Difference between revisions of "Grim Ward"
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'''Details:''' This skill erects a gruesome, bone and gristle scarecrow from the corpse of a targeted monster, that casts the Terror curse on any monsters that draw near it, causing them to run away. This is one of the coolest and most clever skills in the game, but has hardly any practical use since few Barbarians are weak enough to want monsters to run away from them. Has some corpse-recovery utility, but few players will spend a skill point in it for just that purpose. | '''Details:''' This skill erects a gruesome, bone and gristle scarecrow from the corpse of a targeted monster, that casts the Terror curse on any monsters that draw near it, causing them to run away. This is one of the coolest and most clever skills in the game, but has hardly any practical use since few Barbarians are weak enough to want monsters to run away from them. Has some corpse-recovery utility, but few players will spend a skill point in it for just that purpose. | ||
* Grim Ward will not work against Super Unique Monsters and Bosses. | * Grim Ward will not work against Super Unique Monsters and Bosses. | ||
+ | '''Synergies:''' None | ||
{| | {| | ||
!'''Mana Cost:''' | !'''Mana Cost:''' | ||
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− | <noinclude>{{Skill navbox}} | + | <noinclude> |
− | + | {{Skill navbox D2|Barbarian}} | |
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[[Category:Warcries skills]] | [[Category:Warcries skills]] | ||
[[Category:Barbarian skills]] | [[Category:Barbarian skills]] | ||
</noinclude> | </noinclude> |
Latest revision as of 18:43, 26 August 2011
Grim Ward[edit]
Required Level: 24Prerequisites: Find Potion, Find Item
Details: This skill erects a gruesome, bone and gristle scarecrow from the corpse of a targeted monster, that casts the Terror curse on any monsters that draw near it, causing them to run away. This is one of the coolest and most clever skills in the game, but has hardly any practical use since few Barbarians are weak enough to want monsters to run away from them. Has some corpse-recovery utility, but few players will spend a skill point in it for just that purpose.
- Grim Ward will not work against Super Unique Monsters and Bosses.
Synergies: None
Mana Cost: | 4 |
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Duration: | 40 Seconds |
Skill Level Progression [e] |
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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Slvl | Radius (yards)
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1 | 2 | 6 | 5.3 | 11 | 8.6 | 16 | 12 |
2 | 2.6 | 7 | 6 | 12 | 9.3 | 17 | 12.6 |
3 | 3.3 | 8 | 6.6 | 13 | 10 | 18 | 13.3 |
4 | 4 | 9 | 7.3 | 14 | 10.6 | 19 | 14 |
5 | 4.6 | 10 | 8 | 15 | 11.3 | 20 | 14.6 |
Classes of the Diablo games - Skills [e] Diablo II: Amazon Barb Necro Paladin Sorceress LoD: Assassin Druid Other: Diablo I Diablo III |
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