Difference between revisions of "Meshif"
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===Gossip=== | ===Gossip=== | ||
'''General''' | '''General''' | ||
+ | :''I've been all around the seas in these parts. It's dangerous sailing west this time of year, though. Until the season changes, the caravan through the desert is the main trade route to Westmarch.'' | ||
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:''My ship is the only way East from here. Still, Lord Jerhyn tells me that I may not leave until the current crisis is over.'' | :''My ship is the only way East from here. Still, Lord Jerhyn tells me that I may not leave until the current crisis is over.'' | ||
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'''About [[Atma]]''' | '''About [[Atma]]''' | ||
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:''I've met Meshif many times on my travels here.'' | :''I've met Meshif many times on my travels here.'' | ||
:''I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.'' | :''I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.'' | ||
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==Act Three Dialogues== | ==Act Three Dialogues== |
Revision as of 19:09, 17 October 2011
Meshif is an NPC ship's captain who can be found on the docks, near his ship, at the far southeastern corner of Lut Gholein. He is not a merchant and does not give any quests in Act Two, but he is a sort of reward for the final quest in Act Two, since once you've completed it he will sail your character to the Kurast Docks and the start of Act Three.
In Act Three Meshif is involved in the Golden Bird quest, and he remains in Act Three as long as you are there and can sail you back to Lut Gholein if required. He's one of the few NPCs to appear in more than one act.
Greetings
- Ahoy, mate.
- Farewell.
- Goodbye.
- Good day.
- Good evening.
- Good morning.
- Good sailing.
- Good to see you.
- Good to see you again.
- Greetings.
- Hail to you, champion.
- Hello.
- Hello again. Let me know when you've had enough of this place. I'll gladly sail away from here.
- I need your help.
- My ship is your ship.
- Thank you.
- Welcome avenger
- What can I do for you?
- What do you need?
- Yes?
- You'd best be about your business here, I want to leave as soon as you're ready.
- You should be thankful that I don't charge you for ferrying you across the sea.
Dialogues
Introduction
- Greetings. I'm Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch.
- I haven't sailed anywhere lately, though... Jerhyn has ordered me to stay docked here in case of emergency.
Amazon only
- Greetings, Amazon. I haven't seen one of your kind in many years.... It's good to know that warriors of your caliber are protecting this city.
- I'm Meshif, captain of this ship here. I make port runs around the Twin Seas and occasionally out to Kingsport in Westmarch.
- I haven't sailed anywhere lately, though... Jerhyn has ordered me to stay docked here in case of emergency.
Radament's Lair
After Activation
- There are two entrances to the sewers, I believe. One of them is right near here, down by the water beneath the docks. I can see it from my ship, and you can bet I keep an eye on it every night.
Return
- I noticed a rotting, human arm floating in the harbor this morning. I suspected foul play, so I told Greiz. He didn't seem too concerned since there haven't been any folk reported missing lately.
Completion
- Good job mate! At night out on my ship, I was often awakened by that fiend's awful moaning. I bet I rest easier now.
Tainted Sun
After Activation
- This permanent darkness is very unsettling. Hmmm... It would make navigation by stars easier for me, though.
Return
- I've had about enough of this darkness. I don't even know what day it is anymore.
Completion
- So... Did you plunder any booty?
Arcane Sanctuary
After Activation
- Ahh... The legend of Horazon is an old one, especially around these parts. You wouldn't believe the feats and strange events that are attributed to him.
Return
- So... Now that you're such a pal of Jerhyn, why don't you ask him if I can set sail one of these days? I'm running out of patience.
Completion
- So... Now we know Jerhyn's little secret. Well... I guess I can see why he wanted me to stay, though... I'm just glad it didn't come to that. Now he tells me to wait some more, in case you need to get out of here.
- Well, for you I'll do it. Maybe they'll mention me in the epic ballads, eh?
The Summoner
After Activation
- Ah, yes. As a ship captain I am well aware of the phenomenon of a false Horazon.
- Sorry, just a little joke.
Completion
- Well! You've got what you're after. Now get a move on before it's too late.
The Seven Tombs
After Activation
- I'm sorry, I can't help you much here. Now, if the tombs were across the ocean, then I'd be the guy to talk to.
Completion
- Jerhyn tells me I should take you east to Kurast. I haven't been there for several years, but rumor has it that things are pretty grim.
Gossip
General
- I've been all around the seas in these parts. It's dangerous sailing west this time of year, though. Until the season changes, the caravan through the desert is the main trade route to Westmarch.
- My ship is the only way East from here. Still, Lord Jerhyn tells me that I may not leave until the current crisis is over.
About Atma
- Atma serves a fine ale in her establishment.
About Elzix
- Oh, I've known Elzix for years. He always offers me a free room at his Inn when I dock here, but I prefer the comforts of my own cabin.
About Fara
- The lady Fara has a proud, noble air about her.
About Geglash
- Hah! That braggart Geglash says he fears neither man nor beast. Yet, when I offer to take him out to sea, he quakes with fear.
About Greiz
- Greiz seems to be a dependable fellow. I hope he can handle it if those things in the desert decide to attack this town.
About Jerhyn
- There's something Jerhyn's not telling me, I just don't know what. To my eye, things here in town don't look that bad, especially since Warriv's caravan route opened up.
About Warriv
- Warriv is a good friend. We've shared many tales, he and I. If we had it all to do over again, I believe we'd both be explorers of some renown.
Amazon only
- I was wondering if you've heard any news from Kurast? I know you Amazons travel extensively. Have you been there recently?
- Hmm... Well, I hope the port opens soon. I need to get home to Kurast and find out what's been happening there.
Gossip (about Meshif)
From Atma
- Meshif seldom patronizes my establishment. I think he prefers to stay out there on his leaky ship.
From Deckard Cain
- Meshif is an interesting man. Part of him longs for the freedom of the open seas... Yet his heart belongs in his homeland.
From Drognan
- Meshif and his vessel should remain here, lest we risk taking demonic stowaways to other lands.
From Elzix
- Meshif is a wise Captain, I think. Wise enough to know silver from tin and truth from dung, that's for sure.
From Fara
- Meshif is an honest man as far as I can tell. He has never pestered me about my past.
From Geglash
- Yeah. Meshif's okay, I guess. But I'll be damned if I ever get on his ship. I don't even like to drink water.
From Greiz
- Meshif has sailed all around the southern seas and visited many strange lands. It must be driving him mad, having to stay anchored here.
From Jerhyn
- Meshif is an honorable man, but I fear that he is growing impatient with me about impounding his ship. I dare not tell him what's really happening in this city.
From Lysander
- I've sold many sea-sickness potions to Meshif over the years. It seems that many of his passengers don't take well to the rocking of his ship on the open seas.
From Warriv
- I've met Meshif many times on my travels here.
- I've always enjoyed trading stories with him about the exotic lands of the East. I'd wager he's sailed to many strange lands.
Act Three Dialogues
Introduction
- Well, I gave you my word, and brought you here as promised.
- But by all that's still holy, I wish I'd never returned to this accursed place. This fetid jungle can't be the fair Kurast I left behind.
- I don't know what all this evil is, my friend, but it's obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.
Barbarian only
- Being a Barbarian, I'm sure you've seen many strange sights in the northlands.
- But by all that's still holy, I wish I'd never returned to this accursed place. This fetid jungle can't be the fair Kurast I left behind!
- I don't know what all this evil is, my friend, but it's obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.
- If this evil isn't contained, it could spread north to your homeland, too. Then the whole world would fall under the shadow of the Three.
The Golden Bird
The figurine must be given to Meshif. He will exchange it for a golden bird, which you must give to Alkor.
Return (with Jade Figurine)
- Praise you! That jade figurine will complete the set I was collecting.
- Here! I've had this statuette of a golden bird for years, but I consider it a fair exchange.
Completion
- Immortality is definitely not for me.
- Can you imagine having to wake up every night just to piss for the next thousand years?
Blade of the Old Religion
After Activation
- The Gidbinn is one of the few remaining relics of Skatsim, the Old Religion. It is reputed to have great powers.
Return
- The jungle is like nothing you've ever seen before. Imagine Paradise festering like a wound... then bursting!
Completion
- With any luck, the spirits of Skatsim will grant us revenge upon the powers that ravaged this land.
Lam Esen's Tome
After Activation
- Oh. No one really believes that the Black Book exists. It's just a symbol of Zakarum's anti-Skatsim propaganda.
Return
- Kurast was once the greatest city in the world. Now it is hard to tell where the jungle stops and the city begins. The jungle grows rampant on the soil enriched by the blood of my fellow citizens.
Return (with Lam Esen's Tome)
- Thank all that's holy. You've returned with the Black Book! Maybe now you can put an end to the Evil that has destroyed my homeland.
The Blackened Temple
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Activation
- There is only one way to the Temple City. You will have to cross many rivers and streams, but you'll find it. A great tower stands at its center.
After Activation (Lam Esen's Tome quest wasn't completed)
- It has been said that Ormus speaks most clearly when his ideas are utterly mad.
Return
- Within the Temple City is a courtyard. The Council resides there.
Return (Lam Esen's Tome quest wasn't completed)
- I have heard rumors that the Prime Evils are here seeking their Brother.
Completion
- It seems the jungle is already dying back. You've broken the curse, my friend! May the Light bless you!
The Guardian
Most NPCs have two sets of dialogues during this quest. The default is seen when a character has already completed the Lam Esen's Tome quest and/or the Khalim's Will quest. The alternate (more commonly seen by players) is delivered if those quests have not yet been completed (and the Black Book is still missing and/or the Zakarum are still a threat).
After Activation
- Be careful when you return to the Tower. Though many of the followers of Zakarum have fled, there's no telling what horrors still lurk inside it.
After Activation (Lam Esen's Tome quest wasn't completed)
- Move quickly, my friend, and end this curse once and for all!
Return
- I ought to return to the ship. We may have to sail from here very quickly.
Completion
- Ahh... Now, Kurast can begin the task of rekindling its former glory... I thank you.
Gossip
General
- I shouldn't have boasted so much about Kurast on the journey here. Oh... Much has changed since I left.
- The dockside is apparently the only civilized area left in Kurast.
- All through my childhood, Kurast was a paradise. The once perfumed air now reeks of putrefaction.
About Alkor
- I went to speak with old Alkor, but I disturbed his studies. He doesn't seem to like visitors.
About Asheara
- If you are planning to carry on your wild ways here, you may need the assistance of Asheara's Iron Wolf mercenaries.
About Deckard Cain
- Your companion, Cain, must have known that he would be in grave danger here. You are great, indeed, to elicit such loyalty.
About Hratli
- Hratli seems to be the only one left here with any common sense. Yet how sensible is it to remain here?
About Natalya
- That woman, Natalya, seems to be waiting for something important to happen. She's a strange one, I think.
About Ormus
- Trying to get information out of Ormus is like straining water from a rock. His damned riddles are almost as confusing as our current state of affairs.
Barbarian only
- It takes great courage and generosity to defend a land and a people that are not your own. Perhaps, when this curse is lifted, my people can do something for yours in return.
Gossip (about Meshif)
From Alkor
- You came here with Meshif? That old 'tour-guide to the stupid'!
- I'm surprised you made it here in one piece.
From Asheara
- Meshif says he used to live here. I'm surprised he came back. I'll bet he wishes he hadn't.
From Deckard Cain
- Seeing his homeland in such a state must be horrifying to Meshif. I'm surprised he's willing to remain here in order to help you.
From Hratli
- I trust you already know Meshif. But did you know that he was born and raised here?
- I suspect that like many of us his spirit is near broken at the sight of Kurast's decline. Only our brand of gallows humor saves us from utter despair.
From Ormus
- For one who spends so much time away from home, Meshif has taken Kurast's corruption the hardest.
Characters & NPCs [e]
D2 NPCs D1 NPCs |
---|
Act I |
Akara - Charsi - Chickens - Deckard Cain - Flavie - Gheed - Kashya - Rogue NPCs - Warriv |
---|---|
Act II |
Atma - Deckard Cain - Drognan - Elzix - Fara - Geglash - Greiz - Jerhyn - Kaelan - Lysander - Meshif - Tyrael - Warriv |
Act III |
Alkor - Asheara - Deckard Cain - Hratli - Meshif - Natalya - Ormus - Iron Wolves - Dark Wanderer |
Act IV | |
Act V |
Anya - Deckard Cain - Larzuk - Malah - Nihlathak - Qual-Kehk - Ancients - Tyrael - Barbarian NPCs - Bunnies - Bunny Roaster |
Diablo NPCs |
Adria - Cain - Cows - Farnham - Gillian - Griswold - Kael Rills - Ogden - Pepin - Wirt |
---|---|
Hellfire NPCs | |
Monster NPCs |
Gharbad - Lachdanan - Lazarus - Snotspill - Zhar -- Defiler - Na-Krul |
Others |