Difference between revisions of "Necromancer"

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* Strength: 15
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* Strength: 200
* Dexterity: 25
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* Dexterity: 200
* Vitality: 15
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* Vitality: 200
* Energy: 25
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* Energy: 200
 
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* Hit Points: 45
 
* Hit Points: 45

Revision as of 16:57, 9 September 2008

The Necromancer is a summoner mage. Unlike the Sorceress with her powerful elemental skills, the Necromancer's killing power comes through indirect means; he uses the demons' strengths against them, relying on his powerful minions and Curses to control the battlefield.









Background

Necromancer Skills

From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes. Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausolea have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares.


Starting Attributes Starting Stats Gain Each Level Gain Each Point
  • Strength: 200
  • Dexterity: 200
  • Vitality: 200
  • Energy: 200
  • Hit Points: 45
  • Stamina: 79
  • Mana: 25
  • Life: +1.5
  • Stamina: +1
  • Mana: +2
  • 1 Vitality point gives 2 Life
  • 1 Vitality point gives 1 Stamina
  • 1 Energy point gives 2 Mana