier versions of the game; shortly after release this skill was insanely overpowered.)
 
* Corpse Explosion deals 50% fire and 50% physical damage. Pair it with Amplify Damage or Lower Resistances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
 
* This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to Iron Maiden a pack so they all take some damage, single one out for special attention from Bone Spirit/Spear, Curse everything with Amplify Damage once a body hits the floor, and start bombing.
 
* Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, Barbarians with Find Item, Druid's with their vine skills, Paladins using Redemption, etc.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 15
 
| 16
 
| 17
 
| 18
 
| 19
 
| 20
 
| 21
 
| 22
 
| 23
 
| 24
 
| 25
 
| 26
 
| 27
 
| 28
 
| 29
 
| 30
 
| 31
 
| 32
 
| 33
 
| 34
 
|-
 
| Radius (yards)
 
| 2.6
 
| 3
 
| 3.3
 
| 3.6
 
| 4
 
| 4.3
 
| 4.6
 
| 5
 
| 5.3
 
| 5.6
 
| 6
 
| 6.3
 
| 6.6
 
| 7
 
| 7.3
 
| 7.6
 
| 8
 
| 8.3
 
| 8.6
 
| 9
 
|-
 
| 60-100% of Corpse Hit Points
 
|
 
|}
 
  
  
=Bone Wall=
+
{{:Corpse Explosion}}
'''Required Level:''' 12<br />
 
'''Prerequisites:'''Bone Armor<br />
 
'''Synergies:''' Bone Wall is boosted by points in the following skills:
 
* Bone Armor: +10% Life Per Level
 
* Bone Prison: +10% Life Per Level
 
'''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by Iron Maiden.
 
* Bone Wall stats scale up considerably in Nightmare and Hell.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost: 17
 
|
 
|-
 
| Normal Hit Points
 
| 20
 
| 25
 
| 30
 
| 35
 
| 39
 
| 44
 
| 49
 
| 54
 
| 58
 
| 63
 
| 68
 
| 73
 
| 77
 
| 82
 
| 87
 
| 92
 
| 96
 
| 101
 
| 106
 
| 111
 
|-
 
| Duration (seconds): 24
 
|
 
|}
 
  
  
=Poison Explosion=
 
'''Required Level:''' 18<br />
 
'''Prerequisites:''' Teeth, Corpse Explosion, Poison Dagger<br />
 
'''Synergies:''' The damage is boosted by points in the following skills.
 
* Poison Dagger: +15% Poison Damage Per Level
 
* Poison Nova: +15% Poison Damage Per Level
 
'''Details:''' Like Corpse Explosion, but with poison damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost: 8
 
|
 
|-
 
| Poison Damage
 
| 28-86
 
| 43-112
 
| 60-140
 
| 80-172
 
| 103-206
 
| 129-244
 
| 158-284
 
| 189-327
 
| 242-392
 
| 301-462
 
| 366-539
 
| 436-620
 
| 512-708
 
| 594-801
 
| 682-901
 
| 775-1006
 
| 905-1146
 
| 1043-1295
 
| 1189-1454
 
| 1345-1620
 
|-
 
| Over X sec.
 
| 2
 
| 2.4
 
| 2.8
 
| 3.2
 
| 3.6
 
| 4
 
| 4.4
 
| 4.8
 
| 5.2
 
| 5.6
 
| 6
 
| 6.4
 
| 6.8
 
| 7.2
 
| 7.6
 
| 8
 
| 8.4
 
| 8.8
 
| 9.2
 
| 9.6
 
|}
 
  
 +
{{:Bone Wall}}
  
Bone Spear
 
'''Required Level:''' 18<br />
 
'''Prerequisites:''' Teeth, Corpse Explosion<br />
 
'''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills.
 
* Teeth: +7% Magic Damage Per Level
 
* Bone Wall: +7% Magic Damage Per Level
 
* Bone Prison: +7% Magic Damage Per Level
 
* Bone Spirit: +7% Magic Damage Per Level
 
'''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than Bone Spirit (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the Maggot Lair.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 7
 
| 7.2
 
| 7.5
 
| 7.7
 
| 8
 
| 8.2
 
| 8.5
 
| 8.7
 
| 9
 
| 9.2
 
| 9.5
 
| 9.7
 
| 10
 
| 10.2
 
| 10.5
 
| 10.7
 
| 11
 
| 11.2
 
| 11.5
 
| 11.7
 
|-
 
| Damage
 
| 17-25
 
| 25-34
 
| 34-42
 
| 42-51
 
| 51-59
 
| 59-68
 
| 68-77
 
| 77-85
 
| 86-95
 
| 96-104
 
| 105-114
 
| 115-124
 
| 125-133
 
| 134-143
 
| 144-153
 
| 154-162
 
| 166-176
 
| 179-190
 
| 192-204
 
| 205-218
 
|}
 
  
  
=Bone Prison=
+
{{:Poison Explosion}}
'''Required Level:''' 24<br />
 
'''Prerequisites:''' Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear<br />
 
'''Synergies:''' Bone Prison is boosted by points in the following skills:
 
* Bone Armor: +8% Life Per Level
 
* Bone Wall: +8% Life Per Level
 
'''Details:''' Bone Prison functions like Bone Wall, but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison.  Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.
 
* Trap monsters within the wall and use Iron Maiden to hurt them as they fight free.
 
* Bone Prison can capture other players in PVP.
 
* Diablo's similar spell has a much cooler graphic.
 
* The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 27
 
| 26
 
| 25
 
| 24
 
| 23
 
| 22
 
| 21
 
| 20
 
| 19
 
| 18
 
| 17
 
| 16
 
| 15
 
| 14
 
| 13
 
| 12
 
| 11
 
| 10
 
| 9
 
| 8
 
|-
 
| Normal Hit Points
 
| 22
 
| 26
 
| 31
 
| 36
 
| 41
 
| 45
 
| 50
 
| 55
 
| 60
 
| 64
 
| 69
 
| 74
 
| 79
 
| 83
 
| 88
 
| 93
 
| 98
 
| 102
 
| 107
 
| 112
 
|-
 
| Duration (seconds): 24
 
|
 
|}
 
  
  
=Poison Nova=
 
'''Required Level:''' 30<br />
 
'''Prerequisites:''' Poison Dagger, Teeth, Corpse Explosion, Poison Explosion<br />
 
'''Synergies:''' Poison Nova's damage is boosted by points in the following skills:
 
* Poison Dagger: +10% Poison Damage Per Level
 
* Poison Explosion: +10% Poison Damage Per Level
 
'''Details:''' Poison Nova sends out an expanding circle of toxic bolts, poisoning everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost: 20
 
|
 
|-
 
| Poison Damage
 
| 52-93
 
| 67-108
 
| 82-123
 
| 97-138
 
| 112-153
 
| 127-168
 
| 142-183
 
| 157-198
 
| 176-217
 
| 194-236
 
| 213-254
 
| 232-273
 
| 251-292
 
| 269-311
 
| 288-329
 
| 307-348
 
| 337-378
 
| 367-408
 
| 397-438
 
| 427-468
 
|-
 
| Over 2 Seconds
 
|
 
|}
 
  
 +
{{:Bone Spear}}
  
=Bone Spirit=
 
'''Required Level:''' 30<br />
 
'''Prerequisites:''' Teeth, Corpse Explosion, Bone Spear<br />
 
'''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills:
 
* Teeth: +6% Magic Damage Per Level
 
* Bone Wall: +6% Magic Damage Per Level
 
* Bone Spear: +6% Magic Damage Per Level
 
* Bone Prison: +6% Magic Damage Per Level
 
'''Details:''' Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical, and they can be made more effective by the use of the Lower Resistance curse.
 
* Bone Spirits will home relentlessly after the monster, player, or minion you target.
 
* If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
 
* If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen.  It's therefore best not to shoot more than you'll need to kill a given target.
 
* Since these fly slowly and Necromancers can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
 
* Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
 
{|
 
! Level
 
! 1
 
! 2
 
! 3
 
! 4
 
! 5
 
! 6
 
! 7
 
! 8
 
! 9
 
! 10
 
! 11
 
! 12
 
! 13
 
! 14
 
! 15
 
! 16
 
! 17
 
! 18
 
! 19
 
! 20
 
|-
 
| Mana Cost
 
| 12
 
| 12.5
 
| 13
 
| 13.5
 
| 14
 
| 14.5
 
| 15
 
| 15.5
 
| 16
 
| 16.5
 
| 17
 
| 17.5
 
| 18
 
| 18.5
 
| 19
 
| 19.5
 
| 20
 
| 20.5
 
| 21
 
| 21.5
 
|-
 
| Damage
 
| 22-33
 
| 40-52
 
| 58-71
 
| 76-90
 
| 94-109
 
| 112-128
 
| 129-147
 
| 147-166
 
| 166-187
 
| 185-207
 
| 204-227
 
| 224-247
 
| 243-267
 
| 262-287
 
| 281-308
 
| 300-328
 
| 320-349
 
| 340-370
 
| 360-392
 
| 380-413
 
|}
 
  
  
[[category:Necromancer]]
+
{{:Bone Prison}}
 +
 
 +
 
 +
 
 +
{{:Poison Nova}}
 +
 
 +
 
 +
 
 +
{{:Bone Spirit}}
 +
 
 +
 
 +
{{Skill navbox D2|Necromancer}}
 +
 
 +
[[Category:Poison and Bone skills]]
 +
[[Category:Necromancer skills]]
 +
[[Category:Necromancer]]
 +
[[Category:Necromancer strategy guides (Diablo II)]]

Latest revision as of 02:37, 21 August 2011

Necromancer Skills

This skill tree houses the Necromancer's direct damage spells. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively.


Poison
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc. Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.

Bone Spells
Bone spells (Teeth, Bone Spear, Bone Spirit) deal magical damage. There is are fewer than a handful of items that raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.


Teeth[edit]

Required Level: 1
Prerequisites: None
Synergies: Teeth becomes much more effective if a Necromancer specializes heavily in the related skills:

Details: Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the Amazon's Multiple Shot; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.

  • Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
  • Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
  • Necromancers who specialize in this skill are called "Dentists," which is about the best variant name in the entire game.
Skill Level Progression [e]
Slvl Mana Cost

Damage

# of Teeth

Slvl Mana Cost

Damage

# of Teeth

Slvl Mana Cost

Damage

# of Teeth

Slvl Mana Cost

Damage

# of Teeth

1 3.0 2-4 2 6 5.5 7-9 7 11 8.0 12-15 12 16 10.5 17-23 17
2 3.5 3-5 3 7 6.0 8-10 8 12 8.5 13-17 13 17 11.0 18-25 18
3 4.0 4-6 4 8 6.5 9-11 9 13 9.0 14-18 14 18 11.5 20-27 19
4 4.5 5-7 5 9 7.0 10-12 10 14 9.5 15-20 15 19 12.0 21-29 20
5 5.0 6-8 6 10 7.5 11-14 11 15 10.0 16-21 16 20 12.5 23-31 21



Bone Armor[edit]

Required Level: 1
Prerequisites: None
Synergies: Bone Armor is boosted by points in the following skills:

Details: An orbiting shield that absorbs a set amount of physical damage before vanishing.

  • The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
  • Oblivion Knights commonly found in late Act Four cast this spell.
Skill Level Progression [e]
Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

Slvl Mana Cost

Damage Absorbed

1 11 20 6 16 70 11 21 120 16 26 170
2 12 30 7 17 80 12 22 130 17 27 180
3 13 40 8 18 90 13 23 140 18 28 190
4 14 50 9 19 100 14 24 150 19 29 200
5 15 60 10 20 110 15 25 160 20 30 210



Poison Dagger[edit]

Required Level: 6
Prerequisites: None
Synergies: This skill is boosted by points in the following skills:

Details: Adds huge poison damage to melee attacks. Since poison damage attacks don't stack, and this one lasts a very long time, it's best used with minions to hide behind, or paired with curses such as Dim Vision or Terror.

  • This skill must be used with a dagger-type weapon.
  • Poison damage from charms and other equipment will stack with the skill damage.
Skill Level Progression [e]
Slvl Mana Cost

Poison

Duration seconds

AR +X%

Slvl Mana Cost

Poison

Duration seconds

AR +X%

Slvl Mana Cost

Poison

Duration seconds

AR +X%

Slvl Mana Cost

Poison

Duration seconds

AR +X%

1 3.0 7-15 2.0 30% 6 4.2 53-70 4.0 130% 11 5.5 155-181 6.0 230% 16 6.7 325-359 8.0 330%
2 3.2 13-23 2.4 50% 7 4.5 67-85 4.4 150% 12 5.7 185-212 6.4 250% 17 7.0 374-410 8.4 350%
3 3.5 20-32 2.8 70% 8 4.7 82-103 4.8 170% 13 6.0 216-245 6.8 270% 18 7.2 426-464 8.8 370%
4 3.7 30-43 3.2 90% 9 5.0 104-126 5.2 190% 14 6.2 250-281 7.2 290% 19 7.5 481-521 9.2 390%
5 4.0 40-56 3.6 110% 10 5.2 129-153 5.6 210% 15 6.5 286-319 7.6 310% 20 7.7 540-581 9.6 410%


Poison Dagger Builds[edit]




Corpse Explosion[edit]

Required Level: 6
Prerequisites: Teeth
Synergies: None.
Details: One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.

  • The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Shortly after release of the game, this skill was insanely overpowered, though its effectiveness was reduced in later patches. Patch 1.13 then brought its damage potential up again somewhat, from 60-100% to 70-120% of corpse life.)
  • Corpse Explosion deals 50% fire and 50% physical damage. Pair it with Amplify Damage or Lower Resistances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
  • This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to Iron Maiden a pack so they all take some damage, single one out for special attention from Bone Spirit/Bone Spear, Curse everything with Amplify Damage once a body hits the floor, and start bombing.
  • Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, Barbarians with Find Item, Druids with their vine skills, Paladins using Redemption, etc.
Physical Damage 35-60% of corpse life
Fire Damage 35-60% of corpse life
Skill Level Progression [e]
Slvl Mana Cost

Fire Damage Radius (yards)

Physical Damage Radius (yards)

Slvl Mana Cost

Fire Damage Radius (yards)

Physical Damage Radius (yards)

Slvl Mana Cost

Fire Damage Radius (yards)

Physical Damage Radius (yards)

Slvl Mana Cost

Fire Damage Radius (yards)

Physical Damage Radius (yards)

1 15 2.6 1.3 6 20 4.3 2.15 11 25 6.0 3.0 16 30 7.6 3.8
2 16 3.0 1.5 7 21 4.6 2.3 12 26 6.3 3.15 17 31 8.0 4.0
3 17 3.3 1.65 8 22 5.0 2.5 13 27 6.6 3.3 18 32 8.3 4.15
4 18 3.6 1.8 9 23 5.3 2.65 14 28 7.0 3.5 19 33 8.6 4.3
5 19 4.0 2.0 10 24 5.6 2.8 15 29 7.3 3.65 20 34 9.0 4.5

*Pysical Damage Radius is estimated. Radius of Physical Damage is ~50% smaller than that of Fire Damage.



Bone Wall[edit]

Required Level: 12
Prerequisites: Bone Armor
Synergies: Bone Wall is boosted by points in the following skills:

Details: This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by Iron Maiden.

  • Bone Wall stats scale up considerably in Nightmare and Hell.
Mana Cost: 17
Duration: 24 Seconds
Skill Level Progression [e]
Slvl Life

Slvl Life

Slvl Life

Slvl Life

1 20 6 44 11 68 16 92
2 25 7 49 12 73 17 96
3 30 8 54 13 77 18 101
4 35 9 58 14 82 19 106
5 39 10 63 15 87 20 111



Poison Explosion[edit]

Required Level: 18
Prerequisites: Teeth, Corpse Explosion, Poison Dagger
Synergies: The damage is boosted by points in the following skills.

Details: Like Corpse Explosion, but with poison damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.

Mana Cost: 8
Skill Level Progression [e]
Slvl Poison

Duration

Slvl Poison

Duration

Slvl Poison

Duration

Slvl Poison

Duration

1 28-86 2.0 6 129-244 4.0 11 366-539 6.0 16 775-1006 8.0
2 43-112 2.4 7 158-284 4.4 12 436-620 6.4 17 905-1146 8.4
3 60-140 2.8 8 189-327 4.8 13 512-708 6.8 18 1043-1295 8.8
4 80-172 3.2 9 242-392 5.2 14 594-801 7.2 19 1189-1454 9.2
5 103-206 3.6 10 301-462 5.6 15 682-901 7.6 20 1345-1620 9.6


Poison Explosion Builds[edit]




Bone Spear[edit]

Required Level: 18
Prerequisites: Teeth, Corpse Explosion
Synergies: Bone Spear receives substantial damage bonuses from points in various other skills.

Details: Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than Bone Spirit (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the Maggot Lair. Their damage is magical so only by raise skill levels can you increase it.

Skill Level Progression [e]
Slvl Mana

Damage

Slvl Mana

Damage

Slvl Mana

Damage

Slvl Mana

Damage

1 7.0 17-25 6 8.2 59-68 11 9.5 105-114 16 10.7 154-162
2 7.2 25-34 7 8.5 68-77 12 9.7 115-124 17 11.0 166-176
3 7.5 34-42 8 8.7 77-85 13 10.0 125-133 18 11.2 179-190
4 7.7 42-51 9 9.0 86-95 14 10.2 134-143 19 11.5 192-204
5 8.0 51-59 10 9.2 96-104 15 10.5 144-153 20 11.7 205-218



Bone Prison[edit]

Required Level: 24
Prerequisites: Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear
Synergies: Bone Prison is boosted by points in the following skills:

Details: Bone Prison functions like Bone Wall, but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison. Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.

  • Trap monsters within the wall and use Iron Maiden to hurt them as they fight free.
  • Bone Prison can capture other players in PVP.
  • Diablo's similar spell has a much cooler graphic.
  • The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty.
Duration: 24 Seconds
Skill Level Progression [e]
Slvl Mana Cost

Life

Slvl Mana Cost

Life

Slvl Mana Cost

Life

Slvl Mana Cost

Life

1 27 22 6 22 45 11 17 69 16 12 93
2 26 26 7 21 50 12 16 74 17 11 98
3 25 31 8 20 55 13 15 79 18 10 102
4 24 36 9 19 60 14 14 83 19 9 107
5 23 41 10 18 64 15 13 88 20 8 112



Poison Nova[edit]

Required Level: 30
Prerequisites: Poison Dagger, Teeth, Corpse Explosion, Poison Explosion
Synergies: Poison Nova's damage is boosted by points in the following skills:

Details: Poison Nova sends out an expanding circle of toxic bolts, poisoning everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.

Mana Cost: 20
Poison Length: 2 Seconds
Skill Level Progression [e]
Slvl Poison

Slvl Poison

Slvl Poison

Slvl Poison

1 52-93 6 127-168 11 213-254 16 307-348
2 67-108 7 142-183 12 232-273 17 337-378
3 82-123 8 157-198 13 251-292 18 367-408
4 97-138 9 176-217 14 269-311 19 397-438
5 112-153 10 194-236 15 288-329 20 427-468


Poison Nova Builds[edit]




Bone Spirit[edit]

Required Level: 30
Prerequisites: Teeth, Corpse Explosion, Bone Spear
Synergies: The damage of each Bone Spirit is boosted by points in the following skills:

Details: Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical so only by raise skill levels can you increase it.

  • Bone Spirits will home relentlessly after the monster, player, or minion you target.
  • If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
  • If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen. It's therefore best not to shoot more than you'll need to kill a given target.
  • Since these fly slowly and Necromancers can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
  • Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
Skill Level Progression [e]
Slvl Mana Cost

Damage

Slvl Mana Cost

Damage

Slvl Mana Cost

Damage

Slvl Mana Cost

Damage

1 12.0 22-33 6 14.5 112-128 11 17.0 204-227 16 19.5 300-328
2 12.5 40-52 7 15.0 129-147 12 17.5 224-247 17 20.0 320-349
3 13.0 58-71 8 15.5 147-166 13 18.0 243-267 18 20.5 340-370
4 13.5 76-90 9 16.0 166-187 14 18.5 262-287 19 21.0 360-392
5 14.0 94-109 10 16.5 185-207 15 19.0 281-308 20 21.5 380-413