Difference between revisions of "Charge"

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==Charged Builds==
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* [https://www.icy-veins.com/d2/blessed-hammer-paladin-hammerdin-build Blessed Hammer Paladin (Hammerdin) Build]
  
  
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Latest revision as of 20:04, 27 September 2021

Charge[edit]

Required Level: 12
Prerequisites: Smite
Synergies: Charge receives damage bonuses from points placed in:

  • Vigor: +20% Damage Per Level
  • Might: +20% Damage Per Level

Details: A rushing attack that moves the Paladin very quickly to the target. Includes a knock back effect allowing it to be used over and over again on the same enemy, knocking them back until they die or run into an obstacle.

  • Despite the icon and location on the skill tree (after Smite) Charge does not require a shield, nor does the shield damage factor into the damage dealt if you have a weapon equipped. Charging with a big damage, two-handed weapon can be very effective.
  • Like all of the Paladin's combat skills, Charge is best used on the left click, while an aura is active on the right.
  • Charge can not be used in melee range; only from further away. Smite for the knock back, then Charge is a useful combination.
  • Charge can be used without a target by holding down the shift key. This will let your Paladin traverse long distances very quickly, though it uses up a lot of mana and leaves minions far behind.
  • Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the moonwalk bug). Switching weapons or getting hit will usually snap him out of it.
  • Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with Vigor and big two-handed weapons. (Such as Bonesnap.)

Charging Speed[edit]

ChargeSpeed = BaseRunSpeed * (1 + Skill_FRW / 100 + Armor_Speed / 100) * 150%

where the terms are as above. By substituting BaseRunSpeed and multiplying it by 150%, we get:

ChargeSpeed = 9 yards/s * (1 + Skill_FRW / 100 + Armor_Speed / 100)

There is no lower limit to ChargeSpeed. It can be even negative.


Mana: 9
Skill Level Progression [e]
Slvl Damage

+AR

Slvl Damage

+AR

Slvl Damage

+AR

Slvl Damage

+AR

1 +100% 50% 6 +225% 125% 11 +350% 200% 16 +475% 275%
2 +125% 65% 7 +250% 140% 12 +375% 215% 17 +500% 290%
3 +150% 80% 8 +275% 155% 13 +400% 230% 18 +525% 305%
4 +175% 95% 9 +300% 170% 14 +425% 245% 19 +550% 320%
5 +200% 110% 10 +325% 185% 15 +450% 260% 20 +575% 335%


Charged Builds[edit]